Is this a trick question?
:)
Karl
Sent from losPhone
On May 24, 2010, at 12:48 AM, Henrik Andersson he...@henke37.cjb.net
wrote:
Karl DeSaulniers wrote:
? so... let them cheat is what your saying?
Why do you even think that this is cheating?
On 24-05-2010 3:26, Karl DeSaulniers wrote:
? so... let them cheat is what your saying?
On May 23, 2010, at 4:03 PM, Henrik Andersson wrote:
Karl DeSaulniers wrote:
You could count the different user agent strings. But browsers are
known to lie about it once in a while.
User agent
Hi,
In a event driven game with lots of graphics (static essentially ) which
mode would you suggest ? Direct/GPU or normal?
Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
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Karl DeSaulniers wrote:
Is this a trick question?
:)
No, I truly fail to see how this could be used for cheating.
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as3 ttf encoding lib...Does it exist?
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Solution was to listen for the NativeWindow's ACTIVATE event then set the
HTMLLoader's width and height to that on the NaviveWindow. Same thing on RESIZE.
_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T 952 346 6610
C 612 377 2272
Weber Shandwick
Advocacy starts here.
PRWeek Global
any idea of how html 5 think to replace flash, is there a sample about
how can I make an animation flash-like on html5 or is just conjectures?
Gus
On May 11, 2010, at 8:48 AM, Mendelsohn, Michael wrote:
Hi list...
It seems to me that Flash might not be the tool most threatened by
HTML5,
Gustavo Duenas wrote:
any idea of how html 5 think to replace flash, is there a sample about
how can I make an animation flash-like on html5 or is just conjectures?
It is not formally out yet, and html does not in itself provide any
animation features what so ever. It can't even change it's
Hi list...
I'm having difficulty getting flashvars to work in a swfObject on a web page.
I have a swf that loads another swf. I am trying to send some flashvars to the
loaded swf but I can't seem to get that wired up.
How does a loaded swf access flash vars on the root of the swf that loaded
Hi All
do any of you how to convert a ByteArray (of a JPG) back into a BitmapData
object?
Actually - i just need to get the dimensions of the bitmap before trashing it.
I know you can do 'myloader.loadBytes( byteArray )' - but i am avoiding that
for now - as i just need to get the size of
how you pass the flash vars to flash depends on the version of SWFObject you
are using - however - from flash - you can access the variable like so (as3):
stage.loaderInfo.parameters.myflashparam
However - you might need to make sure the swf has been 'AddedToStage'
- k
On 24 May 2010, at
I am trynig to use the astra pie chart. It works fine locally - but when I
upload it to a server, I get a #2007 error: Parameter must be non-null.
Am I suposed to upload something else to the server?
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Yes, Karim, thanks, that was my problem. I wasn't accessing it from Flash
correctly.
Regards,
- MM
how you pass the flash vars to flash depends on the version of SWFObject you
are using - however - from flash - you can access the variable like so (as3):
If you want to convert it back to pixels, I'd say go with the Loader
approach.
Other than that, you'd have to write a JPEG decoder (seems like a waste of
time, considering you can already use a Loader, which would also be faster,
probably).
Now, if you are only interested in getting the width
So how are they a thread to Flash?, if it is clearly not a replace to
flash, what are the other technologies as simple and not complicated
as flash(for us designers I mean) that the apple guys are pointing to.
gus
On May 24, 2010, at 1:14 PM, Henrik Andersson wrote:
Gustavo Duenas wrote:
Perfect - thank you for the extended and most useful the answer - had started
thinking along these lines but it's good to know there was no other way ( apart
for the loader ) - as i just need width and height - think i am going to
extract that from the ByteArray...
thanks again...
- k
On
Gustavo Duenas wrote:
So how are they a thread to Flash?, if it is clearly not a replace to
flash, what are the other technologies as simple and not complicated as
flash(for us designers I mean) that the apple guys are pointing to.
What everyone is getting so excited about is the canvas
I see. Well I'm going to bow out of that conversation because it is
OT and not the reason I posted the question.
I was actually researching for someone else, but thanks for the
input. Your point has been taken into consideration.
Best,
Karl
On May 24, 2010, at 9:03 AM, Henrik Andersson
You can prevent more that one login at the same time for the same
account; yet, you always have to consider an MITM attack being possible
unless you have a known pre-shared key system. In your DB, all you need
to do is keep track of how many users on a given network are connected,
or
What if I have two computers? or what if I visualized the image and ran
the app twice? or what if I snoop the protocol? or what if I etc... I
could have a thousand sessions from one system and unless you track it
in a db on the server the user is connecting to, you would never know it.
On
I would just spoof the headers.
On 5/24/2010 5:17 AM, kindaian wrote:
On 24-05-2010 3:26, Karl DeSaulniers wrote:
? so... let them cheat is what your saying?
On May 23, 2010, at 4:03 PM, Henrik Andersson wrote:
Karl DeSaulniers wrote:
You could count the different user agent strings. But
Damned spell checker... I meant to say or what if I virtualized the
image and ran the app twice?
On 5/24/2010 8:05 PM, Anthony Pace wrote:
What if I have two computers? or what if I visualized the image and
ran the app twice? or what if I snoop the protocol? or what if I
etc... I could have
The closest thing I found on that matter is the create font tool of Five3D.
It takes a font file and then render it using vectors
http://five3d.mathieu-badimon.com/
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What if I have two computers? or what if I visualized the image and ran the
app twice? or what if I snoop the protocol? or what if I etc... I could
have a thousand sessions from one system and unless you track it in a db on
the server the user is connecting to, you would never know it.
I
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