The internal edit widget, at least in the internal eap editor ignores my
dvorak keymap.
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Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quick
On Thu, 31 Aug 2006 13:21:28 +1000 David Seikel <[EMAIL PROTECTED]> babbled:
> On Wed, 30 Aug 2006 21:47:08 -0500 [EMAIL PROTECTED] wrote:
>
> > As a heads up, deleting a favorite from the file dialog in e17 is
> > broken (at least was a few days ago). Instead of removing the
> > symlink, it star
On Wed, 30 Aug 2006 21:47:08 -0500 [EMAIL PROTECTED] wrote:
> As a heads up, deleting a favorite from the file dialog in e17 is
> broken (at least was a few days ago). Instead of removing the
> symlink, it starts to remove the dir pointed to.
> If that happens to be important and you ahve write pe
As a heads up, deleting a favorite from the file dialog in e17 is broken
(at least was a few days ago). Instead of removing the symlink, it
starts to remove the dir pointed to.
If that happens to be important and you ahve write permission to it
I think raster may have fixed this already (I saw
On Wed, 30 Aug 2006 21:19:40 -0500 (CDT) "D. Hageman"
wrote:
>
> On Thu, 31 Aug 2006, Carsten Haitzler wrote:
>
> > On Wed, 30 Aug 2006 13:27:34 -0500 (CDT) "D. Hageman"
> > babbled:
> >
> >>
> >> I mentioned before the weekend that I was having some issues with
> >> the SVG in evas with Fedor
On Thu, 31 Aug 2006, Carsten Haitzler wrote:
> On Wed, 30 Aug 2006 13:27:34 -0500 (CDT) "D. Hageman"
> babbled:
>
>>
>> I mentioned before the weekend that I was having some issues with the SVG
>> in evas with Fedora Core 5. I finally found the time to investigate the
>> issue some more, but I
On Wed, 30 Aug 2006 14:00:47 +0200 Massimo Maiurana <[EMAIL PROTECTED]>
babbled:
> Carsten Haitzler (The Rasterman), il 30/08/2006 01:03, scrisse:
>
> > see these images:
> >
> > http://www.rasterman.com/files/e17-hinting-bytecode.png
> > http://www.rasterman.com/files/e17-hinting-auto.png
> > h
On Wed, 30 Aug 2006 13:27:34 -0500 (CDT) "D. Hageman"
babbled:
>
> I mentioned before the weekend that I was having some issues with the SVG
> in evas with Fedora Core 5. I finally found the time to investigate the
> issue some more, but I am not sure how to fix it.
>
> Essentially this solv
On Aug 30, 2006, at 1:26 PM, Andreas Volz wrote:
> Am Wed, 30 Aug 2006 19:39:32 + schrieb Pierre Cassimans:
>
>> thx for the code. I first thought it was the rel1 with 0 0 in stead
>> of 0.0 0.0, but it didn't change the pixel shift. I think it's
>> normal :( . What i found is that if you chan
Am Wed, 30 Aug 2006 19:39:32 + schrieb Pierre Cassimans:
> thx for the code. I first thought it was the rel1 with 0 0 in stead
> of 0.0 0.0, but it didn't change the pixel shift. I think it's
> normal :( . What i found is that if you change the second transition
> to ACCELERATE, it is less vis
I mentioned before the weekend that I was having some issues with the SVG
in evas with Fedora Core 5. I finally found the time to investigate the
issue some more, but I am not sure how to fix it.
Essentially this solves the problem:
944c944
< PKG_CHECK_MODULES(CAIRO_SVG, cairo-svg,
---
Carsten Haitzler (The Rasterman), il 30/08/2006 01:03, scrisse:
> see these images:
>
> http://www.rasterman.com/files/e17-hinting-bytecode.png
> http://www.rasterman.com/files/e17-hinting-auto.png
> http://www.rasterman.com/files/e17-hinting-none.png
>
> that is what you should see for each hin
Eugen Minciu wrote:
> Hi, here's another patch for entrance.
>
> OK, I've done this acccording to what raster told me, I hope I
> understood these things properly.
>
> 1) A shell should be run, so the users's profile is loaded. After
> thinking about it, this is a great idea indeed, this way if I
Hi, here's another patch for entrance.OK, I've done this acccording to what raster told me, I hopeĀ I understood these things properly.1) A shell should be run, so the users's profile is loaded. After thinking about it, this is a great idea indeed, this way if I have a ~/bin in my PATH my wm can ru
Jorge writes:
> >So, the gfx parts of the engines (and some that are not
> > directly gfx aspects) are really mostly a bunch of functions that
> > apply to each object type, and some core functions that apply to
> > all object types, and some that apply to display-target aspects.
> > S
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