Re: [E-devel] GL backend - EGL

2013-01-02 Thread The Rasterman
On Tue, 13 Nov 2012 15:45:58 -0200 Rafael Antognolli said: > On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli > wrote: > > Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL, > > right? As you said, what I want to add is a new combination of OpenGL > > with EGL, which basicall

Re: [E-devel] GL backend - EGL

2012-11-13 Thread Rafael Antognolli
On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli wrote: > Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL, > right? As you said, what I want to add is a new combination of OpenGL > with EGL, which basically would use almost the same code path as the > OpenGL-ES with EGL (I gu

Re: [E-devel] GL backend - EGL

2012-10-29 Thread Rafael Antognolli
On Thu, Oct 25, 2012 at 9:56 PM, Carsten Haitzler wrote: > On Thu, 25 Oct 2012 17:05:39 -0200 Rafael Antognolli > said: > >> Hello all, >> >> I was trying to make wayland-egl backend to work with GLX, instead of >> GLES. However, during my tests, I noticed that I can link the engine >> to GLX and

Re: [E-devel] GL backend - EGL

2012-10-25 Thread The Rasterman
On Thu, 25 Oct 2012 17:05:39 -0200 Rafael Antognolli said: > Hello all, > > I was trying to make wayland-egl backend to work with GLX, instead of > GLES. However, during my tests, I noticed that I can link the engine > to GLX and it will work, as soon as I keep the ifdefs inside the code err do

[E-devel] GL backend - EGL

2012-10-25 Thread Rafael Antognolli
Hello all, I was trying to make wayland-egl backend to work with GLX, instead of GLES. However, during my tests, I noticed that I can link the engine to GLX and it will work, as soon as I keep the ifdefs inside the code as if GLES was being used. From my point of view, this works because these ifd