[Flashcoders] Another Flash 3D Engine
Realtime 3D Engine for Flash in Actionscript 3 http://away3d.com/ Away3D is a realtime 3d engine for flash in actionscript 3, originally derived from Papervision3D. it looks really nice -- Pedro Taranto ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Global Error Handler
I have updated the link in the Script in Action Link section. Perhaps a more detailed description might be better. Ron eka wrote: Hello :) In my opensource framework you can use a log model and catch the errors with it. 1 - Vegas page project : http://code.google.com/p/vegas/ 2 - Install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN 3 - My framework use an event model based on the W3C DOM2/3 event model like AS3 event model. http://code.google.com/p/vegas/wiki/VegasTutorialsEvents 4 - My log model use a polymorphisme with the mx.logging.* package in the Flex SDK but you can use my library in AS2, AS3, SSAS, Javascript. http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/logging/ 5 - To catch the errors i use my vegas.errors.* package : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/errors/ This package contains the abstract class AbstractError, with this class you can creates your customs exceptions. 6 - You can try the example in the repository of the project to understand the mecanism of my library : - Errors : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/errors/ - Logging : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/logging/ PS : my log model use internal or external targets to dispatch the logs of the application.. you can find in my SVN repository the FlashInspector and the SOS consoles : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/tools/ EKA+ :) 2007/7/14, Hans Wichman <[EMAIL PROTECTED]>: Hi, yes I have set up some kind of global mechanism for AS2. You can find it here http://www.objectpainters.com/downloads/globalerrorhandler.zip I will post information about it soon, look here for some basic info http://objectpainters.com/blog/?p=32 Basically, its a simple RuntimeException that extends Error, so you still can do 'throw new RuntimeException (...)' You can subclass that as well for your own error types, an example is included for Assert and AssertionFailedException. What this class does is, you throw it, and you have to catch it and consume it (check the included example). If you do not consume the error, a default error handler (your global error handler) will be called. So even if you throw an error from an asynchronous call (eg the parse method of an xml callback) it will still be shown if you dont handle it. HTH, JC On 7/14/07, dcamp <[EMAIL PROTECTED]> wrote: > > I was trying to figure out if there is a way to set up a global error > handler. This would catch all errors that will occur in a program. I > have tried putting the entry point in a try...catch block and also add > listeners to the stage, but I am not able to handle reference errors. > > If anyone has attempted this or has an insight please let me know. > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Actionscript Optimization!
> Fine, fine, he said he was joking, but I do remember a > reading document about optimizing C++ programs saying the same thing. I don't know C++, but if I try to step into my Way Back machine to my college years, variable name lengths don't mean squat in compiled (whether it's binary or bytecode) code. My own personal "Best Practice" is to make variable names intelligble ("myVariableName" vs. "v1") and reasonably unique (e.g., avoid possible confusion from using "myBox", "theBox" and "box"), while avoiding insanely long names (e.g., "theUsersCurrentStreetAddressLineFromWebContactForm"). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Actionscript Optimization!
Hey, Since you folks were so incredibly helpful last time I threw out a silly question, I thought I'd toss out another... =) The other replies to my previous thread (+Inifinite Loop -Dignity) triggered a couple AS optimization hints, which I will be using! So I was wondering if the kind mister Kremens was correct in stating that shorter variable names aid in speeding up AS code. Fine, fine, he said he was joking, but I do remember a reading document about optimizing C++ programs saying the same thing. Is there a good resource I can go to for reading up on AS code optimization? Do practices from lower-level languages like C++ even apply in a language like ActionScript? Am I smoking something I shouldn't be? I love you all. -- Daniel ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] セフレ相手紹介シス テム
セフレ相手紹介システム http://feeling2.com/SH/ 好みの女性のタイプを選ぶだけで 超簡単にセフレが作れます。 ◆ あなたの特別なセックスパートナーを探せます。 ◆ ご登録からご利用後も料金は一切発生しません。 以下のような女性が登録しています。 ☆ お名前 サオリさん(27歳) ☆ スリーサイズ 88-54-85(Cカップ) ☆ 希望時間 いつでも! ☆ 趣味 ショッピング、読書、映画、料理、ドライブ ☆ メッセージ 料理の勉強してるから?上手だよ 家に来てくれるなら?頑張って作っちゃいます! 今すぐ簡単登録へ http://feeling2.com/SH/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Firefox disappearing act
What exactly is the issue? I see no diff in IE or FF. Maybe your player for FF is old? Dave - Head Developer http://www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swfobject and AS3/Player 9
