On 7/16/19, Reino Wijnsma wrote:
> On 16-7-2019 18:56, Paul B Mahol wrote:
>> On 7/16/19, Reino Wijnsma wrote:
>>> Let me ask you this: How can I do MixAudio(clip1,clip2,1.0,1.0) with
>>> ffmpeg
>>> leaving the volume completely untouched?
>> There is currently no way.
>
> Hmm, alright. That's
On 16-7-2019 18:56, Paul B Mahol wrote:
> On 7/16/19, Reino Wijnsma wrote:
>> Let me ask you this: How can I do MixAudio(clip1,clip2,1.0,1.0) with ffmpeg
>> leaving the volume completely untouched?
> There is currently no way.
Hmm, alright. That's very clear.
I'm no expert, but isn't/wasn't
On 7/16/19, Reino Wijnsma wrote:
> On 16-7-2019 17:45, Paul B Mahol wrote:
>> On 7/16/19, Reino Wijnsma wrote:
>>> I can't use these filters. Have a look at the Youtube video please.
>>> I wish it was a simple matter of just concatenating all segments, but it
>>> isn't, because the segments
On 16-7-2019 17:45, Paul B Mahol wrote:
> On 7/16/19, Reino Wijnsma wrote:
>> I can't use these filters. Have a look at the Youtube video please.
>> I wish it was a simple matter of just concatenating all segments, but it
>> isn't, because the segments don't align perfectly.
>> Each segments has
On 7/16/19, Paul B Mahol wrote:
> On 7/16/19, Reino Wijnsma wrote:
>> On 16-7-2019 15:36, Paul B Mahol wrote:
>>> On 7/16/19, Reino Wijnsma wrote:
About 7 years ago I've used Audacity to assemble the soundtrack of the
videogame No One Lives Forever 2. See
On 7/16/19, Reino Wijnsma wrote:
> On 16-7-2019 15:36, Paul B Mahol wrote:
>> On 7/16/19, Reino Wijnsma wrote:
>>> About 7 years ago I've used Audacity to assemble the soundtrack of the
>>> videogame No One Lives Forever 2. See
>>> https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example.
>> Why
On 16-7-2019 15:36, Paul B Mahol wrote:
> On 7/16/19, Reino Wijnsma wrote:
>> About 7 years ago I've used Audacity to assemble the soundtrack of the
>> videogame No One Lives Forever 2. See
>> https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example.
> Why you use adelay?
> Perhaps you want
On 7/16/19, Ted Park wrote:
> Whatever filter is being used, this has me curious what the limits of a
> filter chain are in terms of number of in/out pads, if any.
Usually number of inputs is limited by your memory and not by number of pads,
as that can be very high 31bit number.
Everything is
Whatever filter is being used, this has me curious what the limits of a filter
chain are in terms of number of in/out pads, if any.
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On 7/16/19, Reino Wijnsma wrote:
> Hello ffmpeg-user,
>
> About 7 years ago I've used Audacity to assemble the soundtrack of the
> videogame No One Lives Forever 2. See
> https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example.
> The soundtrack comprised of lots of small segments that can all
Hello ffmpeg-user,
About 7 years ago I've used Audacity to assemble the soundtrack of the
videogame No One Lives Forever 2. See
https://www.youtube.com/watch?v=4Y3aKcQ0HK4 for example.
The soundtrack comprised of lots of small segments that can all dynamically be
loaded by the videogame.
A
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