[Flashcoders] Video editor in Berlin, searching for job

2008-07-28 Thread laurent

   Hi list,

I wonder if one of you working in an agency in Berlin would know if a 
video editor could send a CV at your office.


She's spanish living in France, speak fluently english , and work in 
video editing since 5 years as a freelancer, studied at the Bellas Artes 
in Barcelone for 5 years.


If you have some work for her tell me I send her CV

Thanks!
Laurent
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RE: [Flashcoders] You cannot debug this SWF because it does not contain any Actionscript

2008-07-28 Thread Zoltan Csibi
Hi Joe,

In my case I was generating a swc too (using it from AIR) and deleting the
swc file manually fixed this issue (however anytime the swc file is there
flash comes up again with this error message)


Zoli
www.fluorinefx.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joe Cutting
Sent: Wednesday, July 23, 2008 6:12 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] You cannot debug this SWF because it does not contain
any Actionscript

I've suddenly started having a very serious problem with a large project I'm
working on in Flash CS3 (Flash 9- AS3)

When I go to test movie the project compiles ok but ignores all the
Actionscript in the file When I try debug it comes up with You cannot debug
this SWF because it does not contain Actionscript

I've tried:
- saving and compacting
- Deleting the ASO files
- Copying everything to a new fla
- Unchecking the Reduce file size and increase performance box

The only thing I've found is that if I copy only a few library items to a
new file that file doesn't have the problem - but it doesn't seem
particularly consistent. If I add items until the problem occurs it doesn't
always go away when I remove them.

I'm also getting occasional 5003: Unknown error generating byte code
cropping up

I've noticed that several other people have been having this problem:
http://www.actionscript.org/forums/showthread.php3?t=161118

As I said the project is large, but not enormous - the fla is about 3.5MB
and the swf ends up around 270k.
Are there any known limits to Actionscript code, classes or packages that I
should be aware off.

Any suggestions would be great because I'm tearing my hair out. The only
thing I've seen that I haven't tried is switching to Flex which really isn't
ideal at this stage in the project.

Cheers

Joe





Joe Cutting
Computer exhibits and installations
www.joecutting.com
35 Hospital Fields Road, York, YO10 4DZ
01904 624681
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RE: [Flashcoders] ...Friday, 5:38 pm

2008-07-28 Thread Merrill, Jason
i mean if the flash plugin died so no actionscript what would you do

I would painfully move over to the less-feature rich, much less
market-accepted Silverlight and code in XAML and C#.

Jason Merrill 
Bank of America 
Enterprise Technology  Global Risk LLD 
Instructional Technology  Media

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GTO Innovative Learning Blog  subscribe. 


 
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RE: [Flashcoders] ...Friday, 5:38 pm

2008-07-28 Thread Lukas Ruebbelke

This list would just die because Steven Sacks would have nothing to complain
about. :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: zaterdag 26 juli 2008 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] ...Friday, 5:38 pm

heh :)

if flash died tomorrow, what would you do instead?

On 25 Jul 2008, at 22:20, Steven Sacks wrote:

 I'm still here.  ;)

 allandt bik-elliott (thefieldcomic.com) wrote:
 it brings up a serious point tho - can flash survive with the  
 amount of
 animosity there is towards it?
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Re: [Flashcoders] ...Friday, 5:38 pm

2008-07-28 Thread laurent

hahahah awesome!

Lukas Ruebbelke a écrit :

This list would just die because Steven Sacks would have nothing to complain
about. :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: zaterdag 26 juli 2008 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] ...Friday, 5:38 pm

heh :)

if flash died tomorrow, what would you do instead?

On 25 Jul 2008, at 22:20, Steven Sacks wrote:

  

I'm still here.  ;)

allandt bik-elliott (thefieldcomic.com) wrote:

it brings up a serious point tho - can flash survive with the  
amount of

animosity there is towards it?
  

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[Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-28 Thread Gustavo Duenas
Any ideas, I've been trying the regular way, so it seems weird  
enough , any ideas why my mac doesn't want to rdead external classes  
from the preference panel on the cs3?


regards,

Gustavo
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Re: [Flashcoders] ...Friday, 5:38 pm

2008-07-28 Thread Steven Sacks

Word.


laurent wrote:

hahahah awesome!

Lukas Ruebbelke a écrit :
This list would just die because Steven Sacks would have nothing to 
complain

about. :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: zaterdag 26 juli 2008 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] ...Friday, 5:38 pm

heh :)

if flash died tomorrow, what would you do instead?

On 25 Jul 2008, at 22:20, Steven Sacks wrote:

 

I'm still here.  ;)

allandt bik-elliott (thefieldcomic.com) wrote:
   
it brings up a serious point tho - can flash survive with the  
amount of

animosity there is towards it?

