Re: [Flashcoders] Tween multiple rotations

2008-09-11 Thread allandt bik-elliott (thefieldcomic.com)
yeh - i love Tweener but the performance increase from using TweenLite /
TweenMax cannot be denied and as the lightest engine, TweenLite just seems
to make it's way into my work more often these days

a

On Thu, Sep 11, 2008 at 1:59 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Your generalizations are interesting to say the least. Web 2.0 application
 development has nothing to do with the demands on a tween engine, I'm
 building a social networking app and the way the interface renders, a
 lightweight tween engine is essential.   But if my interface was not as
 demanding, Fuse might be OK (though way more K than I would prefer).  It
 really depends on how the animation is used. Web 2.0 has no relevance -
 apples to oranges.

 Greensock's tween engine does animation sequencing too.

 Jason Merrill
 Bank of America
 Instructional Technology  Media
 Join the Bank of America Flash Platform Developer Community
 Are you a Bank of America associate interested in innovative learning ideas
 and technologies?
 Check out our internal  Innovative Learning Blog  subscribe.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of sebastian
 Sent: Wednesday, September 10, 2008 8:41 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Tween multiple rotations

 Ooops on the simple solution for a relative rotation [my bad]! Much
 better than my suggestion...
 :P

 Why Fuse? - Sequencing, passing  writing animation objects.

 It is true for small applications, like banners; it's overkill when kbs
 are in dire need. But for web 2.0 application development, a few extra
 kb is insignificant.

 Check the last pages of this primer for what sets it apart when building
 complex or dynamic animation sequences:

 http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

 mind you i am now coding primarily only in AS3... and 'Fuse3: Go'
 doesn't do it for me [why would I want to write my own tweens? isn't
 that the point of using an engine, so i don't have to write my own
 tweens anymore?...]
 :P

 :)
 Seb.

 Merrill, Jason wrote:
  On AS3 there isn't as good a package as fuse around [yet?];
 
  What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my
 projects and had problems in high stress situations.
 
  Jason Merrill
  Bank of America
  Instructional Technology  Media
  Join the Bank of America Flash Platform Developer Community
  Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
  Check out our internal  Innovative Learning Blog  subscribe.
 
 
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RE: [Flashcoders] converting TextArea's scroll and bottomScroll tosubstring

2008-09-11 Thread Mendelsohn, Michael
Thanks Sebastian.  I'll try this.  The only concern I have is that the
font populating the TextField isn't fixed width, so I can't really be
sure what that cutoff point is, unless it could be suggested otherwise.
I mean, if the font was fixed width, I would know that a specific amount
of characters going across equals 1 line, and multiplied by so many
lines.  But, the font not being fixed width could have one line equal to
say 100 lowercase i's or maybe only 67 m's.

Any thoughts on that?

- MM

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Re: [Flashcoders] converting TextArea's scroll and bottomScroll tosubstring

2008-09-11 Thread Ian Thomas
Hi Michael,
  Take a look at the TextFormat method getTextExtent(). It's useful for
working out how much space text takes up, and copes with non-fixed-width.
Beware, though, that if you are using embedded antialiased fonts the
getTextExtent() calculations are very slightly off (as the calculations are
done using the non-antialiased version of the font).

HTH,
   Ian

On Thu, Sep 11, 2008 at 1:04 PM, Mendelsohn, Michael 
[EMAIL PROTECTED] wrote:

 Thanks Sebastian.  I'll try this.  The only concern I have is that the
 font populating the TextField isn't fixed width, so I can't really be
 sure what that cutoff point is, unless it could be suggested otherwise.
 I mean, if the font was fixed width, I would know that a specific amount
 of characters going across equals 1 line, and multiplied by so many
 lines.  But, the font not being fixed width could have one line equal to
 say 100 lowercase i's or maybe only 67 m's.

 Any thoughts on that?

 - MM

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[Flashcoders] TweenMax subversion?

2008-09-11 Thread allandt bik-elliott (thefieldcomic.com)
Hi - does anyone know if there's a subversion link for TweenMax/Lite please?

ta
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Re: [Flashcoders] Re: generating arrays of overlapping sets

2008-09-11 Thread Ron Wheeler

Wouldn't this be a whole lot easier if you used objects?
I am coming to the conclusion - not a great theoretical concept or 
exhaustive examination of 6+ years of flashcoders posts - that most 
forum questions that mention arrays of arrays would be a lot easier to 
solve if the questioner had an array of objects.


