Thanks all.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: Friday, December 19, 2008 12:38 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Custom eventListener
You might wanna read
Maybe I am slow... or even dumb?
But all those things I can do with normal events, I guess.
I was simply showing you a simple example of how you would have a custom class
broadcast a custom event... normally you would not use normal events like the
mouse event kind for that kind of situation.
and subscribe.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
Sent: Thursday, December 18, 2008 5:42 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Custom eventListener
Jason: This is all simplified
Re: [Flashcoders] Custom eventListener thread
is an interesting topic but it has attached itself to the
Re: [Flashcoders] Pixel precise thread
In Mozilla's Thunderbird I sort on topic and so I miss these fascinating
discussions because the threads are mangled.
Does it mess up the archives when
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
(N-SGIS)
Sent: Friday, December 19, 2008 9:04 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Custom eventListener
Thanks Jason... Let me ask one question to try to clarify this for me. If I
have the dispatchEvent
An event is just a message object. Just because one gets created
successfully does not mean it is being delivered. dispatchEvent() is a
method of the EventDispatcher class, which is a superclass of many classes,
including DisplayObject. You need to listen for the event (with
addEventListener())
To: Flash Coders List
Subject: Re: [Flashcoders] Custom eventListener
An event is just a message object. Just because one gets created
successfully does not mean it is being delivered. dispatchEvent() is a
method of the EventDispatcher class, which is a superclass of many classes,
including
, December 18, 2008 5:27 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Custom eventListener
Thanks Ross and Jason!
Now I understand this.
But I am trying to imagine when I would use a custom event.
I have no idea?
Could you give an example?
Kind regards
Cor
-Original Message-
From
] On Behalf Of Merrill,
Jason
Sent: donderdag 18 december 2008 23:20
To: Flash Coders List
Subject: RE: [Flashcoders] Custom eventListener
To add on to David's fine reply, Ross, you're close, but not quite - this is
how I write custom events, I think you'll want to do something like this
instead
Jason: This is all simplified, advanced coders would use some design
patterns or frameworks to handle all this, but you get the idea.
Maybe I am slow... or even dumb?
But all those things I can do with normal events, I guess.
So what I mean was an example of something you cannot do with normal
Hi,
I use custom events to pass data around - here is a simple example:
package events
{
import flash.events.Event;
public class GameEvent extends Event
{
public var score:int;
public static const GAME_OVER:String = Game Over;
public function
I use custom events mostly when I have data to pass through the event which
doesn't fit nicely into some pre-defined one. For instance, we have a
HighScoreEvent which has the number of points and the time it took to finish
the game.
Also, it is good practice to define your own Event subclass(es)
...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: donderdag 18 december 2008 23:20
To: Flash Coders List
Subject: RE: [Flashcoders] Custom eventListener
To add on to David's fine reply, Ross, you're close, but not quite - this is
how I write custom events, I think you'll want to do
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