Re: [Flashcoders] Flash 8, AS 2.0. I want to use symbols from child movie in parent movie. Possible?

2008-01-29 Thread Deepanjan Das
Hi, You can use runtime shared libraries for this case I guess. You have the symbols in smiles.swf. go to the library and for each symbol define the linkage and set it to Export for runtime sharing. Then open the main movie and do Import>Open External Library and drag the icon on stage and delete

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2008-01-29 Thread Donald Trump
Hans, you have strengthen my grief :( And bitmap animation won't help either in my case. Thanks anyway! > > > > Hi, > > > > you've answered your own question I'm afraid. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig

RE: [Flashcoders] how to return in this function

2008-01-29 Thread Claudio M. E. Bastos Iorio
Thanks Juan Pablo for your response. I have some logic related to the XML in the class, so it makes sense (to me at least) to encapsulate the xml loading in this class. (remember I'm trying to access the xml in the fla file in this way): var mivariable:retornaXML = new retornaXML(); trace(mivariab

Re: [Flashcoders] loadMovie from subdirectory - change base path

2008-01-29 Thread Deepanjan Das
Hi, You need to keep duplicate files if you want it to work as single and also when loaded from main movie. Easiest way is to create an xml directory at the place where the main movie resides and set the path as "xml/1.xml" also copy this directory in the screens directory so ths ame path will wo

[Flashcoders] loadMovie from subdirectory - change base path

2008-01-29 Thread confusticate and bebother these dwarves!
Hello Flashcoders, I'm trying to make a main movie ("controller.swf") that loads other movies ("screen1.swf", "screen2.swf", etc), which are stored in a subdirectory called "screens". In controller.swf I'm using loadMovie("screens/screenx.swf") to load the movies from the "screens" subdirectory,

Re: [Flashcoders] how to return in this function

2008-01-29 Thread Juan Pablo Califano
> var mivariable:retornaXML = new retornaXML(); > trace(mivariable.elXML); > but this trace returns null, since the xml file (I think) is not loaded > yet. Yes, that's the problem. In Flash, xml loading is always asynchronous so the trace line is executed immediately after the previous one, in

Re: [Flashcoders] input text formatting

2008-01-29 Thread Andrew Sinning
Yes, that's exactly what I'm going ot have to do. This has got to be a BUG. If I trace out the format.align property after a single character change it goes from center to null! Then after the user replaces all of the text it changes to left. Glen Pike wrote: In AS3 I have to keep applying

RE: [Flashcoders] How to shorten the compile time?

2008-01-29 Thread development
Speed wise and AS 2.0 you should go 'intrinsic'. Create a DLL (shared lib) where your main code resides in, then compile your views against that. I've done that on a big project and even the Flash IDE outperforms MTASC with this solution. Check out asigen: http://osflash.org/asigen to generate you

Re: [Flashcoders] how to return in this function

2008-01-29 Thread Hans Wichman
seems like an item for the newbie list tbh:) On Tue, Jan 29, 2008 at 8:27 PM, Claudio M. E. Bastos Iorio < [EMAIL PROTECTED]> wrote: > Thanks for your answer. But how? Where?. I think that > ProgressEvent.bytesLoaded, and ProgressEvent.bytesTotal could help. But > where should I check the status?

Re: [Flashcoders] input text formatting

2008-01-29 Thread Glen Pike
In AS3 I have to keep applying the TextFormat object to the TextField when it's content changes: function createText():void { _nameText.setSelection(0, _nameText.text.length); //_nameText.caretIndex = 0; _nameText.setTextFormat(_nameFormat); addChild(_

[Flashcoders] input text formatting

2008-01-29 Thread Andrew Sinning
I'm creating an input-type TextField at runtime and setting the align prop of its TextFormat to 'center'. The default text displays centered. If the user edits just one character at a time the text remains centered. However, if they select all of the text and then type something in, the alig

RE: [Flashcoders] mc code still runs after being removed...Huh?!?

2008-01-29 Thread Merrill, Jason
Did you clear out your ASO cache before compiling? Did you clear your browser cache before testing? Jason Merrill Bank of America GT&O L&LD Solutions Design & Development eTools & Multimedia Bank of America Flash Platform Developer Community >>-Original Message- >>From: [EMAIL

Re: [Flashcoders] mc code still runs after being removed...Huh?!?

