Heh, yeah maybe we can invent a AS-C from learning it. lol
Karl
On Apr 13, 2010, at 3:44 AM, Carl Welch wrote:
After all this discussion, I've decided to suck it up and give these
a read:
http://developer.apple.com/iphone/library/referencelibrary/
After all this discussion, I've decided to suck it up and give
these a read:
http://developer.apple.com/iphone/library/referencelibrary/
GettingStarted/Learning_Objective-C_A_Primer/index.html#//apple_ref/
doc/uid/TP40007594
http://developer.apple.com/iphone/library/documentation/Cocoa/
What's truely lovely in this darkened story:
Flash has a community!! Yes, it has :) Moreover, this community is
stronger than what I thought
I can now see how the community isn't only made of preachers and all.
You can't get the flashonomy down.
(and today I stumbled upon the WePad,
For those interested. All hope is not lost if you want to still make
money using CS5 for iPhone apps.
Just a different avenue, but a more fitting one considering the
current circumstances and stance Apple is taking.
These guys have been dealing with what we are dealing with now since
the
I wouldn't call that amazing – I would call that whining. No offense
to Lee, of course.
Although all of us would love to develop iPhone and iPad applications
using the Flash platform, frankly that is not a proper methodology for
developing for these systems, in my opinion.
Learn C, C++
I would never recommend an enterprise client to take that direction.
Want to do a little game or don't care much about being able to debug,
or have to rely on a middle-man? By all means that's fine but clients
I deal with generally would not appreciate that direction.
This whole thing has
Here's an interesting point I forgot about (not the timing but these
specific repercussions):
But they announced it within 3 days (!!!) of the Adobe CS5 release.
Meaning Adobe has no chance to do anything about it - information
about Flash on iPhone is all over CS5 boxes, webpages, press
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