There's an open problem here wrt to garbage collection.
Felix gc system is basically designed as a 'semi-automatic'
memory recovery system that's a bit smarter than C++ destructors
and manual deletion, in that it allows one to cleanup memory
without too much work keeping track of how to do so.
It
I got one...
http://opencxx.sourceforge.net/
Hope this could help! :)
-Original Message-
From: skaller [mailto:[EMAIL PROTECTED]
Sent: 11 juillet 2006 20:35
To: Stephane Le Dorze
Cc: [email protected]
Subject: Re: [Felix-language] garbage collection.
On Tue, 2006-07
I had some worries about garbage collection initially,
but it's never made me miss a frame yet.
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology
On Tue, 2006-07-11 at 14:44 -0400, Stephane Le Dorze wrote:
> Ok, I though you where missing information to be able to call some Felix
> code - The thread frame pointer - and needed to intrusively change C++
> code to pass it around...
> This is annoying but not as much as I thought initially.
> Th
On Tue, 2006-07-11 at 14:32 -0400, Stephane Le Dorze wrote:
> Hum...
> Do not know if this could help but there a C99/C++ conformant parser
> written in C++ using spirit library.
> The implementation is quite clean and inspired from FP programming.
> http://www.boost-consulting.com/boost/libs/wave/
n OCaml...
>
> -Original Message-
> From: skaller [mailto:[EMAIL PROTECTED]
> Sent: 11 juillet 2006 14:23
> To: Stephane Le Dorze
> Cc: [email protected]
> Subject: RE: [Felix-language] garbage collection.
>
> On Tue, 2006-07-11 at 13:44 -0400,
the
need.
-Original Message-
From: skaller [mailto:[EMAIL PROTECTED]
Sent: 11 juillet 2006 14:31
To: Stephane Le Dorze
Cc: [email protected]
Subject: RE: [Felix-language] garbage collection.
On Tue, 2006-07-11 at 13:54 -0400, Stephane Le Dorze wrote:
> Oh! This is ri
OCaml...
-Original Message-
From: skaller [mailto:[EMAIL PROTECTED]
Sent: 11 juillet 2006 14:23
To: Stephane Le Dorze
Cc: [email protected]
Subject: RE: [Felix-language] garbage collection.
On Tue, 2006-07-11 at 13:44 -0400, Stephane Le Dorze wrote:
> You're rig
On Tue, 2006-07-11 at 13:54 -0400, Stephane Le Dorze wrote:
> Oh! This is right; what a mess...
> I have to think my design avoiding as much as possible using callbacks
> from C++.
Callbacks aren't a problem! The problem is *embedding* Felix code
in C++ code:
void f(int x) {
printf ("%d\n", FEL
On Tue, 2006-07-11 at 13:44 -0400, Stephane Le Dorze wrote:
> You're right sometime I forget it's "only" a C++ generator... :)
This is good and bad. I'm seriously thinking to 'downplay'
the high level language thing and pretend it's just a fancy
kind of pre-processor -- this may gain more acceptan
@lists.sourceforge.net
Subject: Re: [Felix-language] garbage collection.
On Wed, 2006-07-12 at 01:37 +1000, skaller wrote:
> Indeed. The assurance is that Felix is just a C++ code generator.
> You can mix up your Felix and raw C++ code as required.
BTW: I call this 'seamless integration'.
T
You're right sometime I forget it's "only" a C++ generator... :)
-Original Message-
From: skaller [mailto:[EMAIL PROTECTED]
Sent: 11 juillet 2006 11:38
To: Stephane Le Dorze
Cc: [email protected]
Subject: Re: [Felix-language] garbage collection.
O
On Wed, 2006-07-12 at 01:37 +1000, skaller wrote:
> Indeed. The assurance is that Felix is just a C++ code generator.
> You can mix up your Felix and raw C++ code as required.
BTW: I call this 'seamless integration'.
The language pair with the most seamless integration
around is obviously C++: i
On Tue, 2006-07-11 at 09:50 -0400, Stephane Le Dorze wrote:
> I am not saying I want something similar to C/C++.
> Avoiding memory management is a quality in a garbage collector and is
> very appreciated.
> (I do not want people in the team manually delete objects neither - it
> is hazardous).
It
PROTECTED]
Sent: 10 juillet 2006 17:39
To: Stephane Le Dorze
Cc: [email protected]
Subject: Re: [Felix-language] garbage collection.
On Mon, 2006-07-10 at 11:51 -0400, Stephane Le Dorze wrote:
> As I told before; I am considering using Felix as a high level
> programming l
On Mon, 2006-07-10 at 11:51 -0400, Stephane Le Dorze wrote:
> As I told before; I am considering using Felix as a high level
> programming language in Video Game.
>
> My preferred choice as: “The next video game mainstream programming
> language”.
>
> Video games are a real time application and c
As I told before; I am considering using Felix as a
high level programming language in Video Game.
My preferred choice as: “The next video game mainstream
programming language”.
Video games are a real time application and cannot suffer
the “stop the world” side effect of garbage collectio
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