... any crazy geniuses out there know how to generate euler angles for
a 3D vector? Or i guess to calculate the rotation angles between 2 3D
vectors? Any pointers would be greatly appreciated. I am losing it
now... :-)
cheers!
Seb
___
What are you trying to do? Do you want to tween from one 3d
position/rotation to another?
How are you representing your objects?
Alias
On 01/09/06, Seb L [EMAIL PROTECTED] wrote:
... any crazy geniuses out there know how to generate euler angles for
a 3D vector? Or i guess to calculate the
I have a simulated cable in 3D, and all I have a 3D plug attached to
the end of the cable.
My 3D plug object stores its rotation as 3 euler angles.
I need to work out what those angles should be so that they point in
the same direction as the end of the cable. I have the cable direction
as a 3D
Hi,
it's been a while, but IIRC the cross product of the two normalized
vectors will give you the rotation vector, and the acos of the dot
product is the rotation angle. Convert that into a quaternion (much,
much easier than it sounds), that quaternion into a rotation matrix,
and extract the
That is indeed an amazing resource. Thank you so much!
Seb
On 01/09/06, Mark Winterhalder [EMAIL PROTECTED] wrote:
Hi,
it's been a while, but IIRC the cross product of the two normalized
vectors will give you the rotation vector, and the acos of the dot
product is the rotation angle. Convert
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