Most questions would never have got to the point of needing help.

I suggest giving it a moments thought at least.


Ron



sebastian wrote:
ok I found a solution, though it was more of a work-around than a 
direct resolution of the array comparing routine I was working towards.


My solution is to add to a master array all the sub arrays that it 
finds, and adds them only if unique. I then have a list of all the 
sub-arrays together in one long 2D array. From this array I can then 
sort it based on the length of the second element. Then I iterate from 
the smallest sub array to the largest; but I don't need to do the 
entire array because by starting small I capture the actual shapes. 
Still need to refine how to calculate the maximum steps I need to 
iterate through the master array, but it will always be at least 
length-1.


Maybe this was interesting to someone...
:P

Sebastian.

sebastian wrote:

in case it was not clear, I have no problem getting to this point:

A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

where I am stumped is making that into:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]



:)
seb.

sebastian wrote:

Hiya,

I'm trying to figure out a way to code my trigonometry so that 
collections of points are correctly associated with the right 
geometric objects. These objects are created dynamically [randomly] 
at run time so I can't know which points belong to which geometric 
shape.


Where I am scratching my head is with the following,

I have 5 points:

A,B,C,D,E

These 5 points all have little arrays that tell them who they are 
next to [ie who they should make a shape with]:


A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

My problem is, I need to break C into two arrays:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]

Which results in 2 shapes:

[A,B,C] and [C,D,E]

And there are not always 5 points, there could be any number of 
points, less or more, so it could also get more complex like this:


A= [A,B]
B= [A,B,C,D]
C= [B,C,D,E]
D= [B,C,D,E]
E= [C,D,E,F,G,H]
F= [E,F,G,H]
G= [E,F,G,H]
H= [E,F,G,H]

In this second example, it should break into 4 different shapes/arrays:

A= [A,B]
B= [[A,B],[B,C,D]]
C= [[B,C,D],[C,D,E]]
D= [[B,C,D],[C,D,E]]
E= [[C,D,E],[E,F,G,H]]
F= [[C,D,E],[E,F,G,H]]
G= [[C,D,E],[E,F,G,H]]
H= [[C,D,E],[E,F,G,H]]

which results in these 4 shapes:

[A,B],[B,C,D],[C,D,E],[E,F,G,H]

Can anyone think of a good way [not processor heavy] for me to 
correctly create sub-arrays that match the points being generated? 
The only way I can think of is doing some complex array compares, by 
building arrays from arrays of other arrays... but that seems 
convoluted...?


Thank you so much,

Sebastian.




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Re: [Flashcoders] A Question that I've been asking for years!!

2008-09-11 Thread Ron Wheeler

Second the recommendation.
Great book - applies to ActionScript easily.

Ron


Steven Loe wrote:
Check out Head First Design Pattens (oreilly). It's an easy to comprehend book on patterns and software design goodness. The book examples are in Java, so if you can read AS3 you'll be able to read sample code. 


It a great resource to learn not only what interfaces are, but why and when you 
want to use them. IMO its made EAS3 *much* easier going. Moock's interface / 
pattern explanations make much more sense after spending some time with Head 
First Design Pattens.


-Steven Loe



  

This could seem weird...
But what the hell is an interface!!! I've
  

read lots of books
and


posts without getting the answer. I bought
  

Essential AS3 to read
about


interfaces and he says that helps for multi
  

inheritance. In other
places I


read that it is a deal to ensure that a
  

class has some methods and
so on.


But what is the real benefit that I can come out with
  

using
interfaces


Maybe that is stupidity or I am not smart enough to
  

get the concept
but


believe me... its is been two years now!!

Please Help!!!

--
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

This e-mail and any attachment is for authorised use
  

by the intended


recipient(s) only. It may contain proprietary
  

material, confidential


information and/or be subject to legal privilege. It
  

should not be
copied,


disclosed to, retained or used by, any other party. If
  

you are not an


intended recipient then please promptly delete this
  

e-mail and any


attachment and all copies and inform the sender. Thank
  

you.


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RE: [Flashcoders] A Question that I've been asking for years!!

2008-09-11 Thread Merrill, Jason
 Second the recommendation.
Great book - applies to ActionScript easily.

Wow.  This really is the thread that keeps mutating won't die!  Shoot me now! 
:) 

Check the dates people! LOL.

