attachSound() - method which attached sound object from library
if want load sound you must use method loadSound()
if you say gotoAndPlay("step2") in event onSoundComplete() - you say
it objSound but not you movie
use link to movie clip, example:
var objSound = new Sound();
var handler = this; //
Hello I am using LoadMovie to play multiple swfs within the loaded swf I
am using the sound object as so
var objSound = new Sound()
objSound.attachSound("step1")
objSound.start(0, 0)
objSound.onSoundComplete = function(){
gotoAndPlay("step2")
}
stop();
Although I can not get the sound to play whe
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