Yeah, and than the cash from Flash is flushed.
I also had some issues with this and noticed when restarting Flash (or
rebooting system for that matter)
it worked fine.
So now when I experience odd behavior, I restart Flash.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL
I also use Document Class and use FlashDevelop to write my Actionscript
I use Flash for compiling but you also could you the Flex SDK.
You should check out FlahDevelop, it has a very nice auto-completion!!
Be sure to download the latest version and look at the shortcut
possibilities.
FlashDevelop
In combination with Flex SDK to compile
All free and very lightweight, and a very nice auto-completion.
It will make your workload much more easy
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jesse Warden
Verzonden: zaterdag 22 maart 2008
Hi Thomaz,
Wouldn't that be the exact same thing as testing against the interface
references that's stored which each analyzer (as I suggested in my post) ?
Since there is no compile-time way to check this, i'm going to check all the
items with all the analyzers in the analyze() method and give
Oh, yes, I misunderstood you. When I read ugly runtime errors, I
understood a runtime action script error, like the ones are reported by
flash player debug version.
[]'s
andrei
On Sun, Mar 23, 2008 at 7:30 AM, Jeroen Beckers [EMAIL PROTECTED]
wrote:
Hi Thomaz,
Wouldn't that be the exact
yeah I know flash Develop. But I feel More Confortable with Flex. I used to
use FlashDevelop and I got the Beta 6 version of it. 1 Issue though, In
flex, when I use a Class that is associated to a movieClip in the FLA
library, and in this movieClip there are some components like text fields
and
Have you installed the Flex SDK?
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Omar Fouad
Verzonden: zondag 23 maart 2008 13:28
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Custom MovieClip Classes
yeah I know flash Develop. But I feel More
Cor i AM USING Flex 3 Final.
And one thing
I am trying now a AS3 document class projct with FlasDevelop. I created a
FLA new Project in FD and I wrote the Main Document class. But FD is not
checking errors. it says error while running AS3 syntax checking...
On Sun, Mar 23, 2008 at 2:33 PM, Cor
If you give me some details I will setup a FD project for you.
Or I can create a generic example if you like?
Let me know
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Omar Fouad
Verzonden: zondag 23 maart 2008 13:45
Aan: Flash Coders List
Onderwerp:
you have to set your class path in FD
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Omar Fouad
Verzonden: zondag 23 maart 2008 13:45
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Custom MovieClip Classes
Cor i AM USING Flex 3 Final.
And one
look at this.
Main FLA Document Class
public class Main extends Sprite {
public function Main() {
myButton.addEventListener(MouseEvent.CLICK, fun)
}
public function fun(e:MouseEvent):void {
trace(Clicked);
}
}
Now supposed I need to call the function fun by some other
I noticed I didn't answer your question.
In another class file you can trigger the button like this:
Main.myButton.whatever...
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Omar Fouad
Verzonden: zondag 23 maart 2008 14:28
Aan: Flash Coders List
Hi All,
I'm trying to come up with an efficient concept of animating dynamic objects
stacked upon each other. For example. Let's say I dynamically add an object
(That would be Object 1). Then I wanted to add another object, I want
object1 to move down one row, and the new object (object 2) to
Hey!
I've just found out that MTASC compiles much faster if used classes are
imported explicitly.
That is
import com.togethersoft.util.Time
import com.togethersoft.util.Format
is much faster than
import com.togethersoft.util.*;
Provided there are many classes in com.togethersoft.util package.
Can Flash (AS2) import .rtf files and display in textbox so the doc appears
like the original??
Where would I look to find the procedure?
Thanks,
-Boyd
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Even if myButton is not static?
and even so, if in main
myButton.addEventListener(MouseEvent.CLICK, fun);
and in other Class
Main.myButton. now what?
On Sun, Mar 23, 2008 at 3:52 PM, Cor [EMAIL PROTECTED] wrote:
I noticed I didn't answer your question.
In another class file you can
The issue is that in Flash you are using the terrible awful
why-did-Adobe-put-it-in-there publish option of Automatically Declare
Stage Instances. It's the worst thing in the world and causes many
people headaches.
Turn it off. It's the dumbest thing Adobe could have ever made.
SHIFT+F12,
Just guessing, but I think it's required for the Flex Component Kit, when you
create swc's to be used in Flex.
Haven't really looked into it in much detail, but so far couldn't get swc's to work if
Declare... was disabled.
Other than that, I totally agree, most annoying feature ever.
-
I was hoping someone could explain why I get Warning: 3596: Duplicate
variable definition. warnings when I reuse an iterator variable.
Example:
for (var i:int = 0; i someArray.length; i ++) {
// do something cool
}
for (var i:int = 0; i someOtherArray.length; i ++) {
// do
Yeah, But WHY I have to Always Declare them By Myself?
On Mon, Mar 24, 2008 at 1:31 AM, Muzak [EMAIL PROTECTED] wrote:
Just guessing, but I think it's required for the Flex Component Kit, when
you create swc's to be used in Flex.
Haven't really looked into it in much detail, but so far
jonathan howe wrote:
I was hoping someone could explain why I get Warning: 3596: Duplicate
variable definition. warnings when I reuse an iterator variable.
Example:
for (var i:int = 0; i someArray.length; i ++) {
// do something cool
}
for (var i:int = 0; i
That's easy.only after busting my asss for an hour figuring it out..
...Variables are only local to the function
Jonathan try using j in your second for statementnot the letter i twice
Hope that helps...
Sent via BlackBerry from T-Mobile
-Original Message-
From: jonathan howe
The other thing is that not everyone is an advanced coder. Steven did say
something to the effect of when writing classes, but automatic declaration
is a backward-compatible feature that allows beginners to code in the
timeline the same way they used to.
In AS3, whether you use your own document
It's a good idea to declare them yourself because both you--and more
importantly the compiler--know what every instance is. This may not be 100%
on point, but there is a common problem with upcasting, for example, when
Strict Mode is on.
Here's a scenario. On the stage, you create a movie clip
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