You can't tell an object to delete itself from within its own thread.
When you delete an object outside of its own thread, you need to first
delete any functions assigned to that object and remove it from any
event listeners of other objects or you will end up with memory waste.
any about doing this good I'd like to don't see the progress bar once
the loader has finished.
regards
gustavo duenas
On Mar 12, 2007, at 1:19 PM, Steven Sacks | BLITZ wrote:
You can't tell an object to delete itself from within its own thread.
When you delete an object outside of its
actually I'm trying to set the _visible of the progress bar to false
in the same place where I was trying to use the other instructions.
like this.
var myloadListen = this.myloader
mypb.source= myLoader;
myloadListen.complete = function(evt_obj:Object){
mypb._visible= false;
}
Duenas [EMAIL PROTECTED]
Subject: Re: [Flashcoders] deleting a progress bar after loading
To: flashcoders@chattyfig.figleaf.com
actually I'm trying to set the _visible of the progress bar to false
in the same place where I was trying to use the other instructions.
like this.
var myloadListen
instead:
mypb.visible = false;
Like many (most, all?) of the V2 components, there should be no
underscore in the 'visible' property.
Best,
Jim
Date: Mon, 12 Mar 2007 13:54:07 -0400
From: Gustavo Duenas [EMAIL PROTECTED]
Subject: Re: [Flashcoders] deleting a progress bar after
Sorry I just caught this thread, but I notice something that seems
wrong in your code. You have:
if(_root.logoX._x=_root.logoX._x-270)...
Now, why would a value ever be equal to less than itself? If this is
an important part of your code, you need to create another variable
to remember the
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