Re: Are ES Modules garbage collected? If so, do they re-execute on next import?

2020-07-16 Thread Herby Vojčík

On 16. 7. 2020 15:23, Guy Bedford wrote:
Node.js in the CommonJS loader and dynamic loaders like SystemJS have 
supported module unloading for many years by permitting eviction from 
the loader registry. Evicting the full parent tree was the traditional 
reloading workflow in SystemJS, but live binding pushes are also 
permitted in SystemJS as well for this.


I agree there are issues and invariants of course to consider from a 
theoretical perspective, but those are decisions to be made in terms of 
what invariants are valued, and I don't feel they are necessarily 


I understand there may be problems with static imports that are 
statically analyzed, and there "only GC module loader as whole" makes 
sense, but maybe, it would be possible to treat _dynamically loaded_ 
modules different way? Just thinking aloud.


absolute constraints. These decisions should be made based on what is 
best for the JS users and engines. Not that I feel strongly this should 
be a requirement but that it should still be open to consideration.


I'm not sure it was Allen's intention to ban any concept of reloading 
modules when defining the idempotency requirement for the host resolve 
function. Perhaps he could speak to that if he's around.



On Tue, 14 Jul 2020 at 23:05, Mark S. Miller > wrote:


Only a module registry as a whole may be GCed. During the lifetime
of any one module registry, it can only grow. No other solution is
possible.

Btw, I remember being surprised ages ago when the same issue came up
for the Java ClassLoader. A classLoader holds on to all the classes
it ever loaded. Each class holds onto its classLoader. Each instance
holds on to its class. During the lifetime of a classLoader or any
of its classes, the graph of that classLoader and its classes can
only grow new classes. Not until the classLoader and all of its
classes are unreachable at the same time can any of them be
collected. This was equally unfortunate, surprising, and inescapable.



On Tue, Jul 14, 2020 at 10:16 PM #!/JoePea mailto:j...@trusktr.io>> wrote:

How can we ensure that long-running applications (even if
theoretical),
that may load and unload an unlimited number of new modules over
time
(f.e. routes in a web page specified by 3rd parties as time
progresses), not leak memory?

Even if it is theoretical, I don't like the thought of something
that
only ever allocates memory that will never be freed.

Is someone working on a solution for this?


#!/JoePea

On Wed, Jul 1, 2020 at 6:16 AM Mark S. Miller mailto:erig...@gmail.com>> wrote:
 >
 > No, definitely not. The table from specifiers to module
instances is indexed by specifiers. Specifiers are strings, so
this table is not weak. It is not a "cache" in the sense that it
is allowed to drop things. Rather it is a registry of module
instances. Only a registry as a whole can be gc'ed, and which
point that context is no longer around for instantiating or
reinstantiating modules.
 >
 > As you suggest, if it could drop things because of GC that it
would then need to regenerate, that would expose the
non-determinism of gc. That would be a big deal. We carefully
designed WeakMaps so that gc was non-observable. WeakMaps
introduce no observable non-determinism. WeakRefs alone expose
the non-determinism of gc, and are kept well quarantined from
the rest of the language.
 >
 >
 > On Tue, Jun 30, 2020 at 5:42 PM #!/JoePea mailto:j...@trusktr.io>> wrote:
 >>
 >> I am curious: can modules be garbage collected if the
exports are not
 >> references by anything anymore? And if so, will the module be
 >> re-evaluated the next time it is imported?
 >>
 >> I haven't tried an experiment to answer this yet. I'll be
back to post
 >> findings if someone doesn't post an official answer first.
 >>
 >> I'm thinking about code longevity. For example, if we make
 >> long-running web-based applications with many routes and
features (for
 >> sake of example imagine a desktop environment, or a MMORPG
game, with
 >> apps or components that are loaded within the same context).
Over
 >> time, if imports are not collected, then it means we have a
memory
 >> leak.
 >>
 >> Imagine, for example, an infinite-universe MMORPG where you
can land
 >> on different planets where the code for features of a planet are
 >> provided by third parties as ES Modules. I know, this might
not be a
 >> safe idea to import any code into an app, but just imagine
it for sake
 >> of example (imagine we 

Re: Are ES Modules garbage collected? If so, do they re-execute on next import?

