Jack Doyle wrote:
http://www.greensock.com/actionscript/tweenlite/
http://www.greensock.com/actionscript/PreloadAssetManager/
Good luck.
Jack, you da' man!
This is great, so many helpful people on this list! Many thanks Jack and
all...
I may be back with more questions... I love learning n
Merrill, Jason wrote:
I just keep my own static Animation class handy, which simplifies the
tween and transition classes:
..
Instead of a static class like above, you could also write one that
extends movie clip and adds animation methods. Then associate your movie
clip with that class.
WHO
CTED]>
Subject: RE: [Flashcoders] Loading library movie clips sequentially?
Bestway todo this?
To: Flashcoders mailing list
Message-ID:
<[EMAIL PROTECTED]>
I have found a major issue with the Fuse kit - it's huge and has huge
overhead. It's a great set of
On 11/30/06, Claus Wahlers <[EMAIL PROTECTED]> wrote:
However, zipping thumbnails has the big advantage that you save a lot of
overhead. 200 successive GET requests are no fun. Loading a zip is way
faster as you only need to do one request to the server. And with FZip
you have access to files wh
I just keep my own static Animation class handy, which simplifies the
tween and transition classes:
import mx.transitions.*;
import mx.transitions.easing.*;
class com.boa.effects.Animate{
public static function fadeIn(clip:MovieClip,
time:Number):Object{
return ne
I see your point. Loading the thumbnails in a zip is definetly better
than loading them individually..
In my case the thumbnails have to be loaded before the user is able
to interact with the site anyway.
Still, some kind of advanced background loading is what I'm looking
for, but that's
Rasmus wrote:
Ok.. But what if you have around 100-200 files, let's say external
JPG's. Wouldn't the zip file become huge?
The reason I'm asking is, I'm making a photographers portfolio where the
idea is to load thumbnails first - then start loading the high-res
pictures in the background. w
Ok.. But what if you have around 100-200 files, let's say external
JPG's. Wouldn't the zip file become huge?
The reason I'm asking is, I'm making a photographers portfolio where
the idea is to load thumbnails first - then start loading the high-
res pictures in the background. when I need a
I've found that LoadQueueManager is excellent for loading multiple
external files in sequence.. It also gives you the possibility to pause
loading, rearrange loading order etc. etc.
http://blog.bittube.com/2006/10/27/loadqueuemanager-update/
Hope to see an AS 3 version of this soon!
For AS
Hi Jason, thanks for input, I really appreciate your time and insight.
Merrill, Jason wrote:
... ...
onMotionFinished event and such things went back to normal. I only
respond because you were asking for the "best way to do this". - this
was just my experience.
For sure. "The best way" is
Organizational Effectiveness
>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Andy Stone
>>Sent: Wednesday, November 29, 2006 9:14 AM
>>To: 'Flashcoders mailing list'
>>Subject: RE: [Flashcoders] Loading
Hi,
Great info all! Many thanks Andy, Alain, and Rasmus. I really appreciate
your time.
So, it sounds like the consensus is to externally load the clips...
Hehe, that makes a lot more sense. :)
@Andy: Thanks for example code. That actually looks like what I would
like to do... A few month back
I've found that LoadQueueManager is excellent for loading multiple
external files in sequence.. It also gives you the possibility to
pause loading, rearrange loading order etc. etc.
http://blog.bittube.com/2006/10/27/loadqueuemanager-update/
Hope to see an AS 3 version of this soon!
Rasmus
Hi Micky,
if you want to spread the load across time, the best approach is to have 36
.swf files that you load one at a time.
To perform the loading you should use the MovieClipLoader (look it up on
HYPERLINK
"http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.h
tm?href=
I use fusekit(http://www.mosessupposes.com), it's great for animation
sequences.
-Andy Stone
Here's an example of how I might do it...
import com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Shortcuts, FuseFMP, FuseItem);
//
var numOfClips = 3;
var currentClip = 1;
//the clips/images
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