Hi; I built a swf that works the way I want it in Flash, but when I
upload it, it acts differently! I built buttons in as3 like this:
your code is corrupted:
function onRollOutHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ')
{
From: Valentin Schmidt v...@dasdeck.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Mon, March 8, 2010 1:48:18 PM
Subject: Re: [Flashcoders] swf doesn't work the same online
Hi; I built a swf that works the way I want it in Flash, but when
What's broken about it? I recently had an issue with filters working
differently in the browser than the authoring environment ...
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T 952 346 6610
C 612 377 2272
Weber Shandwick
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Michael,
Sometimes things that appear to be player issues turn out to be loader
issues. When you first publish for external people, it's often the first
time you go over the web AND the first time you get configurations. Can you
be sure the app handles the loading of those sprite assets properly,
Thanks for responding Jonathan. My only external asset is an xml file, and I
write a textfield to the stage if there's an IOError. That's not happening,
and all other sprites/graphics are within this swf. It seems to me it's more
of an ActionScript error, as if each chunk of code wipes out
Hi Michael
Keep in mind that Flash CS3 was released in conjunction with Flash Player 9r45
(9,0,45,0). I can't recall all the differences. But there are certain events
such as the ADDED_TO_STAGE/REMOVED_FROM_STAGE event that didn't make it in till
at least 9r28. I also believe that 9r28 was
Thanks Mark, that's really helpful information.
Regards,
- Michael M.
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