2020-07-16 Thread Andrea Giammarchi
On a second thought ... couldn't `import.meta.cache`, or something similar,
be implemented in NodeJS only?

On Thu, Jul 16, 2020 at 3:44 PM Andrea Giammarchi <
andrea.giammar...@gmail.com> wrote:

> FWIW explicit eviction is not only fine, if you own the code that does
> that, but the only way I can code cover 100% all the branches of my
> libraries. The issue here is the untrusted Web, where I'd never expect any
> 3rd parts library to evict a module I am using within my code ... like ...
> ever.
>
> Accordingly, I think Allen, if it was Allen, made the right call for ESM.
>
> On Thu, Jul 16, 2020 at 3:23 PM Guy Bedford  wrote:
>
>> Node.js in the CommonJS loader and dynamic loaders like SystemJS have
>> supported module unloading for many years by permitting eviction from the
>> loader registry. Evicting the full parent tree was the traditional
>> reloading workflow in SystemJS, but live binding pushes are also permitted
>> in SystemJS as well for this.
>>
>> I agree there are issues and invariants of course to consider from a
>> theoretical perspective, but those are decisions to be made in terms of
>> what invariants are valued, and I don't feel they are necessarily absolute
>> constraints. These decisions should be made based on what is best for
>> the JS users and engines. Not that I feel strongly this should be a
>> requirement but that it should still be open to consideration.
>>
>> I'm not sure it was Allen's intention to ban any concept of reloading
>> modules when defining the idempotency requirement for the host resolve
>> function. Perhaps he could speak to that if he's around.
>>
>>
>> On Tue, 14 Jul 2020 at 23:05, Mark S. Miller  wrote:
>>
>>> Only a module registry as a whole may be GCed. During the lifetime of
>>> any one module registry, it can only grow. No other solution is possible.
>>>
>>> Btw, I remember being surprised ages ago when the same issue came up for
>>> the Java ClassLoader. A classLoader holds on to all the classes it ever
>>> loaded. Each class holds onto its classLoader. Each instance holds on to
>>> its class. During the lifetime of a classLoader or any of its classes, the
>>> graph of that classLoader and its classes can only grow new classes. Not
>>> until the classLoader and all of its classes are unreachable at the same
>>> time can any of them be collected. This was equally unfortunate,
>>> surprising, and inescapable.
>>>
>>>
>>>
>>> On Tue, Jul 14, 2020 at 10:16 PM #!/JoePea  wrote:
>>>
 How can we ensure that long-running applications (even if theoretical),
 that may load and unload an unlimited number of new modules over time
 (f.e. routes in a web page specified by 3rd parties as time
 progresses), not leak memory?

 Even if it is theoretical, I don't like the thought of something that
 only ever allocates memory that will never be freed.

 Is someone working on a solution for this?


 #!/JoePea

 On Wed, Jul 1, 2020 at 6:16 AM Mark S. Miller 
 wrote:
 >
 > No, definitely not. The table from specifiers to module instances is
 indexed by specifiers. Specifiers are strings, so this table is not weak.
 It is not a "cache" in the sense that it is allowed to drop things. Rather
 it is a registry of module instances. Only a registry as a whole can be
 gc'ed, and which point that context is no longer around for instantiating
 or reinstantiating modules.
 >
 > As you suggest, if it could drop things because of GC that it would
 then need to regenerate, that would expose the non-determinism of gc. That
 would be a big deal. We carefully designed WeakMaps so that gc was
 non-observable. WeakMaps introduce no observable non-determinism. WeakRefs
 alone expose the non-determinism of gc, and are kept well quarantined from
 the rest of the language.
 >
 >
 > On Tue, Jun 30, 2020 at 5:42 PM #!/JoePea  wrote:
 >>
 >> I am curious: can modules be garbage collected if the exports are not
 >> references by anything anymore? And if so, will the module be
 >> re-evaluated the next time it is imported?
 >>
 >> I haven't tried an experiment to answer this yet. I'll be back to
 post
 >> findings if someone doesn't post an official answer first.
 >>
 >> I'm thinking about code longevity. For example, if we make
 >> long-running web-based applications with many routes and features
 (for
 >> sake of example imagine a desktop environment, or a MMORPG game, with
 >> apps or components that are loaded within the same context). Over
 >> time, if imports are not collected, then it means we have a memory
 >> leak.
 >>
 >> Imagine, for example, an infinite-universe MMORPG where you can land
 >> on different planets where the code for features of a planet are
 >> provided by third parties as ES Modules. I know, this might not be a
 >> safe idea to import any code into an app, but just 

Re: Are ES Modules garbage collected? If so, do they re-execute on next import?

