Re: [E-devel] [PATCH] Cutout

2007-04-04 Thread The Rasterman
On Thu, 29 Mar 2007 20:38:43 +0200 Tilman Sauerbeck <[EMAIL PROTECTED]> babbled: actually tilmans cleanup might be nicer to take for now - this is good. it actually does get a noticable seedup - maybe i should audit evas for pointless malloc and other mem calls during rendering to minimise overhea

Re: [E-devel] [PATCH] Cutout

2007-03-30 Thread Cedric BAIL
On Thursday 29 March 2007 20:38:43 Tilman Sauerbeck wrote: > Cedric BAIL [2007-03-29 17:58]: > > Another little patch that potentially break every thing and need review. > > To make the story short, when you have a lot of image on the screen with > > many cliping, you are creating and destroyin

Re: [E-devel] [PATCH] Cutout

2007-03-29 Thread Tilman Sauerbeck
Cedric BAIL [2007-03-29 17:58]: > Another little patch that potentially break every thing and need > review. To > make the story short, when you have a lot of image on the screen with many > cliping, you are creating and destroying many time Cutout_Rect object. So I > changed the code to

Re: [E-devel] [PATCH] Cutout

2007-03-29 Thread Cedric BAIL
On Thursday 29 March 2007 17:58:58 Cedric BAIL wrote: > Another little patch that potentially break every thing and need review. > To make the story short, when you have a lot of image on the screen with > many cliping, you are creating and destroying many time Cutout_Rect object. > So I chan

[E-devel] [PATCH] Cutout

2007-03-29 Thread Cedric BAIL
Hi, Another little patch that potentially break every thing and need review. To make the story short, when you have a lot of image on the screen with many cliping, you are creating and destroying many time Cutout_Rect object. So I changed the code to do less allocation/destruction. It