is there any chance you could put it somewhere publicly accessible?
im sure there are quite a few people who would like to use it (myself included)
thanks,
Martin
Firstpixel wrote:
There is some PHP that does it.
email me and I will send you the php Classes.
Gil Beyruth
Criação e Desenv.
I think its wise to be careful how you approach this as although quicksort is
'quick' you could actually be using it inefficiently (or rather in a situation
that isnt appropriate)
If your list is almost sorted then quicksort can be inefficient, (depending on
how you choose your pivot,
Is it that I cant read, or is it hiding somewhere on the page. Or is
this just some inside knowledge about swivelgames that I am not privy
to. Because I dont see anything on the swivelgames.com page about
asking for volunteer work.
its just from the email address of the dude who sent the
Im not normally one to comment on personal behaviour but that post really does
leave a bitter taste, which is sad as you are sometimes helpful.
If you are going to pass judgements on other peoples work which may prove
helpful in the situation facing the OP then at least qualify them or you
eric dolecki wrote:
The player draws constantly what is on stage. Vector takes more horses than
bitmap (in fact unless a bitmap moves or changes, its static (won't be
redrawn - hence the cacheAsBitmap option).
I would have thought the rasterizer has at least some kind of dirty rectangle
[EMAIL PROTECTED] wrote:
Hi I'm very much interested in exploring several popular flash frameworks,
especially PixLib, but am wondering if there is a way to adopt and integrate
legacy class code with these new frameworks.
absolutely.
i've been doing exactly that with pixlib and documenting
comments arent compiled. dont worry about it. :)
Mick G wrote:
Am I wrong in thinking that comments are included in a SWF when it's
published?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
there's a -mx switch specifically for that, in fact I think it just ignores the
mx.* classes so they dont even get compiled.
you can also patch your mx.* classes using a patch from osflash.org which is
what I do, then I dont need the -mx switch.
n.b. I patched a copy of the mx classes, not
like i said in the other mail, -mx prevents mtasc compiling the mx.* classes so
you will want to generate the swf in MMC and then inject the new code when you
compile (or patch the mx classes)
also, you might like this delegate implementation :
you cant attach symbols from a loaded swf to a different parent, you *must*
attach them somewhere in the tree where their library exists.
you have to do uiResources.attachMovie instead of _root.attachMovie
its a nasty limitation of flash (pre v9, in v9 you can manipulate the display
heirarchy
) as
complex or composite.I'm finding references that use both terms.Not a biggie,
but would like to hear
opinions.___
--
Martin Wood-Mitrovski
http://relivethefuture.com/choronzon
___
Flashcoders@chattyfig.figleaf.com
Merrill, Jason wrote:
You can project a perpendicular line from the mouse to the
target line and then find the intersection.
uh huh. Still waiting for someone to explain how to do the constrain
part. Mike did say, Using this basic principle you could limit an MC
to a slope based on the
Reverse the math from London at $80K.
NYC: $69K, SF: $52K
Both of which are far less than what a senior level flash dev should be
making in this market.
thats why i dont live in london anymore :)
___
Flashcoders@chattyfig.figleaf.com
To change your
Leo Burd wrote:
- thanks so much for all the feedback provided!
I believe now I've collected all (or most) of the pieces that I needed
for my little system!
As for the sorenson format issue, I believe ffmpeg can take care of
that... (hopefully)
the video is sorenson, but the audio is
Millie Niss wrote:
Am I the only one on this list who (still) uses the Flash IDE (Flash 8 Pro) and
hasn't migrated to AS 3.0 or any version of Flex?
haha, no, all my paid work is still still targeting the v7 player.
I dont think i'll be using AS3 commercially for at least a year.
What
is
eric dolecki wrote:
Thats cool - i hooked the class up, but i get an array with values like
this:
4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746
from going from a blue to white:
[0x4B8CCD,0xFF]
??
looks right to me
0x4B8CCD = 4951245
im
did you use Object.registerClass ?
you have to register your types for them to serialize / de-serialize with their
type information intact.
PR Durand wrote:
Hi there!
using localConnection seems to totally untype an object, right?
___
Object.registerClass is used to register types for a variety of purposes, shared
objects, local connections and remoting apart from the MC / class link usage.
Did you register the class at both ends? and are you sure its compiled into both
movies?
check this post from the archive
Zárate wrote:
Good news about the Wii!
There is no FP9 for PPC Linux yet
PPC? As far as I know* Pocket PC is Microsoft exclusive. What I would
expect in the future is player 9 (Linux version), but it will probably
need to get out of beta first.
:)
PowerPC, like Macs used to be
Jake Prime wrote:
Hi
I have just been asked about the possibility of making an app which
will play MP3s, and display visual effect to match it. Does this sound
like something that is possible in AS3?
Its easy in AS3, just look up Sound.computeSpectrum in the reference.
you'll also find
Paul Steven wrote:
Haven't looked into AS3 yet but seeing this thread I wonder if it is
possible to change the pitch of dynamically loaded mp3 files in real time?
im 99% certain the answer is no.
if there is a way i would love to know how. :)
___
if you have no other sound objects then setting the volume to 100 should be full
volume.
if you create sound objects using a heirarchy of mc's then the final volume is a
combination of the volumes of each sound object within the heirarchy.
if its not that then i dont know...what version of
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