Hi, I tied as you said, remove the '!' in ecore/src/lib/ecore/ecore_thread.c
at line 1099 and use EINA_TRUE for try_no_queue. The first time, the thead
works well, but the second time, the BS happened after thread end.
I try do nothing in thread and end, it also crahsed. We try
ecore_thread_run, no
On Mon, 5 Sep 2011 16:41:23 -0700
"Enlightenment SVN" wrote:
> Log:
> blacklist c-ares 1.7.5
>
>
> Author: discomfitor
> Date: 2011-09-05 16:41:23 -0700 (Mon, 05 Sep 2011)
> New Revision: 63223
> Trac: http://trac.enlightenment.org/e/changeset/63223
>
> Modified:
> t
On Mon, Sep 5, 2011 at 4:59 PM, Youness Alaoui
wrote:
> On Mon, Sep 5, 2011 at 1:42 PM, Gustavo Sverzut Barbieri <
> barbi...@profusion.mobi> wrote:
>> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
>> wrote:
>> > Hi all,
>> >
>> > As most people in #e.fr know, for the past week, I've been portin
you have forgotten to comment
typedef struct _Eina_Inlist_Sorted_State Eina_Inlist_Sorted_State;
and do not forget @since
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> eina: add eina_inlist_sorted_state_insert and helper.
>
> Note: this function help keep a jump table so we r
On Mon, Sep 5, 2011 at 1:42 PM, Gustavo Sverzut Barbieri <
barbi...@profusion.mobi> wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
> > Hi all,
> >
> > As most people in #e.fr know, for the past week, I've been porting the
> EFL
> > to the PS3, and during my work I've stumbled ac
On Mon, Sep 5, 2011 at 1:22 PM, Bruno Dilly wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
> > Hi all,
> >
> > As most people in #e.fr know, for the past week, I've been porting the
> EFL
> > to the PS3, and during my work I've stumbled across a few bugs/issues
> with
> > the e
On Mon, 5 Sep 2011 12:12:45 -0700
"Enlightenment SVN" wrote:
> Log:
> Eeze: Only fant batteries which are present
>
> Author: englebass
> Date: 2011-09-05 12:12:45 -0700 (Mon, 05 Sep 2011)
> New Revision: 63210
> Trac: http://trac.enlightenment.org/e/changeset/63210
>
> M
On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
wrote:
> Hi all,
>
> As most people in #e.fr know, for the past week, I've been porting the EFL
> to the PS3, and during my work I've stumbled across a few bugs/issues with
> the existing code that needed fixing (and which was unrelated to the PS3
> p
Hello.
I wrote a patch that handles a bug while zooming-out in elm_map.
When I try to zoom out, some tiles are broken.
But it is hard to notice because broken frame disappears quickly.
I investigated in a few days.
And I realize that there are something wrong.
When map is zoomed out, a tile is sh
On Mon, Sep 5, 2011 at 2:22 PM, Bruno Dilly wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
>> Hi all,
>>
>> As most people in #e.fr know, for the past week, I've been porting the EFL
>> to the PS3, and during my work I've stumbled across a few bugs/issues with
>> the existing co
On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
wrote:
> Hi all,
>
> As most people in #e.fr know, for the past week, I've been porting the EFL
> to the PS3, and during my work I've stumbled across a few bugs/issues with
> the existing code that needed fixing (and which was unrelated to the PS3
> p
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
On Mon, 5 Sep 2011, Vincent Torri wrote:
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
wrote:
is it possible to:
* use ecore_
On Mon, Sep 5, 2011 at 11:05 AM, Gustavo Sverzut Barbieri
wrote:
> On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
>> On Mon, 5 Sep 2011, Vincent Torri wrote:
>>> On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
>>>
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
wrote:
>
>
On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
> On Mon, 5 Sep 2011, Vincent Torri wrote:
>> On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
>>
>>> On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
>>> wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock
On Mon, 5 Sep 2011, Vincent Torri wrote:
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform.
Vincent, the player does not link with EF
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
>
> is it possible to:
>
> * use ecore_pipe ?
> * use eina_lock instead of pthread ?
>
> we have written all that stuff to make the EFL cross platform.
Vincent, the player does not link with EFL... actually most of players
wont. For example
On Sun, Sep 4, 2011 at 12:58 AM, Carsten Haitzler wrote:
>
> On Sun, 4 Sep 2011 00:48:55 -0300 Gustavo Sverzut Barbieri
> said:
>
> > On Sun, Sep 4, 2011 at 12:46 AM, Enlightenment SVN
> > wrote:
> > > Log:
> > > it might be good to test changes to eina_prefix (that didnt require an
> > > eina_
do you know that eina_file has some mmap wrapper that is cross platform ?
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> emotion/generic: Add return value to EM_RESULT_FILE_SET_DONE.
>
> It now checks if was possible to get the shared memory, and returns true
> or false. This w
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform.
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> emotion/generic - Use pipes instead of stdin/stdout for communication.
>
> Now the playe
Hi all,
As most people in #e.fr know, for the past week, I've been porting the EFL
to the PS3, and during my work I've stumbled across a few bugs/issues with
the existing code that needed fixing (and which was unrelated to the PS3
port).
I've made a git clone of the svn and I've pushed my changes
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