Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread Brandon Andrews
Lately I've been writing very processor heavy Javascript. I feel like it could 
benefit a lot from having a syntax feature for removing debug statements. 
Obviously JS is interpreted and not compiled, so I'm not sure if this sounds 
completely unrealistic, but it has some very useful scenarios.

I like to write verbose type checking for functions to check ranges and throw 
exceptions if invalid input is detected. The issue is in a production 
environment (especially with games) the code executes too slowly with all the 
extra branches. It would be nice if there was a simple syntax to treat code as 
if it's commented out when a flag is set. In some languages this is done with 
preprocessor statements like:


#if debug

  console.log(Debug Mode);

#else

  console.log(Release Mode);

#endif

The alternative is simply:

const debug = false;

if (debug)
{
    // Tons of type checking

}


What I'd expect would be possible for an implementer is to get to the constant 
and evaluate the branch and remove the whole statement before running it 
through the JIT. This would allow a very standard way to turn on and off pieces 
of code. An example program:


// Debug Off Control
{
    console.time(benchmark control);
    for (var i = 0; i  1000; ++i)
    {
    }
    console.timeEnd(benchmark control);
}
// Debug Off
{
    const debugOff = false;
    var debugOffCounter = 0;
    console.time(benchmark debug off);
    for (var i = 0; i  1000; ++i)
    {
    if (debugOff)
    {
    debugOffCounter++;
    }
    }
    console.timeEnd(benchmark debug off);
}
// Debug On
{
    const debugOn = true;
    var debugOnCounter = 0;
    console.time(benchmark debug on);
    for (var i = 0; i  1000; ++i)
    {
    if (debugOn)
    {
    debugOnCounter++;
    }
    }
    console.timeEnd(benchmark debug on);
}


http://jsfiddle.net/9LCra/


On the latest Firefox there's a 11 ms difference between the control and using 
a constant in the if. In chrome there's a 23 ms difference. Is there anything 
stopping an implementer from evaluating the constant and making the control and 
debug off identical in performance?

I kind of want this to be like a standard goto technique that's expected to 
work since I believe right now the alternative is to simply create two files or 
remove anything that might slow things down.

I decided to post here first in case there's a fundamental reason that such a 
use case would be impossible or if an alternative was in the works that would 
fit this goal.

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Re: Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread David Bruant

Le 28/11/2013 09:59, Brandon Andrews a écrit :

Lately I've been writing very processor heavy Javascript. I feel like it could 
benefit a lot from having a syntax feature for removing debug statements. 
Obviously JS is interpreted and not compiled, so I'm not sure if this sounds 
completely unrealistic, but it has some very useful scenarios.

I like to write verbose type checking for functions to check ranges and throw 
exceptions if invalid input is detected. The issue is in a production 
environment (especially with games) the code executes too slowly with all the 
extra branches. It would be nice if there was a simple syntax to treat code as 
if it's commented out when a flag is set.
Does this need to be part of JavaScript (and be implemented in web 
browsers)?
From what I understand, what you're describing is purely a development 
time concern and not a (production) runtime concern, so I feel the 
solution should be found in better development tooling.


Good news! Olov Lassus already worked on something like this!
http://blog.lassus.se/2011/03/c-style-assertions-in-javascript-via.html
https://www.youtube.com/watch?v=yk6t4kRN53w

I haven't looked at it too much, but it might be possible to do 
assertions (that run in dev, but not in prod) with Sweet.js [1] macros. 
Potentially that's something that could be part of TypeScript too (I 
haven't seen an issue on this topic or in the roadmap, but maybe that's 
an addition they'd be open to do?).


JavaScript isn't compiled, but we can build tools that do compile to JS 
without requiring support from the browser.


David

[1] http://sweetjs.org/
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Re: Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread Erik Arvidsson
Both Closure Compiler and UglifyJS has something called defines which
allow you to override the value of a variable using a command line
parameter. Combining this with their dead code removal and you have a
preprocessor tool similar to #ifdefs.

https://github.com/mishoo/UglifyJS2#conditional-compilation
https://developers.google.com/closure/compiler/docs/js-for-compiler
(search for @define)

On Nov 28, 2013 5:25 AM, David Bruant bruan...@gmail.com wrote:

 Le 28/11/2013 09:59, Brandon Andrews a écrit :

 Lately I've been writing very processor heavy Javascript. I feel like it 
 could benefit a lot from having a syntax feature for removing debug 
 statements. Obviously JS is interpreted and not compiled, so I'm not sure if 
 this sounds completely unrealistic, but it has some very useful scenarios.

 I like to write verbose type checking for functions to check ranges and 
 throw exceptions if invalid input is detected. The issue is in a production 
 environment (especially with games) the code executes too slowly with all 
 the extra branches. It would be nice if there was a simple syntax to treat 
 code as if it's commented out when a flag is set.

 Does this need to be part of JavaScript (and be implemented in web browsers)?
 From what I understand, what you're describing is purely a development time 
 concern and not a (production) runtime concern, so I feel the solution should 
 be found in better development tooling.

 Good news! Olov Lassus already worked on something like this!
 http://blog.lassus.se/2011/03/c-style-assertions-in-javascript-via.html
 https://www.youtube.com/watch?v=yk6t4kRN53w

 I haven't looked at it too much, but it might be possible to do assertions 
 (that run in dev, but not in prod) with Sweet.js [1] macros. Potentially 
 that's something that could be part of TypeScript too (I haven't seen an 
 issue on this topic or in the roadmap, but maybe that's an addition they'd be 
 open to do?).

 JavaScript isn't compiled, but we can build tools that do compile to JS 
 without requiring support from the browser.

