On 17.07.2019 03:10, Maaya Murakami (JP) wrote:
> Hello
>
> Hope all is well.
> Currently I am researching about the trends of FFmpeg and its supporting
> codecs, ...
It seems that you are not the only one. During the last 24 hours I have
received 3 requests regarding only this topic, all coming f
On 7/17/19, Nicolas George wrote:
> Tomas Härdin (12019-07-17):
>> > blocked-based, or not.
>> > multi-thread capable, or not.
>> > has assembler optimisations, or not.
>> > is direct render capable, or not
>> > standard derived or reverse engineered <- more of a numerical scale than
>> > categori
Tomas Härdin (12019-07-17):
> > blocked-based, or not.
> > multi-thread capable, or not.
> > has assembler optimisations, or not.
> > is direct render capable, or not
> > standard derived or reverse engineered <- more of a numerical scale than
> > categorical variable
>
> Game codec, or not
> VQ
ons 2019-07-17 klockan 18:04 +1000 skrev Peter Ross:
> On Wed, Jul 17, 2019 at 10:10:13AM +0900, Maaya Murakami (JP) wrote:
> > Hello
> >
> > Hope all is well.
> > Currently I am researching about the trends of FFmpeg and its supporting
> > codecs, and in order to do so I am trying to classify FFm
On Wed, Jul 17, 2019 at 10:10:13AM +0900, Maaya Murakami (JP) wrote:
> Hello
>
> Hope all is well.
> Currently I am researching about the trends of FFmpeg and its supporting
> codecs, and in order to do so I am trying to classify FFmpeg codecs into
> different types. Are there meaningful categorie
Hello
Hope all is well.
Currently I am researching about the trends of FFmpeg and its supporting
codecs, and in order to do so I am trying to classify FFmpeg codecs into
different types. Are there meaningful categories to classify these codes
other than video/audio or lossy/lossless?
Many thanks,