Am Mittwoch, den 01.02.2006, 09:08 +0900 schrieb Carsten Haitzler:
On Tue, 31 Jan 2006 23:09:45 + mista [EMAIL PROTECTED] babbled:
Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
you need to implmenent text, gradient, line and polygon re3dnering still. the
rest
Sorry. The mentioned problem with xcompmgr was produced only by it, not
by e.
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Jesse Luehrs wrote:
On Wed, 01 Feb 2006 15:35:39 -0500
Curtis Napier [EMAIL PROTECTED] wrote:
I disagree, how are the devs at Xorg supposed to know that this is an
issue if no one tells them? I know this particular issue is very well
known in the Xorg community but nevertheless, someone
On 2/2/06, Curtis Napier [EMAIL PROTECTED] wrote:
SNIPThey probably are sick and tired of it. I would be if I was them. Butthat doesn't matter. The FOSS way is for *someone* to inform them ofE17's needs. If they choose to work on that or not is up to them but if
no one ever tells them E17's needs
I really am sorry about this, i didn't read realize that the discussion
had beed closed already... Just a simple question though, how is the
rendering mode of Mac OSX? Hardware or software? Will the Aero engine of
Vista be the first totally-hardware-driven graphical engine?
Carsten Haitzler
On Tue, 31 Jan 2006 15:14:36 +0100
Florent Thiery [EMAIL PROTECTED] wrote:
I really am sorry about this, i didn't read realize that the
discussion had beed closed already... Just a simple question though,
how is the rendering mode of Mac OSX? Hardware or software? Will the
Aero engine of
On Tue, 2006-01-31 at 09:48 -0600, Jesse Luehrs wrote:
On Tue, 31 Jan 2006 15:14:36 +0100
Florent Thiery [EMAIL PROTECTED] wrote:
I really am sorry about this, i didn't read realize that the
discussion had beed closed already... Just a simple question though,
how is the rendering mode of
On Tue, 31 Jan 2006 18:31:18 +0200
[EMAIL PROTECTED] wrote:
that's a very bad advice. don't bug the xorg devs, unless its
important. they have enough trouble reviving x as it is.
I wasn't entirely serious(: My point was just that they would actually
be able to do something about it, unlike the
Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
now as i was saying - forget it. i am sick to death of having this discussion
every few weeks - repeatedly. either setup up - learn to code and fix the
engine yourself and address these issues in the gl engine AND in all the
On Tue, 31 Jan 2006 15:14:36 +0100 Florent Thiery [EMAIL PROTECTED]
babbled:
I really am sorry about this, i didn't read realize that the discussion
had beed closed already... Just a simple question though, how is the
rendering mode of Mac OSX? Hardware or software? Will the Aero engine of
On Tue, 31 Jan 2006 23:09:45 + mista [EMAIL PROTECTED] babbled:
Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
now as i was saying - forget it. i am sick to death of having this
discussion every few weeks - repeatedly. either setup up - learn to code
and fix
On Wed, 1 Feb 2006 09:01:52 +0900 Carsten Haitzler (The Rasterman)
[EMAIL PROTECTED] babbled:
On Tue, 31 Jan 2006 15:14:36 +0100 Florent Thiery [EMAIL PROTECTED]
babbled:
I really am sorry about this, i didn't read realize that the discussion
had beed closed already... Just a simple
On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak [EMAIL PROTECTED]
babbled:
Скворцов Никита wrote:
Good day!
I was wondering, if anybody is using E17 with OpenGL rendering engine
as default? Is it stable in any way? At least workable? =)
It's not ready yet.
Rest assured there
Carsten Haitzler (The Rasterman) wrote:
On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak [EMAIL PROTECTED]
babbled:
Скворцов Никита wrote:
Good day!
I was wondering, if anybody is using E17 with OpenGL rendering engine
as default? Is it stable in any way? At least workable? =)
It's not
Geoffrey a écrit :
Carsten Haitzler (The Rasterman) wrote:
On Mon, 30 Jan 2006 23:41:48 +1100 Daniel Kasak [EMAIL PROTECTED]
babbled:
Скворцов Никита wrote:
Good day!
I was wondering, if anybody is using E17 with OpenGL rendering engine
as default? Is it stable in any
On Mon, 30 Jan 2006 19:37:40 +0100 Florent Thiery [EMAIL PROTECTED]
babbled:
Yup :) How far is the implementation of Hardware/Software OpenGL
rendering? Of course the most interesting part of it would be the
hardware opengl. I must say that DR17 is a performance-eater, except if
you cut
OpenGL? Just say NO!
Think I'll have a good look at the FAO and see if it is adequate.
pgppDoy2ffXyH.pgp
Description: PGP signature
On Tue, 31 Jan 2006 12:45:43 +0900 Carsten Haitzler (The Rasterman)
[EMAIL PROTECTED] wrote:
On Tue, 31 Jan 2006 11:47:04 +1000 David Seikel [EMAIL PROTECTED]
babbled:
OpenGL? Just say NO!
Think I'll have a good look at the FAO and see if it is adequate.
you assume people read
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