2008-01-29 Thread Corban Baxter
was it possibly running a global function or method that needed to be killed before it was removed? On Jan 29, 2008 2:02 PM, Delmar Patton <[EMAIL PROTECTED]> wrote: > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chatty

Re: [Flashcoders] How to shorten the compile time?

2008-01-29 Thread strk
On Tue, Jan 29, 2008 at 10:53:29PM +0300, Donald Trump wrote: > I'm at the final stages of my project. > The thing that I am bothered most now is compile time. ... > My project is Action Script 2.0 based. > Maybe the right step is to move to AS 3.0? > Do you know whether this compile caching proble

RE: [Flashcoders] How to shorten the compile time?

2008-01-29 Thread Merrill, Jason
Short of re-writing everything in Haxe (which may or may not help), switching to AS3 (which might help), switching to Flexbuilder 3, and chopping code down to smaller pieces (which would help some), you might be doing all you can really do. >>And by the way, which IDE/compiler do you use? Flas

Re: [Flashcoders] mc code still runs after being removed...Huh?!?

2008-01-29 Thread Delmar Patton
___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] How to shorten the compile time?

2008-01-29 Thread Donald Trump
I'm at the final stages of my project. The thing that I am bothered most now is compile time. The project has evolved for the past couple of years into a large code base of Action Script classes. There are about 300 classes which is 1 MB of source code. It takes about 20 seconds to compile the pr

[Flashcoders] Animating sprite.graphics.lineTo

2008-01-29 Thread Merrill, Jason
Tried on another Flash list without any luck, so I'll try here. I'm trying to see if there is a way to combine TweenLite and the draw functions (i.e. sprite.graphics.lineto) to slowly draw a line from point A to point B. Maybe there isn't, but I thought I would ask. Is it possible or would it

RE: [Flashcoders] how to return in this function

2008-01-29 Thread Claudio M. E. Bastos Iorio
Thanks for your answer. But how? Where?. I think that ProgressEvent.bytesLoaded, and ProgressEvent.bytesTotal could help. But where should I check the status? Claudio M. E. Bastos Iorio http://www.blumer.com.ar -Original Message- Fro

Re: [Flashcoders] how to return in this function

2008-01-29 Thread eric e. dolecki
you could use an event to listen to, to pass the XML out of the class. On Jan 29, 2008 1:42 PM, Claudio M. E. Bastos Iorio <[EMAIL PROTECTED]> wrote: > Hi guys, hope you can help me on this one. > > I have a class to load an XML file. I'm trying this: > > > > > package { > import flash.net.URLR

[Flashcoders] how to return in this function

2008-01-29 Thread Claudio M. E. Bastos Iorio
Hi guys, hope you can help me on this one. I have a class to load an XML file. I'm trying this: package { import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.*; public class retornaXML{ private var _xml:XML; public function retornaXML() {

Re: [Flashcoders] Flash 8, AS 2.0. I want to use symbols from child movie in parent movie. Possible?

2008-01-29 Thread Hans Wichman
Hi, you've answered your own question I'm afraid. There is one other option, paint bitmaps to a symbol :). So all the assets for an interactive smiley are stored as bitmaps and you create a movieclip from that. greetz JC On Tue, Jan 29, 2008 at 5:33 PM, Donald Trump <[EMAIL PROTECTED]> wrote:

[Flashcoders] mc code still runs after being removed...Huh?!?

2008-01-29 Thread BOYD SPEER
Another problem: code from a movieclip that has been removed from the DisplayList with "removeChild(sparkle)" and then nulled by using "sparkle= null" or "sparkle = void" . how can I turn off the repetition of the try-catch code (which tells the main class to "kill" sparkle) after the clip shou

[Flashcoders] Flash 8, AS 2.0. I want to use symbols from child movie in parent movie. Possible?

