Re: [e-users] Compositing Rendering Engines

2011-03-18 Thread The Rasterman
On Wed, 16 Mar 2011 14:02:53 -0300 Wido said: you rebuild evas, then ecore. i hope you INSTALLED the rebuilt libraries. comp queries ecore-evas if the engine is available. i hope the engine module is also installed. it works. something is just wrong with your install somehwere. there is no #ifdef

Re: [e-users] Compositing Rendering Engines

2011-03-17 Thread Jeff Hoogland
Any idea on this folks? I'd really like to get this working, Ecomorph has been giving me mixed results and I need a compositing manager running in order for my games to work properly via wine. ~Jeff Hoogland On Wed, Mar 16, 2011 at 8:02 PM, Wido wrote: > I have recompiled evas and lately ecore

Re: [e-users] Compositing Rendering Engines

2011-03-16 Thread Wido
I have recompiled evas and lately ecore just to make sure I didn't crewed it.and to share the outputs (and yes, still not working) The string that I've use for such thing is this one: 'CC="ccache gcc" CFLAGS=" -O2 -march=amdfam10" LDFLAGS=" -L/opt/e17/lib" CPPFLAGS=" -I/opt/e17/include" PKG

Re: [e-users] Compositing Rendering Engines

2011-03-16 Thread Wido
I have rebuild ecore after evas, yes. I didn't explicity disabled it, but I didn't look for the GL stuff there, I just asumed that if evas had it, ecore has it. I usually use 'make && sudo make install' together, so i would say 'yes' to you question if I installed it I will run it again tonight an

Re: [e-users] Compositing Rendering Engines

2011-03-16 Thread Jeff Hoogland
I should be building Ecore before Evas then? I've always done it Evas then Ecore ~Jeff Hoogland On Wed, Mar 16, 2011 at 1:08 AM, Carsten Haitzler wrote: > On Tue, 15 Mar 2011 22:55:20 -0300 Wido said: > > > I have the same problem. I double checked and recompiled evas and ecore. > > Evas shows

Re: [e-users] Compositing Rendering Engines

2011-03-15 Thread The Rasterman
On Tue, 15 Mar 2011 22:55:20 -0300 Wido said: > I have the same problem. I double checked and recompiled evas and ecore. > Evas shows this > > OpenGL X11.: yes (GLES: no) (SGX: no) (s3c6410: no) > > So I think I have it enabled. However, the engine option does not shows > open

Re: [e-users] Compositing Rendering Engines

2011-03-15 Thread Wido
I have the same problem. I double checked and recompiled evas and ecore. Evas shows this OpenGL X11.: yes (GLES: no) (SGX: no) (s3c6410: no) So I think I have it enabled. However, the engine option does not shows openGl 2011/3/15 Cedric BAIL > On Tue, Mar 15, 2011 at 1:12 PM,

Re: [e-users] Compositing Rendering Engines

2011-03-15 Thread Cedric BAIL
On Tue, Mar 15, 2011 at 1:12 PM, Jeff Hoogland wrote: > Huh - thats odd my build system already has libgl1-mesa-dev, > libgl1-mesa-dri-dev, and libgl1-mesa-swx11-dev, and mesa-common-dev... Any > ideas? Look at config.log file inside evas and ecore build directory and see why they didn't detect O

Re: [e-users] Compositing Rendering Engines

2011-03-15 Thread Jeff Hoogland
Huh - thats odd my build system already has libgl1-mesa-dev, libgl1-mesa-dri-dev, and libgl1-mesa-swx11-dev, and mesa-common-dev... Any ideas? ~Jeff Hoogland On Tue, Mar 15, 2011 at 7:02 AM, Carsten Haitzler wrote: > On Tue, 15 Mar 2011 06:57:38 -0500 Jeff Hoogland > said: > > opengl dev packag

Re: [e-users] Compositing Rendering Engines

2011-03-15 Thread The Rasterman
On Tue, 15 Mar 2011 06:42:01 -0500 Jeff Hoogland said: > I've been playing with E's built in compositing engine of the late and I > noticed it only offers me "software" under Engine. Are there suppose to be > other options? If so any ideas what packages/settings I am missing at > compile time tha