I remember asking something like this before except it was about resource
management.
Some kind fellow pointed me to Grant Skinner's page about this.
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] O
You might find this interesting:
http://www.nowrap.de/flasm#optimization
- Original Message -
From: "Fruber Malcome" <[EMAIL PROTECTED]>
To:
Sent: Sunday, July 15, 2007 9:52 PM
Subject: RE: [Flashcoders] Actionscript Optimization!
>I think in both cases the i
AM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Actionscript Optimization!
> Fine, fine, he said he was joking, but I do remember a reading
> document about optimizing C++ programs saying the same thing.
I don't know C++, but if I try to step into my Way Back machine to
> Fine, fine, he said he was joking, but I do remember a
> reading document about optimizing C++ programs saying the same thing.
I don't know C++, but if I try to step into my Way Back machine to my
college years, variable name lengths don't mean squat in compiled (whether
it's binary or byteco
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