Hi all,
As most people in #e.fr know, for the past week, I've been porting the EFL
to the PS3, and during my work I've stumbled across a few bugs/issues with
the existing code that needed fixing (and which was unrelated to the PS3
port).
I've made a git clone of the svn and I've pushed my changes
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform.
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> emotion/generic - Use pipes instead of stdin/stdout for communication.
>
> Now the playe
do you know that eina_file has some mmap wrapper that is cross platform ?
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> emotion/generic: Add return value to EM_RESULT_FILE_SET_DONE.
>
> It now checks if was possible to get the shared memory, and returns true
> or false. This w
On Sun, Sep 4, 2011 at 12:58 AM, Carsten Haitzler wrote:
>
> On Sun, 4 Sep 2011 00:48:55 -0300 Gustavo Sverzut Barbieri
> said:
>
> > On Sun, Sep 4, 2011 at 12:46 AM, Enlightenment SVN
> > wrote:
> > > Log:
> > > it might be good to test changes to eina_prefix (that didnt require an
> > > eina_
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
>
> is it possible to:
>
> * use ecore_pipe ?
> * use eina_lock instead of pthread ?
>
> we have written all that stuff to make the EFL cross platform.
Vincent, the player does not link with EFL... actually most of players
wont. For example
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform.
Vincent, the player does not link with EF
On Mon, 5 Sep 2011, Vincent Torri wrote:
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock instead of pthread ?
we have written all that stuff to make the EFL cross platform
On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
> On Mon, 5 Sep 2011, Vincent Torri wrote:
>> On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
>>
>>> On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
>>> wrote:
is it possible to:
* use ecore_pipe ?
* use eina_lock
On Mon, Sep 5, 2011 at 11:05 AM, Gustavo Sverzut Barbieri
wrote:
> On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
>> On Mon, 5 Sep 2011, Vincent Torri wrote:
>>> On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
>>>
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
wrote:
>
>
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:42 AM, Vincent Torri wrote:
On Mon, 5 Sep 2011, Vincent Torri wrote:
On Mon, 5 Sep 2011, Gustavo Sverzut Barbieri wrote:
On Mon, Sep 5, 2011 at 10:15 AM, Vincent Torri
wrote:
is it possible to:
* use ecore_
On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
wrote:
> Hi all,
>
> As most people in #e.fr know, for the past week, I've been porting the EFL
> to the PS3, and during my work I've stumbled across a few bugs/issues with
> the existing code that needed fixing (and which was unrelated to the PS3
> p
On Mon, Sep 5, 2011 at 2:22 PM, Bruno Dilly wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
>> Hi all,
>>
>> As most people in #e.fr know, for the past week, I've been porting the EFL
>> to the PS3, and during my work I've stumbled across a few bugs/issues with
>> the existing co
Hello.
I wrote a patch that handles a bug while zooming-out in elm_map.
When I try to zoom out, some tiles are broken.
But it is hard to notice because broken frame disappears quickly.
I investigated in a few days.
And I realize that there are something wrong.
When map is zoomed out, a tile is sh
On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
wrote:
> Hi all,
>
> As most people in #e.fr know, for the past week, I've been porting the EFL
> to the PS3, and during my work I've stumbled across a few bugs/issues with
> the existing code that needed fixing (and which was unrelated to the PS3
> p
On Mon, 5 Sep 2011 12:12:45 -0700
"Enlightenment SVN" wrote:
> Log:
> Eeze: Only fant batteries which are present
>
> Author: englebass
> Date: 2011-09-05 12:12:45 -0700 (Mon, 05 Sep 2011)
> New Revision: 63210
> Trac: http://trac.enlightenment.org/e/changeset/63210
>
> M
On Mon, Sep 5, 2011 at 1:22 PM, Bruno Dilly wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
> > Hi all,
> >
> > As most people in #e.fr know, for the past week, I've been porting the
> EFL
> > to the PS3, and during my work I've stumbled across a few bugs/issues
> with
> > the e
On Mon, Sep 5, 2011 at 1:42 PM, Gustavo Sverzut Barbieri <
barbi...@profusion.mobi> wrote:
> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> wrote:
> > Hi all,
> >
> > As most people in #e.fr know, for the past week, I've been porting the
> EFL
> > to the PS3, and during my work I've stumbled ac
you have forgotten to comment
typedef struct _Eina_Inlist_Sorted_State Eina_Inlist_Sorted_State;
and do not forget @since
Vincent
On Mon, 5 Sep 2011, Enlightenment SVN wrote:
> Log:
> eina: add eina_inlist_sorted_state_insert and helper.
>
> Note: this function help keep a jump table so we r
On Mon, Sep 5, 2011 at 4:59 PM, Youness Alaoui
wrote:
> On Mon, Sep 5, 2011 at 1:42 PM, Gustavo Sverzut Barbieri <
> barbi...@profusion.mobi> wrote:
>> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
>> wrote:
>> > Hi all,
>> >
>> > As most people in #e.fr know, for the past week, I've been portin
On Mon, 5 Sep 2011 16:41:23 -0700
"Enlightenment SVN" wrote:
> Log:
> blacklist c-ares 1.7.5
>
>
> Author: discomfitor
> Date: 2011-09-05 16:41:23 -0700 (Mon, 05 Sep 2011)
> New Revision: 63223
> Trac: http://trac.enlightenment.org/e/changeset/63223
>
> Modified:
> t
Hi, I tied as you said, remove the '!' in ecore/src/lib/ecore/ecore_thread.c
at line 1099 and use EINA_TRUE for try_no_queue. The first time, the thead
works well, but the second time, the BS happened after thread end.
I try do nothing in thread and end, it also crahsed. We try
ecore_thread_run, no
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