I mean use bitmapdata's draw method , with last parameter (smoothing) setted
to true.
mc1 = original image
mc2 = target empty bitmap
mc2.draw(mc1,null,null,null,null,true);
It's just a pseudo-code, but it may works well with dynamic loaded bitmaps.
Best,
Pinatti
On Thu, Oct 30, 2008 at 11:21 A
What do you mean copy the bitmapdata to another movieclip?
do you mean create a new bitmap using the bitmapdata, set smoothing to true
and add that to a displayobject?
cheers,
MaTT
On Wed, Oct 29, 2008 at 1:40 PM, Fabio Pinatti <[EMAIL PROTECTED]> wrote:
> copy the loaded image content with
Thanks, I have already tried allow bitmaps smoothing as it is on the stage
already and this doesnt work.
Any other ideas?
cheers,
MaTT
On Wed, Oct 29, 2008 at 1:40 PM, Fabio Pinatti <[EMAIL PROTECTED]> wrote:
> copy the loaded image content with bitmapdata and smoothing = true to
> another mov
copy the loaded image content with bitmapdata and smoothing = true to
another movieclip. Or if it's in timeline, check "allow bitmap smoothing" in
properties, from library.
Best,
Pinatti
On Wed, Oct 29, 2008 at 11:24 AM, Matt Muller <[EMAIL PROTECTED]>wrote:
> Hi, I am panning a bitmap around on
Hi, I am panning a bitmap around on mouse position. It is distorting a bit
when this happens. i.e there are some lines which run through it.
Does anyone know how to stop this from happening?
cheers,
MaTT
___
Flashcoders mailing list
Flashcoders@chattyf
5 matches
Mail list logo