www.layer51.com/proto

you could probably take a prototype and make a class out of it fairly
quickly... and then you'd always have one at the ready. perhaps there is a
class already you might wanna use.

On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
>
> eh, any chance to "reset" the timer? i guess not, so i have to
> work with 2 vars and calculate the diff? in my example the
> timer needs to start when the users starts the game...
>
>
> Am 27.02.2006 15:59 Uhr schrieb "Mike Mountain" unter
> <[EMAIL PROTECTED]>:
>
> > Ooops addendum.....
> >
> > [as]
> > this.onEnterFrame = function() {
> > var tme = getTimer();
> > var mins = Math.floor((tme/1000)/60);
> > var secs = Math.ceil(tme/1000)-(mins*60)
> > num_txt.text =mins+":"+secs
> > };
> > [/as]
> >
> > Will reset seconds when the minutes increments
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