Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Reino Wijnsma wrote: > On 16-7-2019 18:56, Paul B Mahol wrote: >> On 7/16/19, Reino Wijnsma wrote: >>> Let me ask you this: How can I do MixAudio(clip1,clip2,1.0,1.0) with >>> ffmpeg >>> leaving the volume completely untouched? >> There is currently no way. > > Hmm, alright. That's

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Reino Wijnsma
On 16-7-2019 18:56, Paul B Mahol wrote: > On 7/16/19, Reino Wijnsma wrote: >> Let me ask you this: How can I do MixAudio(clip1,clip2,1.0,1.0) with ffmpeg >> leaving the volume completely untouched? > There is currently no way. Hmm, alright. That's very clear. I'm no expert, but isn't/wasn't

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Reino Wijnsma wrote: > On 16-7-2019 17:45, Paul B Mahol wrote: >> On 7/16/19, Reino Wijnsma wrote: >>> I can't use these filters. Have a look at the Youtube video please. >>> I wish it was a simple matter of just concatenating all segments, but it >>> isn't, because the segments

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Reino Wijnsma
On 16-7-2019 17:45, Paul B Mahol wrote: > On 7/16/19, Reino Wijnsma wrote: >> I can't use these filters. Have a look at the Youtube video please. >> I wish it was a simple matter of just concatenating all segments, but it >> isn't, because the segments don't align perfectly. >> Each segments has

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Paul B Mahol wrote: > On 7/16/19, Reino Wijnsma wrote: >> On 16-7-2019 15:36, Paul B Mahol wrote: >>> On 7/16/19, Reino Wijnsma wrote: About 7 years ago I've used Audacity to assemble the soundtrack of the videogame No One Lives Forever 2. See

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Reino Wijnsma wrote: > On 16-7-2019 15:36, Paul B Mahol wrote: >> On 7/16/19, Reino Wijnsma wrote: >>> About 7 years ago I've used Audacity to assemble the soundtrack of the >>> videogame No One Lives Forever 2. See >>> https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example. >> Why

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Reino Wijnsma
On 16-7-2019 15:36, Paul B Mahol wrote: > On 7/16/19, Reino Wijnsma wrote: >> About 7 years ago I've used Audacity to assemble the soundtrack of the >> videogame No One Lives Forever 2. See >> https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example. > Why you use adelay? > Perhaps you want

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Ted Park wrote: > Whatever filter is being used, this has me curious what the limits of a > filter chain are in terms of number of in/out pads, if any. Usually number of inputs is limited by your memory and not by number of pads, as that can be very high 31bit number. Everything is

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Ted Park
Whatever filter is being used, this has me curious what the limits of a filter chain are in terms of number of in/out pads, if any. ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe,

Re: [FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Paul B Mahol
On 7/16/19, Reino Wijnsma wrote: > Hello ffmpeg-user, > > About 7 years ago I've used Audacity to assemble the soundtrack of the > videogame No One Lives Forever 2. See > https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example. > The soundtrack comprised of lots of small segments that can all

[FFmpeg-user] amix: Hard limit for number of inputs?

2019-07-16 Thread Reino Wijnsma
Hello ffmpeg-user, About 7 years ago I've used Audacity to assemble the soundtrack of the videogame No One Lives Forever 2. See https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example. The soundtrack comprised of lots of small segments that can all dynamically be loaded by the videogame. A