RE: [Flashcoders] Actionscript Optimization!

2007-07-15 Thread Kalani Bright
I remember asking something like this before except it was about resource management. Some kind fellow pointed me to Grant Skinner's page about this. http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] O

Re: [Flashcoders] Actionscript Optimization!

2007-07-15 Thread Muzak
You might find this interesting: http://www.nowrap.de/flasm#optimization - Original Message - From: "Fruber Malcome" <[EMAIL PROTECTED]> To: Sent: Sunday, July 15, 2007 9:52 PM Subject: RE: [Flashcoders] Actionscript Optimization! >I think in both cases the i

RE: [Flashcoders] Actionscript Optimization!

2007-07-15 Thread Fruber Malcome
AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Actionscript Optimization! > Fine, fine, he said he was joking, but I do remember a reading > document about optimizing C++ programs saying the same thing. I don't know C++, but if I try to step into my Way Back machine to

RE: [Flashcoders] Actionscript Optimization!

2007-07-14 Thread Hairy Dog Digital
> Fine, fine, he said he was joking, but I do remember a > reading document about optimizing C++ programs saying the same thing. I don't know C++, but if I try to step into my Way Back machine to my college years, variable name lengths don't mean squat in compiled (whether it's binary or byteco