2008-01-29 Thread Donald Trump
Hey! Suppose I load an SWF that contains symbols inside the main movie. Let it be smiles for chat application - smiles.swf. Then I want to instantiate some of these symbols putting them on the main movie _root. That is essential, I want to add the instances to the main movie _root or _root's

[Flashcoders] simple form validation

2008-01-29 Thread Corban Baxter
hey guys I just wanted some feedback on how you guys handle form's and simple error checking. this is what I put together quickly this morning for my form. but I was hoping to get some input on how to do it better and what other options I have for validation. The project is all AS2 and flash 8 also

Re: [Flashcoders] dynaically generated mc reference to class that created it..SOLVED

2008-01-29 Thread BOYD SPEER
This works: (parent.root as Cardgenerator).makeglow(); Thanks, guys! - Original Message - From: Piers Cowburn <[EMAIL PROTECTED]> Date: Tuesday, January 29, 2008 9:22 am Subject: Re: [Flashcoders] dynaically generated mc reference to class that created it To: Flash Coders List > Is the

Re: [Flashcoders] dynaically generated mc reference to class that created it

2008-01-29 Thread Piers Cowburn
Is the movieclip on the display list? If so you should be able to do root.makeglow() Piers On 29 Jan 2008, at 14:54, BOYD SPEER wrote: Using AS3 I have a movieclip made (dynamically made) of a class called "Dragon". Inside its main timeline in a frame script I want to tell the object (the

[Flashcoders] dynaically generated mc reference to class that created it

2008-01-29 Thread BOYD SPEER
Using AS3 I have a movieclip made (dynamically made) of a class called "Dragon". Inside its main timeline in a frame script I want to tell the object (the main class called Cardgenerator) that created it to run a function called "makeglow". But I can't seem to call a function there..any suggesti

Re: [Flashcoders] (no subject)

2008-01-29 Thread sense co moh
yes it's working and you are right the best way is to use Array but I don't understand the Array it's really confuse me thanks alot - Original Message From: Piers Cowburn <[EMAIL PROTECTED]> To: Flash Coders List Sent: Tuesday, January 29, 2008 5:44:00 PM Subject: Re: [Flashcoders] (n

Re: [Flashcoders] (no subject)

2008-01-29 Thread sense co moh
thankss Cedric this["txt"+image1] works fine thank you - Original Message From: Cedric Muller <[EMAIL PROTECTED]> To: Flash Coders List Sent: Tuesday, January 29, 2008 5:26:40 PM Subject: Re: [Flashcoders] (no subject) Hello change > this.infoclip.info_txt.text = "

Re: [Flashcoders] (no subject)

2008-01-29 Thread Piers Cowburn
You can try this: this.infoclip.info_txt.text = this["txt"+ image1] But the best way of doing this would be to use an array: var txts:Array = new Array(); txts[1] = "this is text 1"; txts[2] = "this is text 2"; txts[3] = "this is text 3"; txts[4] = "this is text 4"; txts[5] = "this is text 5

Re: [Flashcoders] (no subject)

2008-01-29 Thread Cedric Muller
Hello change this.infoclip.info_txt.text = "txt"+ image1 to this.infoclip.info_txt.text = ["txt"+image1]; or this.infoclip.info_txt.text = this["txt"+image1]; Basically, this[variableStringReference] evaluates the string, "txt"+image1, as a variable name, which points to 'txt1', 'txt2', ...

[Flashcoders] (no subject)

2008-01-29 Thread sense co moh
Hi all I have this problem, I'm making photo gallery and for each photo there are description text so first I made many var string for text like this var txt1:String = "this is text 1"; var txt2:String = "this is text 2"; var txt3:String = "this is text 3"; var txt4:String = "this is text 4"; var

Re: [Flashcoders] MultiLanguage

2008-01-29 Thread Jake Prime
Hi Dave I've done quite a few muiltilanguage sites, including Chinese and Korean. The way I've tackled this in the past is to load the fonts from an external SWF at run-time, using shared runtime libraries. It's a bit of a roundabout method, and if a single part of the process is not done correctl

[Flashcoders] onMetaData

2008-01-29 Thread strk
Can one rely on the assumption that onMetaData will be called only once for a given video loaded by NetStream ? And is the call sequence of it and other statuses predictable at all ? TIA --strk; () ASCII Ribbon Campaign /\ Keep it simple! ___

[Flashcoders] Catching an error from a component

2008-01-29 Thread Helmut Granda
I have a scroll component that sometimes is deleted from the display list while the user is holding the scroll bar and I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::ScrollBar/fl.controls:ScrollBar::thumbReleaseHandler()

Re: [Flashcoders] Animated gif

2008-01-29 Thread tommek
Thanks ekameleon, That's just what i was after. ekameleon wrote: Hello :) You can see too the AS3 Gif Player class : http://www.bytearray.org/?p=95 EKA+ :) 2008/1/29, tommek <[EMAIL PROTECTED]>: Dynamically loading animated gif in flash and get them to play is that possible. I found htt