2020-07-16 Thread Andrea Giammarchi
FWIW explicit eviction is not only fine, if you own the code that does
that, but the only way I can code cover 100% all the branches of my
libraries. The issue here is the untrusted Web, where I'd never expect any
3rd parts library to evict a module I am using within my code ... like ...
ever.

Accordingly, I think Allen, if it was Allen, made the right call for ESM.

On Thu, Jul 16, 2020 at 3:23 PM Guy Bedford  wrote:

> Node.js in the CommonJS loader and dynamic loaders like SystemJS have
> supported module unloading for many years by permitting eviction from the
> loader registry. Evicting the full parent tree was the traditional
> reloading workflow in SystemJS, but live binding pushes are also permitted
> in SystemJS as well for this.
>
> I agree there are issues and invariants of course to consider from a
> theoretical perspective, but those are decisions to be made in terms of
> what invariants are valued, and I don't feel they are necessarily absolute
> constraints. These decisions should be made based on what is best for
> the JS users and engines. Not that I feel strongly this should be a
> requirement but that it should still be open to consideration.
>
> I'm not sure it was Allen's intention to ban any concept of reloading
> modules when defining the idempotency requirement for the host resolve
> function. Perhaps he could speak to that if he's around.
>
>
> On Tue, 14 Jul 2020 at 23:05, Mark S. Miller  wrote:
>
>> Only a module registry as a whole may be GCed. During the lifetime of any
>> one module registry, it can only grow. No other solution is possible.
>>
>> Btw, I remember being surprised ages ago when the same issue came up for
>> the Java ClassLoader. A classLoader holds on to all the classes it ever
>> loaded. Each class holds onto its classLoader. Each instance holds on to
>> its class. During the lifetime of a classLoader or any of its classes, the
>> graph of that classLoader and its classes can only grow new classes. Not
>> until the classLoader and all of its classes are unreachable at the same
>> time can any of them be collected. This was equally unfortunate,
>> surprising, and inescapable.
>>
>>
>>
>> On Tue, Jul 14, 2020 at 10:16 PM #!/JoePea  wrote:
>>
>>> How can we ensure that long-running applications (even if theoretical),
>>> that may load and unload an unlimited number of new modules over time
>>> (f.e. routes in a web page specified by 3rd parties as time
>>> progresses), not leak memory?
>>>
>>> Even if it is theoretical, I don't like the thought of something that
>>> only ever allocates memory that will never be freed.
>>>
>>> Is someone working on a solution for this?
>>>
>>>
>>> #!/JoePea
>>>
>>> On Wed, Jul 1, 2020 at 6:16 AM Mark S. Miller  wrote:
>>> >
>>> > No, definitely not. The table from specifiers to module instances is
>>> indexed by specifiers. Specifiers are strings, so this table is not weak.
>>> It is not a "cache" in the sense that it is allowed to drop things. Rather
>>> it is a registry of module instances. Only a registry as a whole can be
>>> gc'ed, and which point that context is no longer around for instantiating
>>> or reinstantiating modules.
>>> >
>>> > As you suggest, if it could drop things because of GC that it would
>>> then need to regenerate, that would expose the non-determinism of gc. That
>>> would be a big deal. We carefully designed WeakMaps so that gc was
>>> non-observable. WeakMaps introduce no observable non-determinism. WeakRefs
>>> alone expose the non-determinism of gc, and are kept well quarantined from
>>> the rest of the language.
>>> >
>>> >
>>> > On Tue, Jun 30, 2020 at 5:42 PM #!/JoePea  wrote:
>>> >>
>>> >> I am curious: can modules be garbage collected if the exports are not
>>> >> references by anything anymore? And if so, will the module be
>>> >> re-evaluated the next time it is imported?
>>> >>
>>> >> I haven't tried an experiment to answer this yet. I'll be back to post
>>> >> findings if someone doesn't post an official answer first.
>>> >>
>>> >> I'm thinking about code longevity. For example, if we make
>>> >> long-running web-based applications with many routes and features (for
>>> >> sake of example imagine a desktop environment, or a MMORPG game, with
>>> >> apps or components that are loaded within the same context). Over
>>> >> time, if imports are not collected, then it means we have a memory
>>> >> leak.
>>> >>
>>> >> Imagine, for example, an infinite-universe MMORPG where you can land
>>> >> on different planets where the code for features of a planet are
>>> >> provided by third parties as ES Modules. I know, this might not be a
>>> >> safe idea to import any code into an app, but just imagine it for sake
>>> >> of example (imagine we have a continuous integration system to test
>>> >> and verify code security, or something, before that code is allowed to
>>> >> be consumed in the app). Imagine you play this app for many many days,
>>> >> and visit many places, and you leave the app running the 