Jason Merrill
Bank of America 
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog  subscribe. 


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RE: [Flashcoders] A Question that I've been asking for years!!

2008-09-11 Thread Romuald Quantin
Read books will help to understand the concept, let's try an example:

Let's say you built a flash library and one of your class (ex: Main class)
needs another proper class to be instantiated (like a Config class).

Main class constructor:

Public function Main(config:IConfig):void {

}

IConfig is an interface because you want to be sure the guys are going to
pass a class as a parameter that implementing IConfig:

public class MyConfig implements IConfig

and then instantiate:

var main:Main = new Main(new MyConfig());

Why doing that?

You want to be sure that you will have the functions required in the Config
class passed as a parameter to make it work correctly.

The interface describe it:

public interface IConfig {
function init():void;
function get myPropertyNeeded():String;
function myFunctionNeeded():String;
}

If they pass a Config class that miss one of these functions/properties, you
won't be able to compile as you need to pass a proper IConfig
implementation.

Sorry if my example is not really good, I'm not an OOP wizard, neither a
teacher :) but I hope it helps.

Romu
www.soundstep.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ron Wheeler
Sent: 11 September 2008 13:36
To: Flash Coders List
Subject: Re: [Flashcoders] A Question that I've been asking for years!!

Second the recommendation.
Great book - applies to ActionScript easily.

Ron


Steven Loe wrote:
 Check out Head First Design Pattens (oreilly). It's an easy to
comprehend book on patterns and software design goodness. The book examples
are in Java, so if you can read AS3 you'll be able to read sample code. 

 It a great resource to learn not only what interfaces are, but why and
when you want to use them. IMO its made EAS3 *much* easier going. Moock's
interface / pattern explanations make much more sense after spending some
time with Head First Design Pattens.


 -Steven Loe



   
 This could seem weird...
 But what the hell is an interface!!! I've
   
 read lots of books
 and
 
 posts without getting the answer. I bought
   
 Essential AS3 to read
 about
 
 interfaces and he says that helps for multi
   
 inheritance. In other
 places I
 
 read that it is a deal to ensure that a
   
 class has some methods and
 so on.
 
 But what is the real benefit that I can come out with
   
 using
 interfaces
 
 Maybe that is stupidity or I am not smart enough to
   
 get the concept
 but
 
 believe me... its is been two years now!!

 Please Help!!!

 --
 Omar M. Fouad - Digital Emotions
 http://www.omarfouad.net

 This e-mail and any attachment is for authorised use
   
 by the intended
 
 recipient(s) only. It may contain proprietary
   
 material, confidential
 
 information and/or be subject to legal privilege. It
   
 should not be
 copied,
 
 disclosed to, retained or used by, any other party. If
   
 you are not an
 
 intended recipient then please promptly delete this
   
 e-mail and any
 
 attachment and all copies and inform the sender. Thank
   
 you.
 
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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com

   
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Re: [Flashcoders] A Question that I've been asking for years!!

2008-09-11 Thread John McCormack

I have most of these books and for me the ones that help the most are...

http://www.amazon.com/Essential-ActionScript-3-0/dp/0596526946
http://www.amazon.com/Advanced-ActionScript-3-Design-Patterns/dp/0321426568
http://www.amazon.com/Design-Patterns-Object-Oriented-Addison-Wesley-Professional/dp/0201633612

It's so easy to get confused by the jargon.
An interface is just what is in-between - like the handle on a saucepan.
The interface tells you know what the methods are.
That's it.
So then you know how to get hold of it, talk to it, call it, pick it up.
And if something else has the same set of methods (same interface) then 
either one of them can be passed into some generic method (polymorphic - 
many forms, same interface) that's expecting an item with certain features.


By the way, I am eternally grateful to you all for the thousands of 
comments of yours that enlighten me. Thank you!


John
(mutator)

Ron Wheeler wrote:

Second the recommendation.
Great book - applies to ActionScript easily.

Ron


Steven Loe wrote:
Check out Head First Design Pattens (oreilly). It's an easy to 
comprehend book on patterns and software design goodness. The book 
examples are in Java, so if you can read AS3 you'll be able to read 
sample code.
It a great resource to learn not only what interfaces are, but why 
and when you want to use them. IMO its made EAS3 *much* easier going. 
Moock's interface / pattern explanations make much more sense after 
spending some time with Head First Design Pattens.



