: FlashDev [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 22, 2008 8:32 PM
Subject: [Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys
Im trying to write a little piece of code to stop the submit button of a
form be active until the form
Hi Guys
Im trying to write a little piece of code to stop the submit button of a form
be active until the form fields have been completely filled in, its a really
simple for consisting of 1 form field and 1 checkbox, ive had a go at writing
some code of my own but for some reason flash quits
flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 22, 2008 8:32 PM
Subject: [Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys
Im trying to write a little piece of code to stop the submit button of a
form be active until the form fields have been completely filled in, its
- Original Message - From: FlashDev [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 22, 2008 8:32 PM
Subject: [Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys
Im trying to write a little piece of code to stop the submit button
@chattyfig.figleaf.com
Sent: Wednesday, October 22, 2008 8:32 PM
Subject: [Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys
Im trying to write a little piece of code to stop the submit button of a
form be active until the form fields have been completely filled in, its a
really simple
: Wednesday, October 22, 2008 8:32 PM
Subject: [Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys
Im trying to write a little piece of code to stop the submit button of a
form be active until the form fields have been completely filled in, its
a
really simple for consisting of 1 form field
eka,
thanks for the link...i can see many uses for it in the future
p
On 9/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
thanks guys!
the array idea is exactly what i didi just don't know why it took so
long to come to me...i just got stuck in this one way of thinking, but
On 9/2/07, eka [EMAIL PROTECTED] wrote:
Hello :)
Yes an Array can be better :) But in my experience i prefere use the native
flash.utils.Dictionnary class or a custom HashMap implementation based on
the Java Collections like it :
Good point. But if you really just need to index something by
greetings experts!
way back in the days of as2 you could do something like this...
this[somevarname+someIndex] = new Something();
...and i'm wondering how you do something like this in as3i've extended
the sprite class and need to create items similar to this, but it won't let
me
cheers
Hello :)
In AS3 in your main class who extends the Sprite class... if you use the
flash.utils.describeType function you can see the Sprite class isn't
dynamic :
package
{
import flash.utils.describeType;
public class Test extends Sprite
{
public function Test()
{
On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
greetings experts!
way back in the days of as2 you could do something like this...
this[somevarname+someIndex] = new Something();
Even in AS2, it seems that this would be better done with an array.
var somethings:Array = [];
Hello :)
Yes an Array can be better :) But in my experience i prefere use the native
flash.utils.Dictionnary class or a custom HashMap implementation based on
the Java Collections like it :
http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/map/HashMap.as
thanks guys!
the array idea is exactly what i didi just don't know why it took so
long to come to me...i just got stuck in this one way of thinking, but
thanks so much for the suggestions...i'm trying to learn as3 and flex and
fms and air while i'm in-between jobs and my old bad habits (that
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