Karen
I don't exactly swear by the percussion map; I usually swear AT it.
Actually I have your first paragraph taken care of. I have set the perc
map so that when I hit F# or C# (treble clef entry) I get an X head on
G and C (for cymbals and rimshots), whereas if I hit G# I get a circled
X head
Title: Message
Hi There.
I'm working on a job
that i did in sonar and converted to a midi then imported into Finale. All
transferred beautifully except for the drum part. I have it all setup but i want
to be able to convert certain parts of the drum part (i.e. kick) to another
layer
Hi everyone. Thanks for those responses. Worked a charm!
Ben
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, 23 October 2004 7:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [Finale] Drum Patterns
Hi Christopher,
Yes, I did know about this. It's just
Title: Message
Hi
There.
I'm working on a job
that i did in sonar and converted to a midi then imported into Finale. All
transferred beautifully except for the drum part. I have it all setup but i want
to be able to convert certain parts of the drum part (i.e. kick) to another
layer
-620587
Private Mob 0417-042171
-Original
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ben Michelle Farley
Sent: Friday, 22 October 2004
11:14 AM
To: [EMAIL PROTECTED]
Subject: [Finale] Drum Patterns
Hi There.
I'm working on a job that i did
Hi Ben,
If your bass part is already on it's own staff, then you just have to
move it to a different layer. By default, Layer 1 Stems are up and
Layer 2 Stems are down. So if you move your bass part to layer 2
(Mass EditMove Copy Layer) and then cut and paste that part into
your drum part