I've already tried that. All coordinates already are damn round. Anyhow this
has to to do something with animation since bug is not present if that
sparkle thing is removed.
2011/1/28 Matt Folkard m...@plasticmartians.co.uk
Yeah, I agree with Roger, sounds like something to do with
Have you tried smoothing on the sparkle thing?
Is it a bitmap? Might help..
Sounds like the alpha on the sparkle isn't staying alpha and
reverting to black,
basically showing the edge of the sparkle that should be transparent?
But I am somewhat guessing.. :)
Can you post a page for us to see?
That was THE idea. I played with sparkle and found out that it had blur
filter attached to it.
Bug is gone as that filter is removed.
Obviously all object received cacheAsBitmap=true as that clip appeared on
stage and now it's gone.
Thank you very much; muchos gracias; etc. You really helped me!
Also, if I am not mistaken, you should never cacheAsBitmap on any
moving objects.
I believe this is a no no on the processing end of flash as it has
to cache it every time it moves.
Unless it is a very small graphic.. but then why would you need to
cache it. :)
Best,
Karl
On Jan 28,
Karl DeSaulniers skriver:
Also, if I am not mistaken, you should never cacheAsBitmap on any
moving objects.
I believe this is a no no on the processing end of flash as it has to
cache it every time it moves.
Unless it is a very small graphic.. but then why would you need to cache
it. :)
Best,
Hello,
Could it have something to do with filters? Some filters turn on Cache
as bitmap, and that always gets me into trouble :)
Best regards
/roger
On 2011-01-26 17:46, chiek...@gmail.com wrote:
Hello people!
I got somehow strangle problem in here. And hope someone can enlight me on
Yeah, I agree with Roger, sounds like something to do with cacheasbitmap and
moving/placing things in fractions of a pixel rather than whole pixels.
Possibly try rounding the clips pixel positions?
Cheers
Matt
Roger Persson ro...@radiergum.com wrote:
Hello,
Could it have something to do
Hello people!
I got somehow strangle problem in here. And hope someone can enlight me on
solutions or at least causes of this behavior.
Layout is as follows: app is tile based game, there is a terrain cell, which
is a show graphic with added sprite which in order to imitate show sparkles
change
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