Well for a start, you're going to be creating loads of geometry. Are
you rendering your drawings to bitmaps at all? Sounds like a
performance issue to me. Drawing vector lines takes CPU - this is just
a fact of life.
What I'd recommend is something along these lines:
User presses mouse
User draws
Hi all
I am writing an application where I have a whiteboard and webcam.
When I freehand draw a lot using lineTo (sprite), the webcam freezes.
(Drawing.graphics.lineTo(sourcePt.xPos, sourcePt.yPos);) - on mousemove
Any idea why this would happen ?
When I am drawing like crazy, I can see my we
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