Re: [Flashcoders] Design pattern for conditional Interfaces ?

2008-03-22 Thread Andrei Thomaz
and if each IAnalyzer implements a function called getAnalyzedProperty(), returning a string, and if each item (using an IItem interface, for example) implements a function called hasProperty(), receiving a string as parameter? So, you could check if the item has the "getProperty()" function the an

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread richard carr
Hey Jeese, Zeh 's Tweener http://code.google.com/p/tweener/ On Sat, Mar 22, 2008 at 3:12 PM, Jeroen Beckers <[EMAIL PROTECTED]> wrote: > I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not > sure if it's dependent on Flex / Flash, but I don't really think so. > > On Sat,

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Jesse Warden
Exactly what I was looking for, thanks a bunch! On Sat, Mar 22, 2008 at 5:12 PM, Jeroen Beckers <[EMAIL PROTECTED]> wrote: > I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not > sure if it's dependent on Flex / Flash, but I don't really think so. > > On Sat, Mar 22, 2008 a

[Flashcoders] masapi - Massive Loading API

2008-03-22 Thread Cédric Tabin
Hello :) I just want to promote my little Massive Loading API called masapi : http://masapi.googlecode.com ! It has been for now huge tested and works very well. Eventually if some of you can give me some feedback, it would be great :) I'm currently working on some more advanced tutorials, so if

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Steven Sacks
TweenLite and TweenFilterLite are the undisputed kings of Tween engines. They're the most efficient, best performing and most lightweight. I distribute them with my Gaia framework. Jack Doyle is actually working on an improved version of TweenFilterLite right now which should be released soo

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Jeroen Beckers
I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not sure if it's dependent on Flex / Flash, but I don't really think so. On Sat, Mar 22, 2008 at 9:57 PM, Jesse Warden <[EMAIL PROTECTED]> wrote: > What are people using nowadays besides Flash CS3's built-in ones and Flex > 3'

[Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Jesse Warden
What are people using nowadays besides Flash CS3's built-in ones and Flex 3's built in ones? Looking for something lightweight and that has no Flash or Flex dependencies. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.fig

Re: [Flashcoders] AS3 Classes and FLA not working together

2008-03-22 Thread Omar Fouad
and this -- Forwarded message -- From: Andrei Thomaz <[EMAIL PROTECTED]> Date: Mon, Mar 17, 2008 at 3:42 PM Subject: Re: [Flashcoders] AS3 Classes and FLA not working together To: [EMAIL PROTECTED] Cc: Flash Coders List Kenneth, you're right, sorry. I had some strange problems a

Re: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread Omar Fouad
Nope. Just Restarted Flash. On Sat, Mar 22, 2008 at 4:13 PM, Cor <[EMAIL PROTECTED]> wrote: > Cleared the cash?? > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Omar Fouad > Verzonden: zaterdag 22 maart 2008 14:56 > Aan: Flash Coders List > Onderwe

Re: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread Omar Fouad
Note: I am working with Flash and Document Class. Classes are written in Flex (Actionscript Project). Flash AS Editor Is not that good. On Sat, Mar 22, 2008 at 5:14 PM, Omar Fouad <[EMAIL PROTECTED]> wrote: > Nope. Just Restarted Flash. > > On Sat, Mar 22, 2008 at 4:13 PM, Cor <[EMAIL PROTECTED]>

[Flashcoders] Inconsistent rollover for a plane

2008-03-22 Thread Dwayne Neckles
Check out.. http://dnecklesportfolio.com/pv3d/index.html Rollover one of the main links.. you will see that the pointer changes from pointer to hand and back.. It's not supposed to do that... the text layer was on top so i figured when the mouse rolls over the text it activates rollover bu

[Flashcoders] Design pattern for conditional Interfaces ?

2008-03-22 Thread Jeroen Beckers
Hi list! Situation: I have a class that analyzes stuff. There are different analyzing classes, such as "HeightAnalyzer", "WeightAnalyzer", "LevelAnalyzer", etc. You can add an analyzer to the class by using 'myClass.addAnalyzer(newAnalyzer:IAnalyzer)'. As you can see, there is an IAnalyzer interfa

RE: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread Cor
Cleared the cash?? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Omar Fouad Verzonden: zaterdag 22 maart 2008 14:56 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Custom MovieClip Classes Hey!!! It worked Now I can Extend the APanel Class.. But

Re: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread Omar Fouad
Hey!!! It worked Now I can Extend the APanel Class.. But how come? I changed Nothing(??) On Sat, Mar 22, 2008 at 12:52 PM, jonathan howe <[EMAIL PROTECTED]> wrote: > Seems like the most important part is when Muzak wrote this: > > "Linkage properties for "RegistrationPanel" in library

Re: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread jonathan howe
Seems like the most important part is when Muzak wrote this: "Linkage properties for "RegistrationPanel" in library: class: amlak.ui.RegistrationPanel base class: flash.display.MovieClip" I have found these two settings a little confusing. For example, creating a simple "code behind class", when

Re: [Flashcoders] Custom MovieClip Classes

2008-03-22 Thread Muzak
Works fine here: package amlak.ui { import flash.display.MovieClip; public class APanel extends MovieClip { public function APanel() { trace("APanel ::: CONSTRUCTOR"); } } } package amlak.ui { import flash.display.MovieClip; import amlak.ui.APanel; public class RegistrationPanel exte