Re: [Flashcoders] Flash 9 Public Alpha stability issues

2007-01-30 Thread Frederico Ferro Schuh
That's odd, but good to hear that not everyone is having problems. Maybe with some tweaking I may be able to avoid these crashes. Do you have any huge images in your project? I have a 1600x1200 jpeg image that represents the track. Maybe that has something to do with the crashes, since I don't

Re: [Flashcoders] Flash 9 Public Alpha stability issues

2007-01-30 Thread James Marsden
Hey, We have some enormous images, but we're chopping them up into 256px squares and tiling them with a scrolling engine, as the game would chug badly on lesser graphics cards throwing images of that size around. J Frederico Ferro Schuh wrote: That's odd, but good to hear that not everyone

Re: [Flashcoders] Flash 9 Public Alpha stability issues

2007-01-30 Thread John Dowdell
Frederico Ferro Schuh wrote: Do you have any huge images in your project? I have a 1600x1200 jpeg image that represents the track. Maybe that has something to do with the crashes, since I don't remember having any problems when I was just prototyping the car's physics with no assets at all.

[Flashcoders] Flash 9 Public Alpha stability issues

2007-01-29 Thread Frederico Ferro Schuh
Hi all, This is my first post in the list. I've been experimenting in some AS3 development with Flash 9 Public Alpha in our company, coding a racing game prototype. So far the experience has been great, at least from a coding perspective, as I'm using Flex 2 to write the code and Flash 9 to

Re: [Flashcoders] Flash 9 Public Alpha stability issues

2007-01-29 Thread James Marsden
Hey Frederico, I'm using 9 Alpha for a large game project, and the only problems I've had have been with my code. It seems just as stable as the Flash 8 IDE. There are a couple of things I'm not keen on though, and that's the inability to assign more than one MC to any one Class (which has