Use getTimer() instead.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lars
Sent: 27 February 2006 14:24
To: Flashcoders mailing list
Subject: [Flashcoders] AS2.0 time/date Objects: Timer class?
anyone has a timer class handy? something
lars wrote:
anyone has a timer class handy? something to display minutes and seconds
counting, starting at 0:00... sorry, but i tried to calc a date/time
difference using the date and time objects, but i can't make it :( tsk tsk
http://www.2112fx.com/blog/pivot/entry.php?id=13
timestamp
indeed. next question: easiest way to format it to m:s display? :)
Am 27.02.2006 15:26 Uhr schrieb Mike Mountain unter
[EMAIL PROTECTED]:
Use getTimer() instead.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lars
Sent: 27 February 2006
yes, also nice, but how to avaid using your textfield? when i use
timer.start( myownfield, timer.count_up) it's still displaying the
one created by the class?
Am 27.02.2006 15:35 Uhr schrieb Jim Armstrong unter [EMAIL PROTECTED]:
lars wrote:
anyone has a timer class handy? something to
] On Behalf Of lars
Sent: 27 February 2006 14:37
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS2.0 time/date Objects: Timer class?
indeed. next question: easiest way to format it to m:s display? :)
Am 27.02.2006 15:26 Uhr schrieb Mike Mountain unter
[EMAIL PROTECTED]:
Use
Ooops addendum.
[as]
this.onEnterFrame = function() {
var tme = getTimer();
var mins = Math.floor((tme/1000)/60);
var secs = Math.ceil(tme/1000)-(mins*60)
num_txt.text =mins+:+secs
};
[/as]
Will reset seconds when the minutes increments
eh, any chance to reset the timer? i guess not, so i have to
work with 2 vars and calculate the diff? in my example the
timer needs to start when the users starts the game...
Am 27.02.2006 15:59 Uhr schrieb Mike Mountain unter
[EMAIL PROTECTED]:
Ooops addendum.
[as]
this.onEnterFrame =
www.layer51.com/proto
you could probably take a prototype and make a class out of it fairly
quickly... and then you'd always have one at the ready. perhaps there is a
class already you might wanna use.
On 2/27/06, lars [EMAIL PROTECTED] wrote:
eh, any chance to reset the timer? i guess not, so
i already checked proto51, but didnt find a as2 class handy. anyway: i'll do
one :)
Am 27.02.2006 16:32 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:
www.layer51.com/proto
you could probably take a prototype and make a class out of it fairly
quickly... and then you'd always have one at
Looking for something like this?
http://out.chewtinfoil.com/Timer.as
On 2/27/06, lars [EMAIL PROTECTED] wrote:
i already checked proto51, but didnt find a as2 class handy. anyway: i'll
do
one :)
Am 27.02.2006 16:32 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:
www.layer51.com/proto
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