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[Flashcoders] DART AS3

2008-07-28 Thread Helmut Granda
I am going to shoot this out to the dark and see if anyone has been able to
deploy AS3 banners in the DartMotif platform
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Re: [Flashcoders] DART AS3

2008-07-28 Thread Manuel Ponce de Leon

Helmut,

The DART Motif platform does not support AS3 at this point. Will do in 
early 2009.


Helmut Granda wrote:

I am going to shoot this out to the dark and see if anyone has been able to
deploy AS3 banners in the DartMotif platform
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Google :: [EMAIL PROTECTED] ::

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Re: [Flashcoders] DART AS3

2008-07-28 Thread Brian Mays
Hey Manuel. Another DART related question. I notice that when viewing with
the Flash 10 player I'm sent alternative static version of our DART files.
Any thoughts when the detection might be updated?

Brian Mays


On 7/28/08 3:50 PM, Manuel Ponce de Leon [EMAIL PROTECTED] wrote:

 Helmut,
 
 The DART Motif platform does not support AS3 at this point. Will do in
 early 2009.
 
 Helmut Granda wrote:
 I am going to shoot this out to the dark and see if anyone has been able to
 deploy AS3 banners in the DartMotif platform
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Did you know?  OPUBCO is a multimedia company.

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Re: [Flashcoders] DART AS3

2008-07-28 Thread Helmut Granda
Thanks Manuel for the feedback... do you know if there is a work around this
limits? You know one of those AS3 complex banners that was supposed to be
deployed yesterday and no time to switch back to AS2?
On Mon, Jul 28, 2008 at 3:50 PM, Manuel Ponce de Leon 
[EMAIL PROTECTED] wrote:

 Helmut,

 The DART Motif platform does not support AS3 at this point. Will do in
 early 2009.

 Helmut Granda wrote:

 I am going to shoot this out to the dark and see if anyone has been able
 to
 deploy AS3 banners in the DartMotif platform
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 --
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 :: [EMAIL PROTECTED] ::
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...helmut
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[Flashcoders] Random numbers list

2008-07-28 Thread Eduardo Barbosa
Hi all!

What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent
you could make a first array filled with all number from 0 to 100 and 
then you splice to any random index range between 0 and the new size of 
the array.

You fill another array with the last spliced number. do I make sense ?
cheers
L

Eduardo Barbosa a écrit :

Hi all!

What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent

oops no i did not get you point actually..
hm...more complex...:)
L

Eduardo Barbosa a écrit :

Hi all!

What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent
still it can be done like that you always keep the number of numbers 
between two arrays...
and swap numbers from one to another, that your sure to neve have twice 
the same one

yeah...! :]
L

Eduardo Barbosa a écrit :

Hi all!

What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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RE: [Flashcoders] Random numbers list

2008-07-28 Thread Steve Abaffy
Every time you generate a new random number go through the array and see if
any match the new number if so generate a new one and check again, if not
add it to the array.
With only 10 numbers in the array it would check very fast so you wouldn't
be taking a performance hit. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eduardo
Barbosa
Sent: Monday, July 28, 2008 4:43 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Random numbers list

Hi all!

What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread Matt S.
Can numbers repeat? Is this a constant loop where, for instance, the
number 12 could show up two times in twenty seconds? Or would you want
12 to show up once and then go out of circulation permanently?

.m

On Mon, Jul 28, 2008 at 5:42 PM, Eduardo Barbosa [EMAIL PROTECTED] wrote:
 Hi all!

 What I am trying to figure out is this:

 How to generate a sequence of random numbers where the newest is always
 different from all the previous?

 I need to continuosly rewrite an array of 10 random numbers in such a way
 that at any given time they are all different.

 Let's say that my range is 0 to 100

 it starts with random numbers, all different:

 {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

 at a set interval some values are replaced by new ones so there are never
 two equal numbers, so, after 2 seconds it may look like this:

 {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


 Any ideas?

 Thanks :)
 Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread Eduardo Barbosa
Hi Matt,

Yes numbers can and should repeat through time. They just cant be repeated
within the sequence at a given discreet time. Makes sense? :)

On Mon, Jul 28, 2008 at 11:15 PM, Matt S. [EMAIL PROTECTED] wrote:

 Can numbers repeat? Is this a constant loop where, for instance, the
 number 12 could show up two times in twenty seconds? Or would you want
 12 to show up once and then go out of circulation permanently?

 .m

 On Mon, Jul 28, 2008 at 5:42 PM, Eduardo Barbosa [EMAIL PROTECTED]
 wrote:
  Hi all!
 
