Re: [E-devel] WWW 2
On Thu, 8 Mar 2018 10:11:52 +0100 Vincent Torrisaid: > On Thu, Mar 8, 2018 at 9:55 AM, Carsten Haitzler wrote: > > On Mon, 5 Mar 2018 00:42:14 +0100 Knapp said: > > > >> I am researching a project to make a new WWW; WWW2. It would be completely > >> non-backwards compatible with WWW. > >> So a few questions. > >> > >> Would your libraries be good for this, noting that I want to make Apple, MS > >> and Linux WWW2 Browsers as the first step? > >> > >> What sort of support to you provide for 3d? Could a 3d game be made with > >> your libraires? How about 3d glasses support? I see the future WWW2 as > >> having a strong 3d and 2d support as well as smartphone and tablet support > >> built in. > >> > >> Thanks for any support you can give! > > > > ther'es evas gl api that exposes a gl rendering api. see the elm glview > > widget and examples in elementary_test. > > > > there is also a whole evas_3d object with a full scene graph inside. someone > > has actually made games with it before. a battleship game i think? the > > problem is gl wont really work well on windows. :/ > > Except if we use the Angle library. It coudl be easy to add a win32 gl engine. > > raster : you told me that, first, you need to clean it (too many > copy/paste in the gl engines iirc) it does need cleaning indeed. -- - Codito, ergo sum - "I code, therefore I am" -- Carsten Haitzler - ras...@rasterman.com -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] WWW 2
On Thu, Mar 8, 2018 at 9:55 AM, Carsten Haitzlerwrote: > On Mon, 5 Mar 2018 00:42:14 +0100 Knapp said: > >> I am researching a project to make a new WWW; WWW2. It would be completely >> non-backwards compatible with WWW. >> So a few questions. >> >> Would your libraries be good for this, noting that I want to make Apple, MS >> and Linux WWW2 Browsers as the first step? >> >> What sort of support to you provide for 3d? Could a 3d game be made with >> your libraires? How about 3d glasses support? I see the future WWW2 as >> having a strong 3d and 2d support as well as smartphone and tablet support >> built in. >> >> Thanks for any support you can give! > > ther'es evas gl api that exposes a gl rendering api. see the elm glview widget > and examples in elementary_test. > > there is also a whole evas_3d object with a full scene graph inside. someone > has actually made games with it before. a battleship game i think? the problem > is gl wont really work well on windows. :/ Except if we use the Angle library. It coudl be easy to add a win32 gl engine. raster : you told me that, first, you need to clean it (too many copy/paste in the gl engines iirc) Vincent -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] WWW 2
On Mon, 5 Mar 2018 00:42:14 +0100 Knappsaid: > I am researching a project to make a new WWW; WWW2. It would be completely > non-backwards compatible with WWW. > So a few questions. > > Would your libraries be good for this, noting that I want to make Apple, MS > and Linux WWW2 Browsers as the first step? > > What sort of support to you provide for 3d? Could a 3d game be made with > your libraires? How about 3d glasses support? I see the future WWW2 as > having a strong 3d and 2d support as well as smartphone and tablet support > built in. > > Thanks for any support you can give! ther'es evas gl api that exposes a gl rendering api. see the elm glview widget and examples in elementary_test. there is also a whole evas_3d object with a full scene graph inside. someone has actually made games with it before. a battleship game i think? the problem is gl wont really work well on windows. :/ > PS, I am open to anyone else that would be interested in pursuing this > project. > -- > Douglas E Knapp, MSAOM, LAc. > -- > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > ___ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- - Codito, ergo sum - "I code, therefore I am" -- Carsten Haitzler - ras...@rasterman.com -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] WWW 2
I am researching a project to make a new WWW; WWW2. It would be completely non-backwards compatible with WWW. So a few questions. Would your libraries be good for this, noting that I want to make Apple, MS and Linux WWW2 Browsers as the first step? What sort of support to you provide for 3d? Could a 3d game be made with your libraires? How about 3d glasses support? I see the future WWW2 as having a strong 3d and 2d support as well as smartphone and tablet support built in. Thanks for any support you can give! PS, I am open to anyone else that would be interested in pursuing this project. -- Douglas E Knapp, MSAOM, LAc. -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel