The user may go for another button click as the timer ends.
How about saving state when a non-button click occurs?
John
Nathan Mynarcik wrote:
Gotcha. That makes sense.
--Original Message--
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
Maybe?
var clicks:Number = 0;
function checkClicks() {
clicks++;
if(clicks == 1) {
//show this
} else if(clicks == 2) {
//show this
} else if(clicks == 3) {
//show this
} else if(clicks == 4) {
John McCormack wrote:
The user may go for another button click as the timer ends.
Well, maybe but it just means I save one time more often than I needed
to. There's no chance of missing a save (except a small window when the
user could just close the browser before a save has happened).
How
Karl DeSaulniers wrote:
Maybe?
var clicks:Number = 0;
function checkClicks() {
clicks++;
if(clicks == 1) {
//show this
} else if(clicks == 2) {
//show this
} else if(clicks == 3) {
//show this
} else if(clicks == 4) {
//show this
} else
Paul, I think your timer solution is probably best for this situation.
Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com
-Original Message-
From: Paul Andrews p...@ipauland.com
Date: Mon, 18 Jan 2010 14:52:59
To: Flash Coders
Gotcha. Sorry, thought I had that one nailed. :)
Maybe have all the states load dynamically in MCs that lay on top of
each other with different levels and opacity and swap their levels
and opacities?
One load time for all images/states. 4 different states that are
switchable and can take on
His issue isn't about the buttons, but is how to save the state that the user
chooses by clicking one of the buttons. I think he has the displaying of
buttons nailed down already.
Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com
-Original
so I change it for the regular lightbox.js or you meant inside of the
js file?
Gustavo
On Jan 16, 2010, at 1:33 AM, amol wrote:
It is because of your js just chang this lightbox++.js and check
- Original Message - From: Gustavo Duenas gdue...@leftandrightsolutions.com
To:
Karl DeSaulniers wrote:
Gotcha. Sorry, thought I had that one nailed. :)
Maybe have all the states load dynamically in MCs that lay on top of
each other with different levels and opacity and swap their levels and
opacities?
One load time for all images/states. 4 different states that are
Nathan Mynarcik wrote:
Paul, I think your timer solution is probably best for this situation.
Yes, I think it is. I just wanted to see if there was some other clever
way to do it better. I'm just avoiding the use of a separate SAVE
button really.
Paul
Nathan Mynarcik
Interactive Web
I do not have the feeling how user interacts with the buttons. I am
just guessing that each button will be clicked many times in one
sequence and after reaching the desired state (a,b,c,...c,d,a,B) user
will move the cursor to a next button (or close the window).
If this is the scenario, then
This line:
script type=text/javascript src=js/lightbox++.js/script
should just be
script type=text/javascript src=js/lightbox.js/script
On Mon, Jan 18, 2010 at 8:25 AM, Gustavo Duenas
gdue...@leftandrightsolutions.com wrote:
so I change it for the regular lightbox.js or you meant inside of
Greg Ligierko wrote:
I do not have the feeling how user interacts with the buttons. I am
just guessing that each button will be clicked many times in one
sequence and after reaching the desired state (a,b,c,...c,d,a,B) user
will move the cursor to a next button (or close the window).
If this is
Thanks for the help, I've just edit the lightbox++.js, because it
appears that it is not working with the regular lightbox.js, there was
a function to hide the flash and I've just erased, now everything is
working as normal.
On Jan 18, 2010, at 12:21 PM, Bob Wohl wrote:
This line:
script
I know you can export a frame of a movie clip to an image, but can flash export
a movie clip to a video file (.mov)?
Thanks
Ross
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You can save the fla as an avi file in your publish settings. Is this what you
are looking to do?
--Original Message--
From: Lehr, Ross (N-SGIS)
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] Exporting a movie
Nathan Mynarcik wrote:
I know you can export a frame of a movie clip to an image, but can flash export
a movie clip to a video file (.mov)?
Do note that said video will miss several features, most importantly any
actionscript used.
Use some 3rd party converter instead, the built in
but can flash export a movie clip to a video file (.mov)?
File Export Movie select Quicktime
Jason Merrill
Bank of America Global Learning
Learning Performance Soluions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(note: these
Nope - that's not going to work. The Flash player renders dynamic text,
not the Quicktime player. Quicktime does not support Actionscript.
Jason Merrill
Bank of America Global Learning
Learning Performance Soluions
Join the Bank of America Flash Platform Community and visit our
I recommend Macromedia Generator!*
-jonathan
*joking. I spent a lot of time messing around with Generator as a way to
streamline image production about 10 years ago. I'm glad it can be a
punchline now.
On Mon, Jan 18, 2010 at 2:59 PM, Barry Hannah ba...@shift.co.nz wrote:
This is much more
If I did, then for sure there is a better method :)
I did not play with the onBeforeUnload JS event and don't know whether
overriding its handler could work with ExternalInterface. Perhaps you
already considered this. The JS dialog might be annoying but this
could be another alternative.
Greg Ligierko wrote:
If I did, then for sure there is a better method :)
I did not play with the onBeforeUnload JS event and don't know whether
overriding its handler could work with ExternalInterface. Perhaps you
already considered this. The JS dialog might be annoying but this
could be
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