Re: Are ES Modules garbage collected? If so, do they re-execute on next import?

2020-07-16 Thread Guy Bedford
Node.js in the CommonJS loader and dynamic loaders like SystemJS have
supported module unloading for many years by permitting eviction from the
loader registry. Evicting the full parent tree was the traditional
reloading workflow in SystemJS, but live binding pushes are also permitted
in SystemJS as well for this.

I agree there are issues and invariants of course to consider from a
theoretical perspective, but those are decisions to be made in terms of
what invariants are valued, and I don't feel they are necessarily absolute
constraints. These decisions should be made based on what is best for
the JS users and engines. Not that I feel strongly this should be a
requirement but that it should still be open to consideration.

I'm not sure it was Allen's intention to ban any concept of reloading
modules when defining the idempotency requirement for the host resolve
function. Perhaps he could speak to that if he's around.


On Tue, 14 Jul 2020 at 23:05, Mark S. Miller  wrote:

> Only a module registry as a whole may be GCed. During the lifetime of any
> one module registry, it can only grow. No other solution is possible.
>
> Btw, I remember being surprised ages ago when the same issue came up for
> the Java ClassLoader. A classLoader holds on to all the classes it ever
> loaded. Each class holds onto its classLoader. Each instance holds on to
> its class. During the lifetime of a classLoader or any of its classes, the
> graph of that classLoader and its classes can only grow new classes. Not
> until the classLoader and all of its classes are unreachable at the same
> time can any of them be collected. This was equally unfortunate,
> surprising, and inescapable.
>
>
>
> On Tue, Jul 14, 2020 at 10:16 PM #!/JoePea  wrote:
>
>> How can we ensure that long-running applications (even if theoretical),
>> that may load and unload an unlimited number of new modules over time
>> (f.e. routes in a web page specified by 3rd parties as time
>> progresses), not leak memory?
>>
>> Even if it is theoretical, I don't like the thought of something that
>> only ever allocates memory that will never be freed.
>>
>> Is someone working on a solution for this?
>>
>>
>> #!/JoePea
>>
>> On Wed, Jul 1, 2020 at 6:16 AM Mark S. Miller  wrote:
>> >
>> > No, definitely not. The table from specifiers to module instances is
>> indexed by specifiers. Specifiers are strings, so this table is not weak.
>> It is not a "cache" in the sense that it is allowed to drop things. Rather
>> it is a registry of module instances. Only a registry as a whole can be
>> gc'ed, and which point that context is no longer around for instantiating
>> or reinstantiating modules.
>> >
>> > As you suggest, if it could drop things because of GC that it would
>> then need to regenerate, that would expose the non-determinism of gc. That
>> would be a big deal. We carefully designed WeakMaps so that gc was
>> non-observable. WeakMaps introduce no observable non-determinism. WeakRefs
>> alone expose the non-determinism of gc, and are kept well quarantined from
>> the rest of the language.
>> >
>> >
>> > On Tue, Jun 30, 2020 at 5:42 PM #!/JoePea  wrote:
>> >>
>> >> I am curious: can modules be garbage collected if the exports are not
>> >> references by anything anymore? And if so, will the module be
>> >> re-evaluated the next time it is imported?
>> >>
>> >> I haven't tried an experiment to answer this yet. I'll be back to post
>> >> findings if someone doesn't post an official answer first.
>> >>
>> >> I'm thinking about code longevity. For example, if we make
>> >> long-running web-based applications with many routes and features (for
>> >> sake of example imagine a desktop environment, or a MMORPG game, with
>> >> apps or components that are loaded within the same context). Over
>> >> time, if imports are not collected, then it means we have a memory
>> >> leak.
>> >>
>> >> Imagine, for example, an infinite-universe MMORPG where you can land
>> >> on different planets where the code for features of a planet are
>> >> provided by third parties as ES Modules. I know, this might not be a
>> >> safe idea to import any code into an app, but just imagine it for sake
>> >> of example (imagine we have a continuous integration system to test
>> >> and verify code security, or something, before that code is allowed to
>> >> be consumed in the app). Imagine you play this app for many many days,
>> >> and visit many places, and you leave the app running the whole time
>> >> (because farming for resources is disabled if the app is not running,
>> >> or something).
>> >>
>> >> I would imagine that we want unused modules (when we leave a planet,
>> >> for example) to be (destroyed) garbage collected so that we don't
>> >> waste memory.
>> >>
>> >> #!/JoePea
>> >> ___
>> >> es-discuss mailing list
>> >> es-discuss@mozilla.org
>> >> https://mail.mozilla.org/listinfo/es-discuss
>> >
>> >
>> >
>> > --
>> >   Cheers,
>> >   --MarkM
>>
>
>
> 

