Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
bn1.addEventListener(MouseEvent.MOUSE_OVER,funcOver); bn1.addEventListener(MouseEvent.MOUSE_OUT,funcOut); function funcOver(e:MouseEvent) { trace(e.target.name); bn1.addEventListener(Event.ENTER_FRAME,func,false,0,true); } function funcOut(e:MouseEvent) { trace(e.target.name);

Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread ekameleon
Hello :) you can try MouseEvent.MOUSE_MOVE or you can use Event.ENTER_FRAME, you run the enterFrame in the mouseOver event and you stop it with the mouseOut. EKA+ :) 2010/4/23 Lehr, Theodore ted_l...@federal.dell.com How can I have a function called as long as MOUSE_OVER I am trynig:

RE: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Lehr, Theodore
Thanks! From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ekameleon [ekamel...@gmail.com] Sent: Friday, April 23, 2010 1:41 PM To: Flash Coders List Subject: Re: [Flashcoders] addEventListener

RE: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Merrill, Jason
Subject: Re: [Flashcoders] addEventListener - repeat function call Hello :) you can try MouseEvent.MOUSE_MOVE or you can use Event.ENTER_FRAME, you run the enterFrame in the mouseOver event and you stop it with the mouseOut. EKA+ :) 2010/4/23 Lehr, Theodore ted_l...@federal.dell.com How can I have

Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
Although its not as accurate as is sometimes believed: Programming with Timers: Don’t be fooled. http://www.bit-101.com/blog/?p=910 On Fri, Apr 23, 2010 at 2:21 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: I would recommend using the Timer class instead of the EnterFrame event.  

RE: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Merrill, Jason
] On Behalf Of Matt S. Sent: Friday, April 23, 2010 2:53 PM To: Flash Coders List Subject: Re: [Flashcoders] addEventListener - repeat function call Although its not as accurate as is sometimes believed: Programming with Timers: Don't be fooled. http://www.bit-101.com/blog/?p=910 On Fri, Apr 23, 2010

Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Henrik Andersson
Merrill, Jason wrote: Yes, although he says in that post, So I'm not saying it's a bad thing [to use the Timer class], just realize that timers are susceptible to being slowed down by intensive code and slow CPUs, just like enterFrame is. There is also the fact that no matter how accurate

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Susan Day
2010/3/1 Beatrix Krümmer-Frau birik...@hotmail.de Did you check the spelling? Thank you all. Yes, yesterday's lesson was brought to me by the letter 'N' lol. Today's lesson is different. Here's my code: function DisplayPicLoaded(evt:Event):void { var container:Sprite = new Sprite(); var

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Geografiek
Hi Susan, In DisplayPicLoaded you add displayObject as a child of container. So in navToURL you can reference it as e.currentTarget.displayObject HTH Willem van den Goorbergh On 2-mrt-2010, at 13:59, Susan Day wrote: 2010/3/1 Beatrix Krümmer-Frau birik...@hotmail.de Did you check the

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Susan Day
On Tue, Mar 2, 2010 at 9:15 AM, Geografiek geograf...@geografiek.nl wrote: Hi Susan, In DisplayPicLoaded you add displayObject as a child of container. So in navToURL you can reference it as e.currentTarget.displayObject Half-way there. I now have this code: function

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Geografiek
Hi Susan, Didn't you attach that url in DisplayPicLoaded in the line displayObject.url = myURLs[countRounds];? Error 1119 has to do with referring to a non-existent property. Do you know which? Tracing is your friend here I would say. To be honest I don't know if the Navigate.to line is

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Susan Day
On Tue, Mar 2, 2010 at 9:47 AM, Geografiek geograf...@geografiek.nl wrote: Hi Susan, Didn't you attach that url in DisplayPicLoaded in the line displayObject.url = myURLs[countRounds];? No. I attached jpgs. Error 1119 has to do with referring to a non-existent property. Do you know

Re: [Flashcoders] addEventListener Problem

2010-03-02 Thread Susan Day
On Tue, Mar 2, 2010 at 9:58 AM, Susan Day suzieprogram...@gmail.com wrote: On Tue, Mar 2, 2010 at 9:47 AM, Geografiek geograf...@geografiek.nlwrote: Hi Susan, Didn't you attach that url in DisplayPicLoaded in the line displayObject.url = myURLs[countRounds];? No. I attached jpgs.

RE: [Flashcoders] addEventListener Problem

2010-03-01 Thread Merrill, Jason
1120: Access to undefined property NavToURL Today's show was brought to you by the capital letter N vs. the lower-case letter n. Jason Merrill Bank of America Global Learning Learning Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional

RE: [Flashcoders] addEventListener Problem

2010-03-01 Thread Cor
You made a typo: container.addEventListener(MouseEvent.CLICK, NavToURL); must be: container.addEventListener(MouseEvent.CLICK, navToURL); //lowercase nav -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf

Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Todd Kerpelman
Flash is case-sensitive. Looks like your NavToURL in your addEventListener call should really be navToURL --T On Mon, Mar 1, 2010 at 10:50 AM, Susan Day suzieprogram...@gmail.comwrote: Hi; I have the following code: function DisplayPicLoaded(evt:Event):void { var container:Sprite = new

Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Beatrix Krümmer-Frau
Did you check the spelling? 1120: Access to undefined property NavToURL - navToURL() Susan Day schrieb: Hi; I have the following code: function DisplayPicLoaded(evt:Event):void { var container:Sprite = new Sprite(); var myXArray:Array = new Array(10,176,342,508,674,840); var

Re: [Flashcoders] addEventListener Problem

2010-03-01 Thread Nathan Mynarcik
Change your function to this: function navToURL(e:Event):void { trace(e.currentTarget); trace('hi'); } --Original Message-- From: Susan Day Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] addEventListener Problem

RE: [Flashcoders] AddEventListener

2010-01-25 Thread Nathan Mynarcik
Have you tried tracing to see if that function you added is firing? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of beno - Sent: Monday, January 25, 2010 10:57 AM To: Flash Coders List Subject:

Re: [Flashcoders] AddEventListener

2010-01-25 Thread beno -
On Mon, Jan 25, 2010 at 1:12 PM, Nathan Mynarcik nat...@mynarcik.comwrote: Have you tried tracing to see if that function you added is firing? Thank you. I added one at the top of that function and it didn't fire. So that tells us the problem must be in calling the function:

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-02-01 Thread Helmut Granda
You are correct, that is the part that I was overlooking. For some odd reason I was feeling like I couldn't dispatch that information from within the component. Thanks... On 1/31/08, Steven Sacks [EMAIL PROTECTED] wrote: Now that I look at it, it's more an architecture issue than a custom

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-02-01 Thread Helmut Granda
Interesting approach.. Thanks Jer On 1/31/08, Jer Brand [EMAIL PROTECTED] wrote: There are probably a hundred other ways to do this, but an easy one (off the top of my head) would be to make your holder variable a custom element that extends sprite, but has it's own variables, like: class

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-01-31 Thread Jer Brand
There are probably a hundred other ways to do this, but an easy one (off the top of my head) would be to make your holder variable a custom element that extends sprite, but has it's own variables, like: class HolderClass extends Sprite { private var _myParam:String public function

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-01-31 Thread Steven Sacks
You make a custom event class that extends Event, and you pass the params that Event is expecting first. http://3lbmonkeybrain.blogspot.com/2008/01/how-to-extend-event-once-and-for-all.html ___ Flashcoders mailing list

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-01-31 Thread Helmut Granda
Thanks, I know how to extend the Event class to create your custom events, what I am having an issue with was capturing an event that hasnt been declared yet :) On 1/31/08, Steven Sacks [EMAIL PROTECTED] wrote: You make a custom event class that extends Event, and you pass the params that

Re: [Flashcoders] AddEventListener and DispatchCustom Events AS3

2008-01-31 Thread Steven Sacks
Now that I look at it, it's more an architecture issue than a custom event issue. Your drop down component should listen to the items inside it for when they are selected, and your drop down component should fire a change event when it changes. item.addEventListener(SELECT, onItemSelect);

Re: [Flashcoders] addEventListener -- removeAllListenersEventDispatcher class

2006-02-23 Thread Miguel Angel Sánchez
Try this: var dcb:Function = Delegate.create(controller, controller.correctButton_OnRelease); correctButton.addEventListener(onRelease, dcb); ... correctButton.removeEventListener(onRelease, dcb); [EMAIL PROTECTED] escribió: The problem is this : ...

Re: [Flashcoders] addEventListener -- removeAllListenersEventDispatcher class

2006-02-23 Thread Michael Nisi
This delegate implementation sends a reference to the receiver. http://dynamicflash.com/2005/02/delegate-class-refined/ Maybe you could store references to all your delegations somewhere. Something like a DelegateLocator . ;) Just a thought... Regards, Michael On 2/23/06, Miguel Angel Sánchez

Re: [Flashcoders] addEventListener - MovieClip wants to pass event to containing class

2006-02-14 Thread Steve Warren
Thanks for the tips Moses! I'm gonna download and check out CallbackDispatcher 2.0 now... Where are you from? I'm living in NJ, working in Manhattan. -steve On 2/12/06, Moses Gunesch [EMAIL PROTECTED] wrote: Steve - Yes there are 2 things available for this. MM added that functionality

Re: [Flashcoders] addEventListener - MovieClip wants to pass event to containing class

2006-02-12 Thread Moses Gunesch
Steve - Yes there are 2 things available for this. MM added that functionality in some event classes that are pretty much undocumented and a little tough to learn - UIEventDispatcher and LowLevelEvents. Secondly, I wrote a class called CallbackDispatcher that makes it really easy to use

Re: [Flashcoders] addEventListener - MovieClip wants to pass event to containing class

2006-01-19 Thread Lanny McNie
Thats not how EventDispatcher works. Firstly, you need a movieclip whose class has EventDispatcher tied into it (like the v2 components do). Once that's working, the correct syntax is: mc.addEventListener(click, this); function click() { // do stuff } On 1/19/06, Steve Warren [EMAIL

RE: [Flashcoders] addEventListener - MovieClip wants to pass event tocontaining class

2006-01-19 Thread Bjorn Schultheiss
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lanny McNie Sent: Friday, 20 January 2006 9:40 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] addEventListener - MovieClip wants to pass event tocontaining class Thats not how EventDispatcher works. Firstly, you need