On Sat, 3 Jan 2004 00:09:14 -0800 Neil Russell <[EMAIL PROTECTED]> babbled:
> On Sat, Jan 03, 2004 at 01:51:10PM +0900, Carsten Haitzler wrote:
> > no there isn't... but it'd be REALLY nice! :) if you want to contribute..
> > please first... lets talk on how your'e implimented it (lets
On Tue, 30 Dec 2003 03:27:34 -0800 Neil Russell <[EMAIL PROTECTED]> babbled:
>
> Is there any work going on with anti-aliased polygons
> in the software renderer?
no there isn't... but it'd be REALLY nice! :) if you want to contribute.. please
first... lets talk on how your'
Is there any work going on with anti-aliased polygons
in the software renderer?
If not, I have some code. Are you guys interested?
Neil.
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> > > [EMAIL PROTECTED] writes:
> > > > Is there any work going on with anti-aliased polygons
> > > > in the software renderer?
> > > > If not, I have some code. Are you guys interested?
>
> Evas already has support for polygons. Does this code do anything
> particularly new?
It draws anti-aliase
On Tue 30 Dec 2003, [EMAIL PROTECTED] wrote:
> On Tue, Dec 30, 2003 at 01:30:02PM +0100, Cristalle Azundris Sabon wrote:
> > [EMAIL PROTECTED] writes:
> > > Is there any work going on with anti-aliased polygons
> > > in the software renderer?
> > > If not, I have some code. Are you guys interested
On Tue, Dec 30, 2003 at 01:30:02PM +0100, Cristalle Azundris Sabon wrote:
> [EMAIL PROTECTED] writes:
> > Is there any work going on with anti-aliased polygons
> > in the software renderer?
> > If not, I have some code. Are you guys interested?
>
> You wouldn't happen to have working code for el
Is there any work going on with anti-aliased polygons
in the software renderer?
If not, I have some code. Are you guys interested?
Neil.
---
This SF.net email is sponsored by: IBM Linux Tutorials.
Become an expert in LINUX or just sharpen yo