Re: [Proposal] Allow rest parameter on try... catch

2020-07-16 Thread Michaël Rouges
 Yeah, `Promise.allSettled` is better than `Promise.all()` for that... but,
perhaps, it can be useful to improve it to provide a way to enforce the
fulfillment OR to catch only the errors if any, but the real idea is to
have a way to handle the errors, using a `try... catch(...errors)` or a
`promise.catch(...errors)`, without any tricks.

Something like this:

`
Promise.allSettled(promises, true) // true enforces the fulfillment
  .then(([...results]) :=> {}) // no errors
  .catch((...errors) => {}) // errors only
`

In addition, I don't think about an array of errors but really a rest
parameter to be able to get the first error, as actually, or all of them to
avoid any problems when the catch handler doesn't know if the fulfillment
is enforced or not.


Michaël Rouges - https://github.com/Lcfvs - @Lcfvs


Le mer. 15 juil. 2020 à 19:35, Logan Smyth  a écrit :

> I'm not sure this fits nicely into things. The issue is that `Promise.all`
> rejects as soon as it gets _any_ errors, so your `catch` block will run
> before there are multiple errors. The syntax used around `Promise.all`
> should not influence the behavior of `Promise.all` itself, so the only way
> to do what you want would be to manually use `Promise.allSettled` or
> something along those lines, and that would already provide the ability to
> throw a singular array of errors, which would avoid the need for
> `...errors` in the first place.
>
> On Tue, Jul 14, 2020 at 11:29 PM Michaël Rouges 
> wrote:
>
>> Hi all,
>>
>> My proposal's goal is really simple: provide a way to handle any numbers
>> of errors, at once, in a synced try... catch.
>>
>> The problem:
>> --
>> `
>> async function reject (key) {
>>   throw new Error(`error with key: ${key}`)
>> }
>>
>> async function test () {
>>   try {
>> await Promise.all([...new Array(3).keys()].map(reject))
>>   } catch (error) {
>> console.error(error) // Error: error with key: 0
>>   }
>> }
>>
>> test()
>> `
>>
>> Actually, we don't have a simple way to retrieve all errors in the catch
>> and it can be difficult to manage when we don't know how many errors we can
>> receive.
>>
>> Then, IMHO, allowing the rest parameter on the `catch (...errors)`
>> resolves that problem, without breaking changes.
>>
>> What do you think about it, please?
>>
>>
>> Cordially,
>> Michaël Rouges - https://github.com/Lcfvs - @Lcfvs
>> ___
>> es-discuss mailing list
>> es-discuss@mozilla.org
>> https://mail.mozilla.org/listinfo/es-discuss
>>
>
___
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