-Steven Loe



 

This could seem weird...
But what the hell is an interface!!! I've
  

read lots of books
and
   

posts without getting the answer. I bought
  

Essential AS3 to read
about
   

interfaces and he says that helps for multi
  

inheritance. In other
places I
   

read that it is a deal to ensure that a
  

class has some methods and
so on.
   

But what is the real benefit that I can come out with
  

using
interfaces
   

Maybe that is stupidity or I am not smart enough to
  

get the concept
but
   

believe me... its is been two years now!!

Please Help!!!

--
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

This e-mail and any attachment is for authorised use
  

by the intended
   

recipient(s) only. It may contain proprietary
  

material, confidential
   

information and/or be subject to legal privilege. It
  

should not be
copied,
   

disclosed to, retained or used by, any other party. If
  

you are not an
   

intended recipient then please promptly delete this
  

e-mail and any
   

attachment and all copies and inform the sender. Thank
  

you.
   

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Re: [Flashcoders] Re: generating arrays of overlapping sets

2008-09-11 Thread sebastian
Hi Ron, thanks for your input, my arrays are indeed arrays of objects, 
but this is not the problem, nor the solution.


The solution is actually far more complex than I had originally thought, 
and I am still working it out!! I'll post it when I am done working out 
the math, as there is more than one solution [but only one best solution 
in terms of code-speed optimization].


Seb.

Ron Wheeler wrote:

Wouldn't this be a whole lot easier if you used objects?
I am coming to the conclusion - not a great theoretical concept or 
exhaustive examination of 6+ years of flashcoders posts - that most 
forum questions that mention arrays of arrays would be a lot easier to 
solve if the questioner had an array of objects.


Most questions would never have got to the point of needing help.

I suggest giving it a moments thought at least.


Ron



sebastian wrote:
ok I found a solution, though it was more of a work-around than a 
direct resolution of the array comparing routine I was working towards.


My solution is to add to a master array all the sub arrays that it 
finds, and adds them only if unique. I then have a list of all the 
sub-arrays together in one long 2D array. From this array I can then 
sort it based on the length of the second element. Then I iterate from 
the smallest sub array to the largest; but I don't need to do the 
entire array because by starting small I capture the actual shapes. 
Still need to refine how to calculate the maximum steps I need to 
iterate through the master array, but it will always be at least 
length-1.


Maybe this was interesting to someone...
:P

Sebastian.

sebastian wrote:

in case it was not clear, I have no problem getting to this point:

A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

where I am stumped is making that into:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]



:)
seb.

sebastian wrote:

Hiya,

I'm trying to figure out a way to code my trigonometry so that 
collections of points are correctly associated with the right 
geometric objects. These objects are created dynamically [randomly] 
at run time so I can't know which points belong to which geometric 
shape.


Where I am scratching my head is with the following,

I have 5 points:

A,B,C,D,E

These 5 points all have little arrays that tell them who they are 
next to [ie who they should make a shape with]:


A = [A,B,C]
B = [A,B,C]
C = [A,B,C,D,E]
D = [C,D,E]
E = [C,D,E]

My problem is, I need to break C into two arrays:

A = [A,B,C]
B = [A,B,C]
C = [[A,B,C],[C,D,E]]
D = [C,D,E]
E = [C,D,E]

Which results in 2 shapes:

[A,B,C] and [C,D,E]

And there are not always 5 points, there could be any number of 
points, less or more, so it could also get more complex like this:


A= [A,B]
B= [A,B,C,D]
C= [B,C,D,E]
D= [B,C,D,E]
E= [C,D,E,F,G,H]
F= [E,F,G,H]
G= [E,F,G,H]
H= [E,F,G,H]

In this second example, it should break into 4 different shapes/arrays:

A= [A,B]
B= [[A,B],[B,C,D]]
C= [[B,C,D],[C,D,E]]
D= [[B,C,D],[C,D,E]]
E= [[C,D,E],[E,F,G,H]]
F= [[C,D,E],[E,F,G,H]]
G= [[C,D,E],[E,F,G,H]]
H= [[C,D,E],[E,F,G,H]]

which results in these 4 shapes:

[A,B],[B,C,D],[C,D,E],[E,F,G,H]

Can anyone think of a good way [not processor heavy] for me to 
correctly create sub-arrays that match the points being generated? 
The only way I can think of is doing some complex array compares, by 
building arrays from arrays of other arrays... but that seems 
convoluted...?


