On Tue, 13 Nov 2012 15:45:58 -0200 Rafael Antognolli
said:
> On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli
> wrote:
> > Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL,
> > right? As you said, what I want to add is a new combination of OpenGL
> > with EGL, which basicall
On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli wrote:
> Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL,
> right? As you said, what I want to add is a new combination of OpenGL
> with EGL, which basically would use almost the same code path as the
> OpenGL-ES with EGL (I gu
On Thu, Oct 25, 2012 at 9:56 PM, Carsten Haitzler wrote:
> On Thu, 25 Oct 2012 17:05:39 -0200 Rafael Antognolli
> said:
>
>> Hello all,
>>
>> I was trying to make wayland-egl backend to work with GLX, instead of
>> GLES. However, during my tests, I noticed that I can link the engine
>> to GLX and
On Thu, 25 Oct 2012 17:05:39 -0200 Rafael Antognolli
said:
> Hello all,
>
> I was trying to make wayland-egl backend to work with GLX, instead of
> GLES. However, during my tests, I noticed that I can link the engine
> to GLX and it will work, as soon as I keep the ifdefs inside the code
err do
Hello all,
I was trying to make wayland-egl backend to work with GLX, instead of
GLES. However, during my tests, I noticed that I can link the engine
to GLX and it will work, as soon as I keep the ifdefs inside the code
as if GLES was being used. From my point of view, this works because
these ifd