Why are the implementations of Sin and Cos s slow?
Even a very basic MacLauren series can trump the Flash's current
Math.cos or Math.sin, and that is when they wrapped in function calls.
Although the rendering performance is poor in the browser, if you try
comparing the ff3.5 or chrome's
On 11/01/2011 17:51, Anthony Pace wrote:
Why are the implementations of Sin and Cos s slow?
Even a very basic MacLauren series can trump the Flash's current
Math.cos or Math.sin, and that is when they wrapped in function calls.
Although the rendering performance is poor in the browser,
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