Yes, I did mean AudioKit! And thanks for the clarifications on its
relationship to Faust.
Best
Ron
On Fri, 18 Dec 2020 at 10:34, Stéphane Letz wrote:
> I guess you mean AudioKit right ? (https://audiokit.io)
>
> Faust is a tool mainly to be used for the DSP part, and I understand
> AudioKit
I guess you mean AudioKit right ? (https://audiokit.io)
Faust is a tool mainly to be used for the DSP part, and I understand AudioKit
is more a framework.
Note that Faust DSP are part of AudioKit in the soundpipe component:
https://github.com/AudioKit/AudioKit/tree/v5-main/Sources/soundpipe
Hi Julius
Thanks for the tips. I guess a follow-up question is, on the iOS side, why
I would choose Faust over AuioKit. I presume mainly to provide for more
bespoke designs, but the cleanness of the Swift syntax is appealing, and
our initial tests with it went well.
Best
Ron
Ron Herrema, PhD
Hi Ron,
> If so, is Faust combined with JUCE then my best option? And if so, can
you recommend tutorials showing how this integration works on either or
both platforms?
I've been integrating Faust within JUCE for some time now, and it is the
best approach I know for high-speed audio plugin
Hi Ron,
> Le 17 déc. 2020 à 15:13, Ron Herrema a écrit :
>
> Hi everyone,
>
> I'm wondering what currently is the most efficient pathway to developing
> audio-based apps for iOS and Android using Faust. I'm an iOS developer and
> electroacoustic composer who has created a couple of
Hi everyone,
I'm wondering what currently is the most efficient pathway to developing
audio-based apps for iOS and Android using Faust. I'm an iOS developer and
electroacoustic composer who has created a couple of generative audiovisual
iOS apps. In the most recent, Infínity