On Wed, 16 Mar 2011 14:02:53 -0300 Wido said:
you rebuild evas, then ecore. i hope you INSTALLED the rebuilt libraries. comp
queries ecore-evas if the engine is available. i hope the engine module is also
installed. it works. something is just wrong with your install somehwere. there
is no #ifdef
Any idea on this folks? I'd really like to get this working, Ecomorph has
been giving me mixed results and I need a compositing manager running in
order for my games to work properly via wine.
~Jeff Hoogland
On Wed, Mar 16, 2011 at 8:02 PM, Wido wrote:
> I have recompiled evas and lately ecore
I have recompiled evas and lately ecore just to make sure I didn't crewed
it.and to share the outputs (and yes, still not working)
The string that I've use for such thing is this one:
'CC="ccache gcc" CFLAGS=" -O2 -march=amdfam10" LDFLAGS=" -L/opt/e17/lib"
CPPFLAGS=" -I/opt/e17/include" PKG
I have rebuild ecore after evas, yes. I didn't explicity disabled it, but I
didn't look for the GL stuff there, I just asumed that if evas had it, ecore
has it. I usually use 'make && sudo make install' together, so i would say
'yes' to you question if I installed it
I will run it again tonight an
I should be building Ecore before Evas then? I've always done it Evas then
Ecore
~Jeff Hoogland
On Wed, Mar 16, 2011 at 1:08 AM, Carsten Haitzler wrote:
> On Tue, 15 Mar 2011 22:55:20 -0300 Wido said:
>
> > I have the same problem. I double checked and recompiled evas and ecore.
> > Evas shows
On Tue, 15 Mar 2011 22:55:20 -0300 Wido said:
> I have the same problem. I double checked and recompiled evas and ecore.
> Evas shows this
>
> OpenGL X11.: yes (GLES: no) (SGX: no) (s3c6410: no)
>
> So I think I have it enabled. However, the engine option does not shows
> open
I have the same problem. I double checked and recompiled evas and ecore.
Evas shows this
OpenGL X11.: yes (GLES: no) (SGX: no) (s3c6410: no)
So I think I have it enabled. However, the engine option does not shows
openGl
2011/3/15 Cedric BAIL
> On Tue, Mar 15, 2011 at 1:12 PM,
On Tue, Mar 15, 2011 at 1:12 PM, Jeff Hoogland wrote:
> Huh - thats odd my build system already has libgl1-mesa-dev,
> libgl1-mesa-dri-dev, and libgl1-mesa-swx11-dev, and mesa-common-dev... Any
> ideas?
Look at config.log file inside evas and ecore build directory and see
why they didn't detect O
Huh - thats odd my build system already has libgl1-mesa-dev,
libgl1-mesa-dri-dev, and libgl1-mesa-swx11-dev, and mesa-common-dev... Any
ideas?
~Jeff Hoogland
On Tue, Mar 15, 2011 at 7:02 AM, Carsten Haitzler wrote:
> On Tue, 15 Mar 2011 06:57:38 -0500 Jeff Hoogland
> said:
>
> opengl dev packag
On Tue, 15 Mar 2011 06:42:01 -0500 Jeff Hoogland said:
> I've been playing with E's built in compositing engine of the late and I
> noticed it only offers me "software" under Engine. Are there suppose to be
> other options? If so any ideas what packages/settings I am missing at
> compile time tha
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