Thank you so much,

Sebastian.




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Re: [Flashcoders] What kind of Movies will play directly in a Flash Page

2008-09-11 Thread Bob Wohl
Could be a mime setting on the file type .flv on server. This will cause
an appearance of 404 when it is actually there.

B.

On Wed, Sep 10, 2008 at 10:17 AM, Steve Abaffy [EMAIL PROTECTED]wrote:

 Yes I did this. However I also found the if I go to the webserver and try
 to
 play the flv movie directly using the flash8 player nothing happens, the
 player opens up and remains blank. It appears as if the file is empty,
 however the file is 46KB in size. Not sure what is going on here. Like I
 said it plays fine from the Flash CS interface but not from the server
 through the browser.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nate Beck
 Sent: Wednesday, September 10, 2008 12:08 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] What kind of Movies will play directly in a
 Flash
 Page

 Make sure your source is relative to your website and not a path like:
 DO:
 movie.flv

 DON'T:
 C:\foo\bar\movie.flv

 On Wed, Sep 10, 2008 at 9:57 AM, Steve Abaffy [EMAIL PROTECTED]
 wrote:

  I have found that using a FLVPlayback component will play the movie. I
 have
  converted the moive and it will play just fine when during development,
  however when I publish the swf to the webserver the movie does not play.
 It
  acts like it can't find the flv file. The file is in the same directory
 as
  the swf which shows up the skin shows up but not the movie. I have
 already
  adjust the source using the component inspector to point the the flv
 file.
  Not sure what else has to be done. Any help would be great.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 sebastian
  Sent: Wednesday, September 10, 2008 11:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] What kind of Movies will play directly in a
  Flash
  Page
 
  Batch converting to FLV's is how I've done it. You get a tool that does
  just that in the flash install-application folder.
  :)
 
  Seb.
 
  Steve Abaffy wrote:
   Hello,
  
  
  
   I have a client that has a .wmv movie and wants to know
  how
   you can get it to play directly in the browser window without opening a
   helper app such as Windows Media Player. Does the movie have to be
  converted
   to a different format or how is this done. Basically he wants to
 emulate
   youtube where you click on a movie and it plays on the page.
  
  
  
   Thanks
  
  
  
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RE: [Flashcoders] What kind of Movies will play directly in a Flash Page

2008-09-11 Thread Steve Abaffy
What should the mime type be??

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
Sent: Thursday, September 11, 2008 2:19 PM
To: Flash Coders List
Subject: Re: [Flashcoders] What kind of Movies will play directly in a Flash
Page

Could be a mime setting on the file type .flv on server. This will cause
an appearance of 404 when it is actually there.

B.

On Wed, Sep 10, 2008 at 10:17 AM, Steve Abaffy [EMAIL PROTECTED]wrote:

 Yes I did this. However I also found the if I go to the webserver and try
 to
 play the flv movie directly using the flash8 player nothing happens, the
 player opens up and remains blank. It appears as if the file is empty,
 however the file is 46KB in size. Not sure what is going on here. Like I
 said it plays fine from the Flash CS interface but not from the server
 through the browser.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nate Beck
 Sent: Wednesday, September 10, 2008 12:08 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] What kind of Movies will play directly in a
 Flash
 Page

 Make sure your source is relative to your website and not a path like:
 DO:
 movie.flv

 DON'T:
 C:\foo\bar\movie.flv

 On Wed, Sep 10, 2008 at 9:57 AM, Steve Abaffy [EMAIL PROTECTED]
 wrote:

  I have found that using a FLVPlayback component will play the movie. I
 have
  converted the moive and it will play just fine when during development,
  however when I publish the swf to the webserver the movie does not play.
 It
  acts like it can't find the flv file. The file is in the same directory
 as
  the swf which shows up the skin shows up but not the movie. I have
 already
  adjust the source using the component inspector to point the the flv
 file.
  Not sure what else has to be done. Any help would be great.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 sebastian
  Sent: Wednesday, September 10, 2008 11:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] What kind of Movies will play directly in a
  Flash
  Page
 
  Batch converting to FLV's is how I've done it. You get a tool that does
  just that in the flash install-application folder.
  :)
 
  Seb.
 