Here it is: http://blog.deconcept.com/swfobject/#expressinstall The new method is mandatory for F9, but works well for all versions (6.65 and greater - no support for any expressinstall in flashplayer before that). Can't put my finger on the explaination for why the new method is necessary, but it is. Most recent download, and other info on this page as well. As an aside, Geoff was teaming with Bobby van der Sluis to come up with the bottom-line-best-standards-compliant method for putting swf's on a web page, but that effort seems dead - nothing much happening there: "This also may be the last major release of SWFObject. If you havent already heard, the SWFFix project (http://www.swffix.org/devblog/) will be attempting to replace SWFObject as the de-facto Flash embedding standard. The project is still in the alpha stage, but is looking quite promising. So until then, enjoy!" jimbo *** REPLY SEPARATOR *** On 7/13/2007 at 6:35 PM Count Schemula wrote: >Thanks for that. > >I checked the swfobject website and did not see any information on >F9/AS3 testing and upgrading. > >Did I just miss it? > >On 7/13/07, Jim Berkey <[EMAIL PROTECTED]> wrote: >> Of course, if the swf is compiled F9/AS3, you would test for F9. You do >know that the express install has changed for F9? Now you don't include >the express install code in your main swf, but use the provided swf - >expressinstall.swf - and reference it this way: >> >> >> You need to upgrade your Flash Player >> This is replaced by the Flash content. >> Place your alternate content here and users without the >Flash plugin or with >> Javascript turned off will see this. Content here allows >you to leave out noscript >> tags. Include a link to href="expressinstall.html?detectflash=false">bypass the detection if >you wish. >> >> >> >> // > >> var so = new SWFObject("mySwf.swf", "sotester", "300", >"300", "9", "#FF6600"); >> so.useExpressInstall('expressinstall.swf'); >> so.write("flashcontent"); >> >> // ]]> >> >> >> >> jimbo >> *** REPLY SEPARATOR *** >> >> On 7/13/2007 at 12:33 AM Count Schemula wrote: >> >> >If I'm doing a site in F9/AS3 is it enough to use swfobject just have >> >it test for player 9 and force upgrade accordingly? >> > >> >It's a small personal site and I won't be making am F8/AS2 version. >> > >> >Thanks. >> > >> >-- >> >count_schemula >> >___ >> >Flashcoders@chattyfig.figleaf.com >> >To change your subscription options or search the archive: >> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > >> >Brought to you by Fig Leaf Software >> >Premier Authorized Adobe Consulting and Training >> >http://www.figleaf.com >> >http://training.figleaf.com >> >> >> >> >> ___ >> Flashcoders@chattyfig.figleaf.com >> To change your subscription options or search the archive: >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Brought to you by Fig Leaf Software >> Premier Authorized Adobe Consulting and Training >> http://www.figleaf.com >> http://training.figleaf.com >> > > >-- >count_schemula >___ >Flashcoders@chattyfig.figleaf.com >To change your subscription options or search the archive: >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >Brought to you by Fig Leaf Software >Premier Authorized Adobe Consulting and Training >http://www.figleaf.com >http://training.figleaf.com o ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Global Error Handler
Hello :) In my opensource framework you can use a log model and catch the errors with it. 1 - Vegas page project : http://code.google.com/p/vegas/ 2 - Install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN 3 - My framework use an event model based on the W3C DOM2/3 event model like AS3 event model. http://code.google.com/p/vegas/wiki/VegasTutorialsEvents 4 - My log model use a polymorphisme with the mx.logging.* package in the Flex SDK but you can use my library in AS2, AS3, SSAS, Javascript. http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/logging/ 5 - To catch the errors i use my vegas.errors.* package : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/errors/ This package contains the abstract class AbstractError, with this class you can creates your customs exceptions. 6 - You can try the example in the repository of the project to understand the mecanism of my library : - Errors : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/errors/ - Logging : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/logging/ PS : my log model use internal or external targets to dispatch the logs of the application.. you can find in my SVN repository the FlashInspector and the SOS consoles : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/tools/ EKA+ :) 2007/7/14, Hans Wichman <[EMAIL PROTECTED]>: Hi, yes I have set up some kind of global mechanism for AS2. You can find it here http://www.objectpainters.com/downloads/globalerrorhandler.zip I will post information about it soon, look here for some basic info http://objectpainters.com/blog/?p=32 Basically, its a simple RuntimeException that extends Error, so you still can do 'throw new RuntimeException (...)' You can subclass that as well for your own error types, an example is included for Assert and AssertionFailedException. What this class does is, you throw it, and you have to catch it and consume it (check the included example). If you do not consume the error, a default error handler (your global error handler) will be called. So even if you throw an error from an asynchronous call (eg the parse method of an xml callback) it will still be shown if you dont handle it. HTH, JC On 7/14/07, dcamp <[EMAIL PROTECTED]> wrote: > > I was trying to figure out if there is a way to set up a global error > handler. This would catch all errors that will occur in a program. I > have tried putting the entry point in a try...catch block and also add > listeners to the stage, but I am not able to handle reference errors. > > If anyone has attempted this or has an insight please let me know. > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com