I've never used it, but from what I understand, Fuse is indeed very powerful in terms of sheer number of features. And in Moses' defense, he recognized the problems with Fuse (bloat, poor performance) and came out with GoASAP for AS3 in an effort to have a core lightweight engine that developers could build their own custom engines on top of. But lots of developers don't want to mess with building an engine, so it might not be a good fit for everyone. You could pick up a pre-built one based on GoASAP if you want, though, like HydroTween. There are several others too. http://code.google.com/p/goplayground/. Tweener is very powerful as well, and tons of people use it.
That being said, you may still want to check out TweenLite and/or TweenMax because: - They're faster. In some cases by a WIDE margin. http://blog.greensock.com/tweening-speed-test/ - Obviously TweenLite is lighter weight (about 3k). Fuse is huge. - AS2 & AS3 versions with virtually identical syntax & features - If you're looking for features (sequencing, Bezier tweening, filter tweening, pause/resume, event dispatching, timeScale, etc.), check out TweenMax which does everything TweenLite does plus tons more. Same syntax. Easy to upgrade. There are several features in TweenMax, in fact, that no other tweening engine has (that I'm aware of). I'd encourage you to download several engines and give 'em a shot. You might be surprised what you prefer after using them for a project or two. TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com Just my 2 cents. Keep the change. Jack -----Original Message----- From: sebastian [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2008 7:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? -> Sequencing, passing & writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: >>> On AS3 there isn't as good a package as fuse around [yet?]; > > What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. > > Jason Merrill > Bank of America > Instructional Technology & Media > Join the Bank of America Flash Platform Developer Community > Are you a Bank of America associate interested in innovative learning ideas and technologies? > Check out our internal Innovative Learning Blog & subscribe. > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

