Re: [E-devel] Buffer engine setup

2009-09-28 Thread Gustavo Sverzut Barbieri
On Mon, Sep 28, 2009 at 4:34 AM, Mikael Liljeroth wrote: > Hi, how do I setup the buffer engine? ecore_evas_buffer_new() ecore_evas_new("buffer", ...) ecore_evas_object_image_new() pick one and use. If you do not want to use ecore-evas, then look at its code. -- Gustavo Sverzut Barbieri http:/

Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread Cedric BAIL
Hi, On Mon, Sep 28, 2009 at 11:54 AM, David Seikel wrote: > I'll be developing an embedded game, and I want to use EFL for it. > Actually, already working on an older game developed by someone else, > but this new one I can start from scratch for some aspects.  I'd like to > see some discussion a

Re: [E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread The Rasterman
On Mon, 28 Sep 2009 19:54:47 +1000 David Seikel said: > I'll be developing an embedded game, and I want to use EFL for it. > Actually, already working on an older game developed by someone else, > but this new one I can start from scratch for some aspects. I'd like to > see some discussion about

[E-devel] Pros and cons of various EFL ways of writing an embedded game.

2009-09-28 Thread David Seikel
I'll be developing an embedded game, and I want to use EFL for it. Actually, already working on an older game developed by someone else, but this new one I can start from scratch for some aspects. I'd like to see some discussion about the pro and cons of the various choices available to me when us

[E-devel] Buffer engine setup

2009-09-28 Thread Mikael Liljeroth
Hi, how do I setup the buffer engine? /Mikael -- Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerr