fonts are cached as bitmap when they get turned in 3d space, same as when
applying filters,
you can;t turn that off.
One last thing to try is to tween with rounded values only, but I'm quite
sure that wont make a difference,
I think any font moved or turned in 3d space gets a bit 'blurry'.
On
My last ditch effort with fussy type, it to make a dummy bitmap copy of the
sprite (bitmapdata.draw(dispObj)) and use that for the animation times.
Switch back to the original when you need selections/links to work...Not the
most elegant, but it should work...
2008/11/17 Meinte van't Kruis [EMAIL
I thought about it, but when working with Pure AS, especially if it is
object oriented, it wouldn't be a good approach.
On Mon, Nov 17, 2008 at 3:19 PM, Ashim D'Silva [EMAIL PROTECTED]wrote:
My last ditch effort with fussy type, it to make a dummy bitmap copy of the
sprite
I don't see what OO has to do with it. It's a little processor intensive if
you have heaps and heaps of text fields, but if you wrap it up nicely, it
doesn't have to interfere with anything.
2008/11/18 Omar Fouad [EMAIL PROTECTED]
I thought about it, but when working with Pure AS, especially if
You mean I should create a copy of the MovieClip that will undergo the 3D
Tweening and when completed i'd remove it and show the real one that have
the interaction with it?
On Mon, Nov 17, 2008 at 4:39 PM, Ashim D'Silva [EMAIL PROTECTED]wrote:
I don't see what OO has to do with it. It's a little
Not so much a copy, but a render of it within flash. As long as it's not
animated.
2008/11/18 Omar Fouad [EMAIL PROTECTED]
You mean I should create a copy of the MovieClip that will undergo the 3D
Tweening and when completed i'd remove it and show the real one that have
the interaction with
A bitmap clone
On Tue, Nov 18, 2008 at 12:45 AM, Ashim D'Silva [EMAIL PROTECTED]wrote:
Not so much a copy, but a render of it within flash. As long as it's not
animated.
2008/11/18 Omar Fouad [EMAIL PROTECTED]
You mean I should create a copy of the MovieClip that will undergo the 3D
So No ideas yet?
On Tue, Nov 11, 2008 at 1:36 PM, Omar Fouad [EMAIL PROTECTED] wrote:
I've tried everything...By the way I am tweening from rotationX -90 to
rotationX 0 so I think that the font dimensions should return back to their
initial size...
By the was if they are immediately cashed
set .cacheAsBitmap to false.
On Sun, Nov 16, 2008 at 11:09 AM, Omar Fouad [EMAIL PROTECTED]wrote:
So No ideas yet?
On Tue, Nov 11, 2008 at 1:36 PM, Omar Fouad [EMAIL PROTECTED]
wrote:
I've tried everything...By the way I am tweening from rotationX -90 to
rotationX 0 so I think that the
Nope i already tried it. It does not make any difference.
On 11/16/08, Joel Stransky [EMAIL PROTECTED] wrote:
set .cacheAsBitmap to false.
On Sun, Nov 16, 2008 at 11:09 AM, Omar Fouad [EMAIL PROTECTED]wrote:
So No ideas yet?
On Tue, Nov 11, 2008 at 1:36 PM, Omar Fouad [EMAIL PROTECTED]
I've tried everything...By the way I am tweening from rotationX -90 to
rotationX 0 so I think that the font dimensions should return back to their
initial size...
By the was if they are immediately cashed as bitmap, is there a way to get
the back as vectors and not bitmap?
On Mon, Nov 10, 2008 at
I'm also placing the textField into whole pixel coordinates and the pixel
font is in it's default size.
Cordially
On Mon, Nov 10, 2008 at 3:00 PM, Omar Fouad [EMAIL PROTECTED] wrote:
Hi,I have a Sprite that contains some MovieClips and a Dynamic Text Field.
I am using a simple transition where
I'm pretty sure any text fields immediately become cached as bitmaps when
their dimensions are modified.
On Mon, Nov 10, 2008 at 8:01 AM, Omar Fouad [EMAIL PROTECTED] wrote:
I'm also placing the textField into whole pixel coordinates and the pixel
font is in it's default size.
Cordially
On
sure someone knows a simple answer.
The only things I can think off the top of my head is:
What font are you using ? have you tried with a standard font such as aerial ?
Have you tried creating a new flash movie just using a dynamic
textfield inside a blank movieclip and tween using the
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