That's odd, but good to hear that not everyone is having problems. Maybe
with some tweaking I may be able to avoid these crashes.
Do you have any huge images in your project?
I have a 1600x1200 jpeg image that represents the track. Maybe that has
something to do with the crashes, since I don't
Hey,
We have some enormous images, but we're chopping them up into 256px
squares and tiling them with a scrolling engine, as the game would chug
badly on lesser graphics cards throwing images of that size around.
J
Frederico Ferro Schuh wrote:
That's odd, but good to hear that not everyone
Frederico Ferro Schuh wrote:
Do you have any huge images in your project?
I have a 1600x1200 jpeg image that represents the track. Maybe that has
something to do with the crashes, since I don't remember having any
problems
when I was just prototyping the car's physics with no assets at all.
Hi all,
This is my first post in the list. I've been experimenting in some AS3
development with Flash 9 Public Alpha in our company, coding a racing game
prototype.
So far the experience has been great, at least from a coding perspective, as
I'm using Flex 2 to write the code and Flash 9 to
Hey Frederico,
I'm using 9 Alpha for a large game project, and the only problems I've
had have been with my code. It seems just as stable as the Flash 8 IDE.
There are a couple of things I'm not keen on though, and that's the
inability to assign more than one MC to any one Class (which has
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