  Steve Abaffy wrote:
   Hello,
  
  
  
   I have a client that has a .wmv movie and wants to
know
  how
   you can get it to play directly in the browser window without opening
a
   helper app such as Windows Media Player. Does the movie have to be
  converted
   to a different format or how is this done. Basically he wants to
 emulate
   youtube where you click on a movie and it plays on the page.
  
  
  
   Thanks
  
  
  
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Re: [Flashcoders] What kind of Movies will play directly in a Flash Page

2008-09-11 Thread eric e. dolecki
Simply add the following line to the htaccess file:
AddType video/x-flv .flv

On Thu, Sep 11, 2008 at 4:03 PM, Steve Abaffy [EMAIL PROTECTED] wrote:

 What should the mime type be??

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
 Sent: Thursday, September 11, 2008 2:19 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] What kind of Movies will play directly in a
 Flash
 Page

 Could be a mime setting on the file type .flv on server. This will cause
 an appearance of 404 when it is actually there.

 B.

 On Wed, Sep 10, 2008 at 10:17 AM, Steve Abaffy [EMAIL PROTECTED]
 wrote:

  Yes I did this. However I also found the if I go to the webserver and try
  to
  play the flv movie directly using the flash8 player nothing happens, the
  player opens up and remains blank. It appears as if the file is empty,
  however the file is 46KB in size. Not sure what is going on here. Like I
  said it plays fine from the Flash CS interface but not from the server
  through the browser.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nate
 Beck
  Sent: Wednesday, September 10, 2008 12:08 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] What kind of Movies will play directly in a
  Flash
  Page
 
  Make sure your source is relative to your website and not a path like:
  DO:
  movie.flv
 
  DON'T:
  C:\foo\bar\movie.flv
 
  On Wed, Sep 10, 2008 at 9:57 AM, Steve Abaffy [EMAIL PROTECTED]
  wrote:
 
   I have found that using a FLVPlayback component will play the movie. I
  have
   converted the moive and it will play just fine when during development,
   however when I publish the swf to the webserver the movie does not
 play.
  It
   acts like it can't find the flv file. The file is in the same directory
  as
   the swf which shows up the skin shows up but not the movie. I have
  already
   adjust the source using the component inspector to point the the flv
  file.
   Not sure what else has to be done. Any help would be great.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  sebastian
   Sent: Wednesday, September 10, 2008 11:25 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] What kind of Movies will play directly in a
   Flash
   Page
  
   Batch converting to FLV's is how I've done it. You get a tool that does
   just that in the flash install-application folder.
   :)
  
   Seb.
  
   Steve Abaffy wrote:
Hello,
   
   
   
I have a client that has a .wmv movie and wants to
 know
   how
you can get it to play directly in the browser window without opening
 a
helper app such as Windows Media Player. Does the movie have to be
   converted
to a different format or how is this done. Basically he wants to
  emulate
youtube where you click on a movie and it plays on the page.
   
   
   
Thanks
   
   
   
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RE: [Flashcoders] TweenMax subversion?

2008-09-11 Thread Jack Doyle
No, not *YET*

Sorry. For now, you'll need to snag updates at www.TweenMax.com or
www.TweenLite.com

Jack

-Original Message-
From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] 
Sent: Thursday, September 11, 2008 10:45 AM
To: Flash Coders List
Subject: [Flashcoders] TweenMax subversion?

Hi - does anyone know if there's a subversion link for TweenMax/Lite please?

ta



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RE: [Flashcoders] Tween multiple rotations

2008-09-11 Thread Jack Doyle
I've never used it, but from what I understand, Fuse is indeed very powerful
in terms of sheer number of features. And in Moses' defense, he recognized
the problems with Fuse (bloat, poor performance) and came out with GoASAP
for AS3 in an effort to have a core lightweight engine that developers could
build their own custom engines on top of. But lots of developers don't want
to mess with building an engine, so it might not be a good fit for everyone.
You could pick up a pre-built one based on GoASAP if you want, though, like
HydroTween. There are several others too.
http://code.google.com/p/goplayground/. Tweener is very powerful as well,
and tons of people use it.

That being said, you may still want to check out TweenLite and/or TweenMax
because:

- They're faster. In some cases by a WIDE margin.
http://blog.greensock.com/tweening-speed-test/
- Obviously TweenLite is lighter weight (about 3k). Fuse is huge.
- AS2  AS3 versions with virtually identical syntax  features
- If you're looking for features (sequencing, Bezier tweening, filter
tweening, pause/resume, event dispatching, timeScale, etc.), check out
TweenMax which does everything TweenLite does plus tons more. Same syntax.
Easy to upgrade. There are several features in TweenMax, in fact, that no
other tweening engine has (that I'm aware of).