  What I am trying to figure out is this:
 
  How to generate a sequence of random numbers where the newest is always
  different from all the previous?
 
  I need to continuosly rewrite an array of 10 random numbers in such a way
  that at any given time they are all different.
 
  Let's say that my range is 0 to 100
 
  it starts with random numbers, all different:
 
  {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}
 
  at a set interval some values are replaced by new ones so there are never
  two equal numbers, so, after 2 seconds it may look like this:
 
  {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}
 
 
  Any ideas?
 
  Thanks :)
  Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread Eduardo Barbosa
Hi Laurent,

Your first suggestion is a very simple and clever trick i'll definetely keep
in mind for future situations.

However for this second variation you mean that I:

1) pick the numbers out of array 1  and splice it
2) move those numbers into array 2
3) when the length of array 1 would be 10 i would start picking the numbers
out of array 2 and do the inverse.

Is this what you mean?



On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED] wrote:

 still it can be done like that you always keep the number of numbers
 between two arrays...
 and swap numbers from one to another, that your sure to neve have twice the
 same one
 yeah...! :]
 L

 Eduardo Barbosa a écrit :

 Hi all!


 What I am trying to figure out is this:

 How to generate a sequence of random numbers where the newest is always
 different from all the previous?

 I need to continuosly rewrite an array of 10 random numbers in such a way
 that at any given time they are all different.

 Let's say that my range is 0 to 100

 it starts with random numbers, all different:

 {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

 at a set interval some values are replaced by new ones so there are never
 two equal numbers, so, after 2 seconds it may look like this:

 {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


 Any ideas?

 Thanks :)
 Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread Eduardo Barbosa
Hi Steve,

That was actually my first thought. I had a while loop and inside a for ...
in loop to iterate through the array to check if the number was already
there. But then for some reason the script made flash unresponsive.

However  I just came up with this which seems to be working, but i'm still
very curious to learn of better ways of achieving this:

function pickUniqueNumber():Number {

var randomNum:Number;
var loop:Boolean = true;

var numberList:String = |+currentNumbers.join(|)+|;

while (loop) {

randomNum = random(wallpaperList.length);

var numberString:String = |+randomNum+|;

if (numberList.indexOf(numberString) == -1) {
currentNumbers.push(randomNum);
loop = false;
}
}
return randomNum;
}

On Mon, Jul 28, 2008 at 11:04 PM, Steve Abaffy [EMAIL PROTECTED]wrote:

 Every time you generate a new random number go through the array and see if
 any match the new number if so generate a new one and check again, if not
 add it to the array.
 With only 10 numbers in the array it would check very fast so you wouldn't
 be taking a performance hit.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eduardo
 Barbosa
 Sent: Monday, July 28, 2008 4:43 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Random numbers list

 Hi all!

 What I am trying to figure out is this:

 How to generate a sequence of random numbers where the newest is always
 different from all the previous?

 I need to continuosly rewrite an array of 10 random numbers in such a way
 that at any given time they are all different.

 Let's say that my range is 0 to 100

 it starts with random numbers, all different:

 {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

 at a set interval some values are replaced by new ones so there are never
 two equal numbers, so, after 2 seconds it may look like this:

 {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


 Any ideas?

 Thanks :)
 Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent


yes like:

allNumber:Array = [ 0, 1, 2, 3, ..., 100 ];
tenNumbers:Array = [];


public function getNumberIn():void{
   var i:in = int( Math.random * allNumber.length );
  tenNumbers.push( allNumber.splice( i, 1 ) );
}

then I don't know how you pick up the number to pass from tenNumbers to 
allNumber.


L

Eduardo Barbosa a écrit :

Hi Laurent,

Your first suggestion is a very simple and clever trick i'll definetely keep
in mind for future situations.

However for this second variation you mean that I:

1) pick the numbers out of array 1  and splice it
2) move those numbers into array 2
3) when the length of array 1 would be 10 i would start picking the numbers
out of array 2 and do the inverse.

Is this what you mean?



On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED] wrote:

  

still it can be done like that you always keep the number of numbers
between two arrays...
and swap numbers from one to another, that your sure to neve have twice the
same one
yeah...! :]
L

Eduardo Barbosa a écrit :



Hi all!


What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is always
different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such a way
that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are never
two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent
or perhaps tenNumber[ tenNumbers.length ] is faster than 
tenNumbers.push() never know about that one...the second return 
something so perhaps its slower..


laurent a écrit :


yes like:

allNumber:Array = [ 0, 1, 2, 3, ..., 100 ];
tenNumbers:Array = [];


public function getNumberIn():void{
   var i:in = int( Math.random * allNumber.length );
  tenNumbers.push( allNumber.splice( i, 1 ) );
}

then I don't know how you pick up the number to pass from tenNumbers 
to allNumber.


