I have a ByteArray that I can't seem to get a decent output from..
I've tried writing out to a textField like so
res.text += "\n myByteArray = " + myByteArray.toString();
and quite a few other things that I thought would give me a decent output, but
nothing seems to be working. myByteArray has
My god are you guys seriously talking about Flash here. I mean this is so
advanced. I feel like I gotta be a math whiz and a flash whiz ( an
unexpected combination ) to get all of this.
god bless you guys, meanwhile Ill be lurking figuring out how exactly
"biased random particle distribution"
Thanks Ron,
I'm working on a dynamic portfolio component for a client and I've been
given static designs that I have to match.
The beginning of the portfolio has a couple hundred *tiny* icons that appear
spread across the stage in a non overlapping random pattern. Thing is, it's
not a normal dis
Thanks Weldon - yeah I was tempted by the ease of a large switch statement
relying on probability ranges but one of my many resolutions for this year
is to improve my elementary maths and solve problems like this like a grown
up =80)
Clark
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Thanks, Gregory! I'm passing this along to the person who's been
working on parsing the image map from within flash. You approach
would seem to eliminate the need for parsing by Flash.
[Peter: what do you think?]
Marc
At 10:35 AM 5/27/2006, you wrote:
Hello Marc,
I can suggest the following
Hello Marc,
I can suggest the following:
1) place your image map description inside tag and set ID to
this div. Say,
2) Create a function in Javascript that reads the
document.getElementById("myMap").innerHTML;
and sets some of hosted swf's var(s) according to content of this
"innerHTML".
3)
Hello Alias,
I've been thinking about issues like yours in relation to my
Text2Curve component :-).
A lot depends on what do you mean by "kerning":
1) Just some space between letters to make text more "rare"
2) "Normal" (aka auto) kerning, like TextFormat.kerning in flash8 (see
docs)
3) "Manual"
Doesn't seem to work with flash 8. :-(
jason vancleave wrote:
Maybe this?
http://www.eltima.com/products/swf-live-preview/
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Chi-Squared also looks interesting.
Ron
clark slater wrote:
Hi Ron,
Thanks for jumping into this thread amongst the tumbleweeds. Yes, I
suspect
something logarithmic could work but don't know where to start. I am
trying
to distribute 1000 particles randomly in a rectangular distribution are
I was surprised that the squaring gave you any kind of banding since it
should be a smooth bias.
I think that the log transformation will give you less of a bias toward
one side but I have not pulled out all my old stats and calculus books
to check this out.
It would seem that a normal distribut
Maybe this?
http://www.eltima.com/products/swf-live-preview/
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seems like thickness and sharpness don't effect too much but gridFitType
definetely does, i'm glad you jumped into this conversation, never knew
about that!
dunc
On 5/26/06, erixtekila <[EMAIL PROTECTED]> wrote:
> Use question.textHeight not question._height
>
Are textHeight / textWidth accu
flashcoders,
I try to format label field in the list component as html.
I tried following options
myList.label.htmlText=true;
myList.labelField.html=true;
Thanks,
santhakumar
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from a practical standpoint, something like this should work, it's
difficult to be sure at 5:30 in the AM.
get a random number from 1 - 10
var ranNum:Number = random(10)+1;
now if ranNum is less than 4 pick a random position within x of the origin
if ranNum is 6-8 select a random point within x +
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