I'd encourage you to download several engines and give 'em a shot. You might
be surprised what you prefer after using them for a project or two.
TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com

Just my 2 cents. Keep the change.

Jack


-Original Message-
From: sebastian [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 10, 2008 7:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations

Ooops on the simple solution for a relative rotation [my bad]! Much 
better than my suggestion...
:P

Why Fuse? - Sequencing, passing  writing animation objects.

It is true for small applications, like banners; it's overkill when kbs 
are in dire need. But for web 2.0 application development, a few extra 
kb is insignificant.

Check the last pages of this primer for what sets it apart when building 
complex or dynamic animation sequences:

http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf

mind you i am now coding primarily only in AS3... and 'Fuse3: Go' 
doesn't do it for me [why would I want to write my own tweens? isn't 
that the point of using an engine, so i don't have to write my own 
tweens anymore?...]
:P

:)
Seb.

Merrill, Jason wrote:
 On AS3 there isn't as good a package as fuse around [yet?]; 
 
 What does FUSE have over TweenLite and TweenMax?  FUSE always bloated my
projects and had problems in high stress situations.  
 
 Jason Merrill
 Bank of America 
 Instructional Technology  Media 
 Join the Bank of America Flash Platform Developer Community 
 Are you a Bank of America associate interested in innovative learning
ideas and technologies?
 Check out our internal  Innovative Learning Blog  subscribe. 
 
 
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RE: [Flashcoders] What kind of Movies will play directly in a Flash Page

2008-09-11 Thread Steve Abaffy
Thanks, that fixed it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki
Sent: Thursday, September 11, 2008 3:27 PM
To: Flash Coders List
Subject: Re: [Flashcoders] What kind of Movies will play directly in a Flash 
Page

Simply add the following line to the htaccess file:
AddType video/x-flv .flv

On Thu, Sep 11, 2008 at 4:03 PM, Steve Abaffy [EMAIL PROTECTED] wrote:

 What should the mime type be??

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl
 Sent: Thursday, September 11, 2008 2:19 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] What kind of Movies will play directly in a
 Flash
 Page

 Could be a mime setting on the file type .flv on server. This will cause
 an appearance of 404 when it is actually there.

 B.

 On Wed, Sep 10, 2008 at 10:17 AM, Steve Abaffy [EMAIL PROTECTED]
 wrote:

  Yes I did this. However I also found the if I go to the webserver and try
  to
  play the flv movie directly using the flash8 player nothing happens, the
  player opens up and remains blank. It appears as if the file is empty,
  however the file is 46KB in size. Not sure what is going on here. Like I
  said it plays fine from the Flash CS interface but not from the server
  through the browser.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nate
 Beck
  Sent: Wednesday, September 10, 2008 12:08 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] What kind of Movies will play directly in a
  Flash
  Page
 
  Make sure your source is relative to your website and not a path like:
  DO:
  movie.flv
 
  DON'T:
  C:\foo\bar\movie.flv
 
  On Wed, Sep 10, 2008 at 9:57 AM, Steve Abaffy [EMAIL PROTECTED]
  wrote:
 
   I have found that using a FLVPlayback component will play the movie. I
  have
   converted the moive and it will play just fine when during development,
   however when I publish the swf to the webserver the movie does not
 play.
  It
   acts like it can't find the flv file. The file is in the same directory
  as
   the swf which shows up the skin shows up but not the movie. I have
  already
   adjust the source using the component inspector to point the the flv
  file.
   Not sure what else has to be done. Any help would be great.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  sebastian
   Sent: Wednesday, September 10, 2008 11:25 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] What kind of Movies will play directly in a
   Flash
   Page
  
   Batch converting to FLV's is how I've done it. You get a tool that does
   just that in the flash install-application folder.
   :)
  
   Seb.
  
   Steve Abaffy wrote:
Hello,
   
   
   
I have a client that has a .wmv movie and wants to
 know
   how
you can get it to play directly in the browser window without opening
 a
helper app such as Windows Media Player. Does the movie have to be
   converted
to a different format or how is this done. Basically he wants to
  emulate
youtube where you click on a movie and it plays on the page.
   
   
   
Thanks
   
   
   
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