 David

 [1] http://sweetjs.org/
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Re: Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread Filip Pizlo


 On Nov 28, 2013, at 12:59 AM, Brandon Andrews warcraftthre...@sbcglobal.net 
 wrote:
 
 Lately I've been writing very processor heavy Javascript. I feel like it 
 could benefit a lot from having a syntax feature for removing debug 
 statements. Obviously JS is interpreted and not compiled,
 so I'm not sure if this sounds completely unrealistic, but it has some very 
 useful scenarios.
 
 I like to write verbose type checking for functions to check ranges and throw 
 exceptions if invalid input is detected. The issue is in a production 
 environment (especially with games) the code executes too slowly with all the 
 extra branches. It would be nice if there was a simple syntax to treat code 
 as if it's commented out when a flag is set. In some languages this is done 
 with preprocessor statements like:
 
 
 #if debug
 
  console.log(Debug Mode);
 
 #else
 
  console.log(Release Mode);
 
 #endif
 
 The alternative is simply:
 
 const debug = false;
 
 if (debug)
 {
// Tons of type checking
 
 }

This falls firmly within the realm of things that a JS engine should be able to 
infer automatically and so using const isn't useful from a performance 
standpoint. 

You will get the same effect from var debug = false. 

This will probably already get optimized the way you want by optimizing JITs. 
If it isn't then you should file bugs against those JITs. No need to change the 
language. 

Here's why var is good enough provided that you do the var debug = false 
thing at the top of the function:

- it's obvious that the variable is only assigned once and that it's assigned 
before any use. 

- var is one of the few JS constructs that lends itself naturally to static 
reasoning, unless you use eval or with. What this means is that every use of 
debug can be folded to its One True Value (I.e. false in this case) unless 
you use it from within a with or you have an eval statement in the same scope 
(how well a JS engine handles eval statements varies greatly so don't use eval 
if you want performance). 

All of the examples you give will work properly if you say var instead of 
const.

Here's an example of eval being a hater:

function foo() {
   var debug = false;
   eval(blah); // did this change debug or not? It's fair to assume that a JS 
engine will conservatively assume that debug gets changed by this. 
   if (debug) console.log(things);
}

So, I guess we could concede that const would be useful if you had such evals, 
but then again, if you have such evals then an if (debug) statement not 
getting folded is the least of your performance worries. Eval is kinda slow. ;-)

Now, some insight into why you might currently be seeing a performance 
difference with or without the if (debug) statements:

- if you're defining debug in an outer function and using it in a nested 
function. Even though that's easy to optimize some engines may fail to do it. 
File bugs against those engines. 

- if an engine is seeing that blob of dead code and allowing it to affect 
inlining heuristics. This is a classic inlined bug; heck even C compiler people 
still have to fix performance bugs due to stuff like this. Again, file bugs 
against engines. 

If you can come up with an example program that runs faster without an if 
(debug) than with it, then file a bug against the relevant engines with that 
program attached. 

 
 
 What I'd expect would be possible for an implementer is to get to the 
 constant and evaluate the branch and remove the whole statement before 
 running it through the JIT. This would allow a very standard way to turn on 
 and off pieces of code. An example program:
 
 
 // Debug Off Control
 {
console.time(benchmark control);
for (var i = 0; i  1000; ++i)
{
}
console.timeEnd(benchmark control);
 }
 // Debug Off
 {
const debugOff = false;
var debugOffCounter = 0;
console.time(benchmark debug off);
for (var i = 0; i  1000; ++i)
{
if (debugOff)
{
debugOffCounter++;
}
}
console.timeEnd(benchmark debug off);
 }
 // Debug On
 {
const debugOn = true;
var debugOnCounter = 0;
console.time(benchmark debug on);
for (var i = 0; i  1000; ++i)
{
if (debugOn)
{
debugOnCounter++;
}
}
console.timeEnd(benchmark debug on);
 }
 
 
 http://jsfiddle.net/9LCra/
 
 
 On the latest Firefox there's a 11 ms difference between the control and 
 using a constant in the if. In chrome there's a 23 ms difference. Is there 
 anything stopping an implementer from evaluating the constant and making the 
 control and debug off identical in performance?
 
 I kind of want this to be like a standard goto technique that's expected to 
 work since I believe right now the alternative is to simply create two files 
 or remove anything that might slow things down.
 
 I decided to post here first in case there's a fundamental reason that such a 
 use case would be impossible or if an 

Re: Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread Boris Zbarsky

On 11/28/13 11:41 AM, Filip Pizlo wrote:

Here's why var is good enough provided that you do the var debug = false 
thing at the top of the function:


I would think it would be done at window scope, or in some module scope, 
not at the top of every function, no?


-Boris
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Re: Using const to remove debug code? Is there something stopping implementers from doing this?

2013-11-28 Thread Filip Pizlo


 On Nov 28, 2013, at 9:51 AM, Boris Zbarsky bzbar...@mit.edu wrote:
 
 On 11/28/13 11:41 AM, Filip Pizlo wrote:
 Here's why var is good enough provided that you do the var debug = false 
 thing at the top of the function:
 
 I would think it would be done at window scope, or in some module scope, not 
 at the top of every function, no?

Yes. 

As I pointed out later in that mail, having such an implicit constant defined 
in an outer function and used in a nested function should be fine but some 
engines may not optimize it yet. And I suggested that if you find examples of 
this not working right you should file bugs against the engines. 

But it turns out that if it's done at global scope then constant-inferring the 
variable is even easier than if it was local, so that kind of idiom definitely 
shouldn't require language help. 

-Filip

 
 -Boris
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