RE: [Flashcoders] textures

2007-07-20 Thread Jesse Graupmann
Cryzto, I think this gets you one step closer. Bump Mapping in Flash http://drawk.wordpress.com/2007/04/18/bump-mapping-in-flash/ found via: 3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and Software Rendering

Re: [Flashcoders] textures

2007-07-18 Thread Hans Wichman
PROTECTED] -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Hans Wichman Gesendet: Mittwoch, 18. Juli 2007 06:46 An: flashcoders@chattyfig.figleaf.com Betreff: Re: [Flashcoders] textures Hi, I have an interesting question too, did you check

Re: [Flashcoders] textures

2007-07-17 Thread Hans Wichman
Hi, I have an interesting question too, did you check the manual? :) beginBitmapFill (MovieClip.beginBitmapFill method) public beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean], [smoothing:Boolean]) : Void Fills a drawing area with a bitmap image. The bitmap can be repeated or

RE: [Flashcoders] textures

2007-07-17 Thread Jesse Graupmann
Without practical knowledge, I would suggest either flash.filters.DisplacementMapFilter or mc.beginBitmapFill along with mc.blendMode. // // DisplacementMapFilter // Maybe something like these mixed with a tiled bitmaps? http://www.reflektions.com/miniml/template_permalink.asp?id=334