Ok, I'm well aware of the limitation in exporting an .fla to quicktime. You
only get the main timeline, no sub clips or scripted animation. What I'm
asking is if there's some new product on the market that has tackled this
issue successfully. So far is looks like a screen reader is the way to go,
CS4 feature list says:
QuickTime export
Render content published in a SWF file as a QuickTime video using the
advanced QuickTime exporter. Export content that includes nested
MovieClips, content generated with ActionScript language, and runtime
effects such as drop shadow and blur.
...however
Hello,
I have a game with nice detailed playing cards (the only
nice graphics in my app) which can be dragged around.
On the MOUSE_DOWN event I add a shadow to filters
and set scaleX = scaleY = 1.2. And on MOUSE_UP
I remove shadow and set scaleX = scaleY = 1.
Now I've decided to try the new
Hey Alex,
Once you've used a 3D feature, it has something like cacheAsBitmap
turned on internally that doesn't go off. You have to clear the 3d
matrix once you don't need it anymore.
mc.transform.matrix3D = null;
If I remember right, this will reset everything, so before you do it,
remember all
Pretty sure CS4 handles it fine. Including actionscripted animation.
Haven't pushed it hard, but worth a shot.
Cheers,
Ashim
The Random Lines
My online portfolio
www.therandomlines.com
2009/10/21 Joel Stransky j...@stranskydesign.com:
Ok, I'm well aware of the limitation in exporting an
My experience with SWF to Video is that it's using a pretty low-tech
solution - essentially it stepped through your movie one frame at a time and
captured encoded that frame. So, it tended to not work well on MovieClips,
scripted animation, etc. A great tool for, say, converting a popular cartoon
Dave Dev wrote:
I have a frame with a stop actionscript command. The next frame has a
streaming sounds and a frame label. At runtime, Flash stops at the stop
command frame, but then plays a very brief portion of the streaming sound
in
the next frame. Placing some frames in between the sound
Some time after upgrading to 10.6 all swfs automatically open in the CS4 IDE
when I double click from the finder. I can do a Get Info and change the
default for each file but the Change All button is grayed out. I've tried to
do a google search but no luck as I'm not exactly sure what to search
CS4 works well, i just used this on a project (I think this was even
working in CS3).
On Wed, Oct 21, 2009 at 2:07 PM, jonathan howe jonathangh...@gmail.com wrote:
My experience with SWF to Video is that it's using a pretty low-tech
solution - essentially it stepped through your movie one
Hi Kerry,
I'm not the original poster, but I'll add myself to the list of people
who've experienced this.
It's definitely a bug and it's been around for some time.
More details than that would take too long for a family man to put together,
but it's not hard to reproduce.
In the typical
If you want to make a video of a swf, export as an animation first (it
is one of the options when exporting) and then bring that into final
cut or similar and then export it as a QuickTime using your choice of
codec. You should be able to retain all of the elements from your swf
that way.
Atleast that is how we did it for the Bank of America jumbotrons.
Karl
Sent from losPhone
On Oct 21, 2009, at 4:07 PM, jonathan howe jonathangh...@gmail.com
wrote:
My experience with SWF to Video is that it's using a pretty low-tech
solution - essentially it stepped through your movie one
Actually you have to put a stopAllsounds on the frame that is after
the end of your animation. Or you can set the frame to sync to the
event instead of the stream. Flash does not sync the stream of an
animation and a sound well because of the difference in compression
ratios. This has been
If you need the timeline animation to match its ending to the sounds
ending, you will need to script your sound and not put it on a actual
frame.
Then have a function that matches the beginning of your animation to
the beginning of your sound and not play anything till both are loaded.
Also
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