Hello :)
if you have 2 minutes :
1 - install VEGAS my opensource framework and this extensions :
- page project : http://code.google.com/p/vegas/
- install VEGAS : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN
2 - Use the Calendar and the Time class in the asgard package :
Hello :)
i have update my SVN repository and add a new feature in the static add
method of the Calendar class :
import asgard.date.Calendar ;
var begin:Calendar = new Calendar( 2007, 5 , 14, 11, 30, 0 ) ;
var duration:Number = 50 ;
var end:Calendar = Calendar.add( begin, Calendar.MINUTE , 50
Just use flash's Date class and work with milliseconds...
var startDate = new Date(2007,0,14,11,30,0,0);
var duration = 50 * 60 * 1000; // in milliseconds
var endDate = new Date(startDate.getTime() + duration);
On 6/16/07, eka [EMAIL PROTECTED] wrote:
Hello :)
i have update my SVN
Only stage assets.
So just drop everything in the Lib in a keyframe on stage.
- Original Message -
From: Jonathan Berry [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, June 16, 2007 2:51 AM
Subject: [Flashcoders] Repost: Movie Explorer
Hello list,
I have a client that wants something like this:
http://www.wdcs.co.uk/media/flash/whalebanner/content_pub_en.html
Basically a huge image is split into tiles, and each load a tileImage.
The user can drag a navigator (small view in ratio) over the image. It
can occur that the tiles
[0,0] [1,0] [2,0] [3,0] [4,0]
[0,1] [1,1] [2,1] [3,1] [4,1]
[0,2] [1,2] [2,2] [3,2] [4,2]
[0,3] [1,3] [2,3] [3,3] [4,3]
[0,4] [1,4] [2,4] [3,4] [4,4]
I have the following grid and would like to find the neighbouring
positions of a certain point, going in a radius from in to out, covering
all
Hello list,
I have the following grid and would like to find the neighbouring
positions of a certain point, going in a radius from in to out, covering
all the positions.
[0,0] [1,0] [2,0] [3,0] [4,0]
[0,1] [1,1] [2,1] [3,1] [4,1]
[0,2] [1,2] [2,2] [3,2] [4,2]
[0,3] [1,3] [2,3] [3,3] [4,3]
It depends how you define the rings. It is by distance or by connectedness?
Is 0,0 in the second ring with 1.0 and 0,1?
What is the purpose of knowing this?
Ron
Jiri Heitlager | dadata.org wrote:
Hello list,
I have the following grid and would like to find the neighbouring
positions of a
This requires you to re-do your grid, but it's one way to handle it
without complex math. It seems a simple way would be to make each row of
the grid an array (the entire thing can be an array as well, but make
each row it's own array). You could do some object mix-in to ease
syntax and allow for
you must force those movieclips to load before you use have access to them.
what i usually do is to set the export frame for classes to 2, and then go
through the library and uncheck 'export in first frame' for all exported
Mc's. then, on frame 2, make a single key frame and place an instance of
The ring is defined by distance not by connectedness. It is used for the
following.
A big image will be split into tiles of 100x100 pixels, that are loaded
from a server. The total image made of these tiles are loaded in a
movieclip so that the image is rebuilded. The image is masked by a
That is a nice solution, but it leaves me with the problem that starting
from one point (3,2) it only produces a set of points of ring directly
around the selected point. I am looking for a solution to get _all_ the
points, from a certain point and the move in a ring towerds the outside
of a
I'm looking to improve the accuracy of the estimations of time required
which I give to my project managers. Does anyone have any good advice?
Please note that I am far from a newbie as I have been programming
actionScript ever since it first came out (with that nasty slash syntax).
This is one
Thanks Muzak. Has this changed at all in CS3?
On 6/16/07, Muzak [EMAIL PROTECTED] wrote:
Only stage assets.
So just drop everything in the Lib in a keyframe on stage.
- Original Message -
From: Jonathan Berry [EMAIL PROTECTED]
To: Flashcoders mailing list
thanks Bob and Jim!
p
On 6/15/07, Bob Wohl [EMAIL PROTECTED] wrote:
anywhere outside that camera object
(other than bitmap class like jim just posted)
On 6/15/07, Bob Wohl [EMAIL PROTECTED] wrote:
yes and no. You can do a camera.get but that will basicaly create a
connection to your
Hi,
well one advice is to start recording your current measures and check
afterwards how close you were.
Record things you forget that made your estimates go wrong, records the
factor realhours vs estimate.
Assume that when you think you know everything, you only know about 40% of
whats going to
nope
- Original Message -
From: Jonathan Berry [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, June 16, 2007 8:59 PM
Subject: Re: [Flashcoders] Repost: Movie Explorer question
Thanks Muzak. Has this changed at all in CS3?
On 6/16/07, Muzak [EMAIL PROTECTED]
hi coders I have this code and I'd like to have the loader to some
new size but thing are not going as expected, the code is:
package {
import flash.display.Sprite;
import flash.display.*;
import flash.events.*;
import flash.accessibility.*;
import
You need to add an event listener for when the image load is complete.
package {
import flash.display*;
import flash.events.*;
import flash.net.*;
import flash.geom.*;
public class WholeImage extends Sprite
{
private var
hi how could I do a button for an as project in flex, that mean I
have to do this buttons in flash cs3 an then saves it as .swf an then
how can I import into the
as project?
I don't know If can explain myself clearly but outlines this most i'd
like to do.
regards
Gustavo
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