L

Eduardo Barbosa a écrit :

Hi Laurent,

Your first suggestion is a very simple and clever trick i'll 
definetely keep

in mind for future situations.

However for this second variation you mean that I:

1) pick the numbers out of array 1  and splice it
2) move those numbers into array 2
3) when the length of array 1 would be 10 i would start picking the 
numbers

out of array 2 and do the inverse.

Is this what you mean?



On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED] 
wrote:


 

still it can be done like that you always keep the number of numbers
between two arrays...
and swap numbers from one to another, that your sure to neve have 
twice the

same one
yeah...! :]
L

Eduardo Barbosa a écrit :

   

Hi all!


What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is 
always

different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such 
a way

that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are 
never

two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-28 Thread laurent


yes like:

allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
tenNumbers:Array = [];

public function getNumberIn():void{
   var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
   tenNumbers.push( allNumbers.splice( int( Math.random * 
allNumbers.length ), 1 ) );

   allNumbers.push( n );
}

Could be like that. ;)
L



Eduardo Barbosa a écrit :

Hi Laurent,

Your first suggestion is a very simple and clever trick i'll 
definetely keep

in mind for future situations.

However for this second variation you mean that I:

1) pick the numbers out of array 1  and splice it
2) move those numbers into array 2
3) when the length of array 1 would be 10 i would start picking the 
numbers

out of array 2 and do the inverse.

Is this what you mean?



On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED] 
wrote:


 

still it can be done like that you always keep the number of numbers
between two arrays...
and swap numbers from one to another, that your sure to neve have 
twice the

same one
yeah...! :]
L

Eduardo Barbosa a écrit :

   

Hi all!


What I am trying to figure out is this:

How to generate a sequence of random numbers where the newest is 
always

different from all the previous?

I need to continuosly rewrite an array of 10 random numbers in such 
a way

that at any given time they are all different.

Let's say that my range is 0 to 100

it starts with random numbers, all different:

{3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

at a set interval some values are replaced by new ones so there are 
never

two equal numbers, so, after 2 seconds it may look like this:

{3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


Any ideas?

Thanks :)
Eduardo
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Re: [Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-28 Thread gduenas
Hi Helmut, do you mean the cs3?, maybe, I sould have this installed better 
maybe? I've just downloaded the classes today earl.y in the afternoon, and I 
don't know why this one doesn't want to read the classes, look, I went to 
preferences, tab actionscript, choose as3, then in the class path the + sign 
and I used the scope to try to find where is the classes, Then I left as is:

macintosh hd:users:mafeMallarino:desktop:flash:actionscript
is that way right, I have the same problem with the version 8 and cs3 of 
flash with the loading of the classes...there is another way to do this, 
because I'm so unable to run the papervision 3d. 

Regards, 

Gustavo 

Helmut Granda writes: 

No issues here in 3 machines... maybe a corrupted program? 


On Mon, Jul 28, 2008 at 1:32 PM, Gustavo Duenas 
[EMAIL PROTECTED] wrote: 


Any ideas, I've been trying the regular way, so it seems weird enough , any
ideas why my mac doesn't want to rdead external classes from the preference
panel on the cs3? 

regards, 


Gustavo
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Re: [Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-28 Thread Helmut Granda
are you having issues with ALL classes or is it only with Papervision? if it
is only with Papervision i would assume that you are using the path wrong.

On Mon, Jul 28, 2008 at 8:55 PM, gduenas
[EMAIL PROTECTED]wrote:

 Hi Helmut, do you mean the cs3?, maybe, I sould have this installed better
 maybe? I've just downloaded the classes today earl.y in the afternoon, and I
 don't know why this one doesn't want to read the classes, look, I went to
 preferences, tab actionscript, choose as3, then in the class path the + sign
 and I used the scope to try to find where is the classes, Then I left as is:
 macintosh hd:users:mafeMallarino:desktop:flash:actionscript
 is that way right, I have the same problem with the version 8 and cs3 of
 flash with the loading of the classes...there is another way to do this,
 because I'm so unable to run the papervision 3d.
 Regards,
 Gustavo
 Helmut Granda writes:

 No issues here in 3 machines... maybe a corrupted program?
 On Mon, Jul 28, 2008 at 1:32 PM, Gustavo Duenas 
 [EMAIL PROTECTED] wrote:

 Any ideas, I've been trying the regular way, so it seems weird enough ,
 any
 ideas why my mac doesn't want to rdead external classes from the
 preference
 panel on the cs3?
 regards,
 Gustavo
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