I can provide some insight on this from JSC’s innards.
A realm ain’t free but it is lightweight enough that we don’t really sweat
creating them. It’s an object with some prototypes hanging off of it, most of
which can be reified lazily if you’re paranoid about their overhead. They
incur some
On Wed, Jan 14, 2015 at 1:28 AM, Brendan Eich bren...@mozilla.org wrote:
Before we go tl;dr on this topic, how about some data to back up the
asserted problem size? Filip gently raised the question. How much memory
does a realm cost in top open source engines? Fair question, empirical and
(I
I don't think there is any difference in self-hosting JavaScript or JS-engine
in C++. For example, use the example case `Array.prototype.map`, in C++, we
could code a native function and create a corresponding object for each realm
(note that the only shared part is the native function). In
On Tue, Jan 13, 2015 at 4:21 AM, Anne van Kesteren ann...@annevk.nl wrote:
A big challenge with self-hosting is memory consumption. A JavaScript
implementation is tied to a realm and therefore each realm will have
its own implementation. Contrast this with a C++ implementation of the
same
Le 13/01/2015 13:21, Anne van Kesteren a écrit :
A big challenge with self-hosting is memory consumption. A JavaScript
implementation is tied to a realm and therefore each realm will have
its own implementation. Contrast this with a C++ implementation of the
same feature that can be shared
Before we go tl;dr on this topic, how about some data to back up the
asserted problem size? Filip gently raised the question. How much memory
does a realm cost in top open source engines? Fair question, empirical
and (I think) not hard to answer. Burdened malloc/GC heap full cost, not
net
A big challenge with self-hosting is memory consumption. A JavaScript
implementation is tied to a realm and therefore each realm will have
its own implementation. Contrast this with a C++ implementation of the
same feature that can be shared across many realms. The C++
implementation is much more
We have been trying to improve sharing in JSC for a while now. We can share
bytecode between realms, but this is mostly about reducing parse time rather
than space saving - the bytecode has to be linked before a realm uses it,
which involves making a copy of most of the data structures.
I
8 matches
Mail list logo