Re: [E-devel] WWW 2

2018-03-08 Thread The Rasterman
On Thu, 8 Mar 2018 10:11:52 +0100 Vincent Torri  said:

> On Thu, Mar 8, 2018 at 9:55 AM, Carsten Haitzler  wrote:
> > On Mon, 5 Mar 2018 00:42:14 +0100 Knapp  said:
> >
> >> I am researching a project to make a new WWW; WWW2. It would be completely
> >> non-backwards compatible with WWW.
> >> So a few questions.
> >>
> >> Would your libraries be good for this, noting that I want to make Apple, MS
> >> and Linux WWW2 Browsers as the first step?
> >>
> >> What sort of support to you provide for 3d? Could a 3d game be made with
> >> your libraires? How about 3d glasses support? I see the future WWW2 as
> >> having a strong 3d and 2d support as well as smartphone and tablet support
> >> built in.
> >>
> >> Thanks for any support you can give!
> >
> > ther'es evas gl api that exposes a gl rendering api. see the elm glview
> > widget and examples in elementary_test.
> >
> > there is also a whole evas_3d object with a full scene graph inside. someone
> > has actually made games with it before. a battleship game i think? the
> > problem is gl wont really work well on windows. :/
> 
> Except if we use the Angle library. It coudl be easy to add a win32 gl engine.
> 
> raster : you told me that, first, you need to clean it (too many
> copy/paste in the gl engines iirc)

it does need cleaning indeed.

-- 
- Codito, ergo sum - "I code, therefore I am" --
Carsten Haitzler - ras...@rasterman.com


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Re: [E-devel] WWW 2

2018-03-08 Thread Vincent Torri
On Thu, Mar 8, 2018 at 9:55 AM, Carsten Haitzler  wrote:
> On Mon, 5 Mar 2018 00:42:14 +0100 Knapp  said:
>
>> I am researching a project to make a new WWW; WWW2. It would be completely
>> non-backwards compatible with WWW.
>> So a few questions.
>>
>> Would your libraries be good for this, noting that I want to make Apple, MS
>> and Linux WWW2 Browsers as the first step?
>>
>> What sort of support to you provide for 3d? Could a 3d game be made with
>> your libraires? How about 3d glasses support? I see the future WWW2 as
>> having a strong 3d and 2d support as well as smartphone and tablet support
>> built in.
>>
>> Thanks for any support you can give!
>
> ther'es evas gl api that exposes a gl rendering api. see the elm glview widget
> and examples in elementary_test.
>
> there is also a whole evas_3d object with a full scene graph inside. someone
> has actually made games with it before. a battleship game i think? the problem
> is gl wont really work well on windows. :/

Except if we use the Angle library. It coudl be easy to add a win32 gl engine.

raster : you told me that, first, you need to clean it (too many
copy/paste in the gl engines iirc)

Vincent

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Re: [E-devel] WWW 2

2018-03-08 Thread The Rasterman
On Mon, 5 Mar 2018 00:42:14 +0100 Knapp  said:

> I am researching a project to make a new WWW; WWW2. It would be completely
> non-backwards compatible with WWW.
> So a few questions.
> 
> Would your libraries be good for this, noting that I want to make Apple, MS
> and Linux WWW2 Browsers as the first step?
> 
> What sort of support to you provide for 3d? Could a 3d game be made with
> your libraires? How about 3d glasses support? I see the future WWW2 as
> having a strong 3d and 2d support as well as smartphone and tablet support
> built in.
> 
> Thanks for any support you can give!

ther'es evas gl api that exposes a gl rendering api. see the elm glview widget
and examples in elementary_test.

there is also a whole evas_3d object with a full scene graph inside. someone
has actually made games with it before. a battleship game i think? the problem
is gl wont really work well on windows. :/

> PS, I am open to anyone else that would be interested in pursuing this
> project.
> -- 
> Douglas E Knapp, MSAOM, LAc.
> --
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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> 


-- 
- Codito, ergo sum - "I code, therefore I am" --
Carsten Haitzler - ras...@rasterman.com


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[E-devel] WWW 2

2018-03-04 Thread Knapp
I am researching a project to make a new WWW; WWW2. It would be completely
non-backwards compatible with WWW.
So a few questions.

Would your libraries be good for this, noting that I want to make Apple, MS
and Linux WWW2 Browsers as the first step?

What sort of support to you provide for 3d? Could a 3d game be made with
your libraires? How about 3d glasses support? I see the future WWW2 as
having a strong 3d and 2d support as well as smartphone and tablet support
built in.

Thanks for any support you can give!

PS, I am open to anyone else that would be interested in pursuing this
project.
-- 
Douglas E Knapp, MSAOM, LAc.
--
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